Emscripten: call emscripten_sample_gamepad_data
diff --git a/src/joystick/emscripten/SDL_sysjoystick.c b/src/joystick/emscripten/SDL_sysjoystick.c
index cf9e7d9..92b831a 100644
--- a/src/joystick/emscripten/SDL_sysjoystick.c
+++ b/src/joystick/emscripten/SDL_sysjoystick.c
@@ -189,13 +189,16 @@ EMSCRIPTEN_JoystickInit(void)
EmscriptenGamepadEvent gamepadState;
numjoysticks = 0;
- numjs = emscripten_get_num_gamepads();
+
+ retval = emscripten_sample_gamepad_data();
/* Check if gamepad is supported by browser */
- if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
+ if (retval == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
return SDL_SetError("Gamepads not supported");
}
+ numjs = emscripten_get_num_gamepads();
+
/* handle already connected gamepads */
if (numjs > 0) {
for(i = 0; i < numjs; i++) {
@@ -335,6 +338,8 @@ EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
int i, result, buttonState;
+ emscripten_sample_gamepad_data();
+
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {