Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed Evgeny Kapun Commit 490bb5b49f11 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
diff --git a/src/video/SDL_surface.c b/src/video/SDL_surface.c
index 600056f..75b699c 100644
--- a/src/video/SDL_surface.c
+++ b/src/video/SDL_surface.c
@@ -1198,10 +1198,8 @@ SDL_FreeSurface(SDL_Surface * surface)
if (surface->flags & SDL_DONTFREE) {
return;
}
- if (surface->map != NULL) {
- SDL_FreeBlitMap(surface->map);
- surface->map = NULL;
- }
+ SDL_InvalidateMap(surface->map);
+
if (--surface->refcount > 0) {
return;
}