Added a Windows Gaming Input joystick driver This driver supports the Razer Atrox Arcade Stick Some of the quirks of this driver, inherent in Windows Gaming Input: * There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers. * You can't read the state of the guide button * You can't get controller events in the background
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diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index 1c96809..701ad2b 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -418,11 +418,13 @@
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
+ <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
@@ -438,6 +440,7 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index cbf6db5..9f68a16 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -484,6 +484,9 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
+ <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
+ <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
+ <ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
diff --git a/include/SDL_config_windows.h b/include/SDL_config_windows.h
index 0f242d9..cce5af4 100644
--- a/include/SDL_config_windows.h
+++ b/include/SDL_config_windows.h
@@ -198,6 +198,7 @@ typedef unsigned int uintptr_t;
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_RAWINPUT 1
#define SDL_JOYSTICK_VIRTUAL 1
+/*#define SDL_JOYSTICK_WGI 1*/
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1
@@ -260,3 +261,5 @@ typedef unsigned int uintptr_t;
#endif
#endif /* SDL_config_windows_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 1468c42..4dcbd5d 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -1045,7 +1045,7 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const
}
#endif /* __LINUX__ */
- if (!mapping && name) {
+ if (!mapping && name && !SDL_IsJoystickWGI(guid)) {
if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
mapping = s_pXInputMapping;
}
diff --git a/src/joystick/SDL_gamecontrollerdb.h b/src/joystick/SDL_gamecontrollerdb.h
index fb74cbb..da78ab9 100644
--- a/src/joystick/SDL_gamecontrollerdb.h
+++ b/src/joystick/SDL_gamecontrollerdb.h
@@ -34,6 +34,9 @@ static const char *s_ControllerMappings [] =
#if SDL_JOYSTICK_XINPUT
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#endif
+#if SDL_JOYSTICK_WGI
+ "0300000032150000000a000000007703,Razer Atrox Arcade Stick,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,lefttrigger:b8,righttrigger:b9,",
+#endif
#if SDL_JOYSTICK_DINPUT
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 3ec854e..e2bce51 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -58,6 +58,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI /* Before WINDOWS_ driver, as WINDOWS wants to check if this driver is handling things */
&SDL_HIDAPI_JoystickDriver,
#endif
+#if defined(SDL_JOYSTICK_WGI)
+ &SDL_WGI_JoystickDriver,
+#endif
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
&SDL_WINDOWS_JoystickDriver,
#endif
@@ -1732,6 +1735,12 @@ SDL_IsJoystickXInput(SDL_JoystickGUID guid)
}
SDL_bool
+SDL_IsJoystickWGI(SDL_JoystickGUID guid)
+{
+ return (guid.data[14] == 'w') ? SDL_TRUE : SDL_FALSE;
+}
+
+SDL_bool
SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
@@ -1840,6 +1849,10 @@ static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
}
}
+ if (SDL_IsJoystickWGI(guid)) {
+ return (SDL_JoystickType)guid.data[15];
+ }
+
if (SDL_IsJoystickVirtual(guid)) {
return (SDL_JoystickType)guid.data[15];
}
diff --git a/src/joystick/SDL_joystick_c.h b/src/joystick/SDL_joystick_c.h
index 6a56cc4..392a5f8 100644
--- a/src/joystick/SDL_joystick_c.h
+++ b/src/joystick/SDL_joystick_c.h
@@ -70,6 +70,9 @@ extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_i
/* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
+/* Function to return whether a joystick guid comes from the WGI driver */
+extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
+
/* Function to return whether a joystick guid comes from the HIDAPI driver */
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index 9cb85cd..e0ac967 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -153,6 +153,7 @@ extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
+extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
#endif /* SDL_sysjoystick_h_ */
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
new file mode 100644
index 0000000..c3854c1
--- /dev/null
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -0,0 +1,705 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_WGI
+
+#include "SDL_endian.h"
+#include "SDL_events.h"
+#include "../SDL_sysjoystick.h"
+
+#include "../../core/windows/SDL_windows.h"
+#define COBJMACROS
+#include "windows.gaming.input.h"
+
+
+struct joystick_hwdata
+{
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
+ __x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller;
+ __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
+ UINT64 timestamp;
+};
+
+typedef struct WindowsGamingInputControllerState {
+ SDL_JoystickID instance_id;
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
+ char *name;
+ SDL_JoystickGUID guid;
+ SDL_JoystickType type;
+ int naxes;
+ int nhats;
+ int nbuttons;
+} WindowsGamingInputControllerState;
+
+static struct {
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *statics;
+ __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *arcade_stick_statics;
+ __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *arcade_stick_statics2;
+ __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *flight_stick_statics;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *gamepad_statics2;
+ __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *racing_wheel_statics;
+ __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *racing_wheel_statics2;
+ EventRegistrationToken controller_added_token;
+ EventRegistrationToken controller_removed_token;
+ int controller_count;
+ WindowsGamingInputControllerState *controllers;
+} wgi;
+
+static const IID IID_IRawGameControllerStatics = { 0xEB8D0792, 0xE95A, 0x4B19, { 0xAF, 0xC7, 0x0A, 0x59, 0xF8, 0xBF, 0x75, 0x9E } };
+static const IID IID_IRawGameController = { 0x7CAD6D91, 0xA7E1, 0x4F71, { 0x9A, 0x78, 0x33, 0xE9, 0xC5, 0xDF, 0xEA, 0x62 } };
+static const IID IID_IRawGameController2 = { 0x43C0C035, 0xBB73, 0x4756, { 0xA7, 0x87, 0x3E, 0xD6, 0xBE, 0xA6, 0x17, 0xBD } };
+static const IID IID_IEventHandler_RawGameController = { 0x00621c22, 0x42e8, 0x529f, { 0x92, 0x70, 0x83, 0x6b, 0x32, 0x93, 0x1d, 0x72 } };
+static const IID IID_IGameController = { 0x1BAF6522, 0x5F64, 0x42C5, { 0x82, 0x67, 0xB9, 0xFE, 0x22, 0x15, 0xBF, 0xBD } };
+static const IID IID_IGameControllerBatteryInfo = { 0xDCECC681, 0x3963, 0x4DA6, { 0x95, 0x5D, 0x55, 0x3F, 0x3B, 0x6F, 0x61, 0x61 } };
+static const IID IID_IArcadeStickStatics = { 0x5C37B8C8, 0x37B1, 0x4AD8, { 0x94, 0x58, 0x20, 0x0F, 0x1A, 0x30, 0x01, 0x8E } };
+static const IID IID_IArcadeStickStatics2 = { 0x52B5D744, 0xBB86, 0x445A, { 0xB5, 0x9C, 0x59, 0x6F, 0x0E, 0x2A, 0x49, 0xDF } };
+static const IID IID_IArcadeStick = { 0xB14A539D, 0xBEFB, 0x4C81, { 0x80, 0x51, 0x15, 0xEC, 0xF3, 0xB1, 0x30, 0x36 } };
+static const IID IID_IFlightStickStatics = { 0x5514924A, 0xFECC, 0x435E, { 0x83, 0xDC, 0x5C, 0xEC, 0x8A, 0x18, 0xA5, 0x20 } };
+static const IID IID_IFlightStick = { 0xB4A2C01C, 0xB83B, 0x4459, { 0xA1, 0xA9, 0x97, 0xB0, 0x3C, 0x33, 0xDA, 0x7C } };
+static const IID IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
+static const IID IID_IGamepadStatics2 = { 0x42676DC5, 0x0856, 0x47C4, { 0x92, 0x13, 0xB3, 0x95, 0x50, 0x4C, 0x3A, 0x3C } };
+static const IID IID_IGamepad = { 0xBC7BB43C, 0x0A69, 0x3903, { 0x9E, 0x9D, 0xA5, 0x0F, 0x86, 0xA4, 0x5D, 0xE5 } };
+static const IID IID_IRacingWheelStatics = { 0x3AC12CD5, 0x581B, 0x4936, { 0x9F, 0x94, 0x69, 0xF1, 0xE6, 0x51, 0x4C, 0x7D } };
+static const IID IID_IRacingWheelStatics2 = { 0xE666BCAA, 0xEDFD, 0x4323, { 0xA9, 0xF6, 0x3C, 0x38, 0x40, 0x48, 0xD1, 0xED } };
+static const IID IID_IRacingWheel = { 0xF546656F, 0xE106, 0x4C82, { 0xA9, 0x0F, 0x55, 0x40, 0x12, 0x90, 0x4B, 0x85 } };
+
+extern SDL_bool SDL_XINPUT_Enabled(void);
+
+static SDL_bool
+SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
+{
+ PRAWINPUTDEVICELIST raw_devices = NULL;
+ UINT i, raw_device_count = 0;
+ LONG vidpid = MAKELONG(vendor, product);
+
+ if (!SDL_XINPUT_Enabled()) {
+ return SDL_FALSE;
+ }
+
+ /* Go through RAWINPUT (WinXP and later) to find HID devices. */
+ if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
+ return SDL_FALSE; /* oh well. */
+ }
+
+ raw_devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * raw_device_count);
+ if (raw_devices == NULL) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+
+ if (GetRawInputDeviceList(raw_devices, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
+ SDL_free(raw_devices);
+ raw_devices = NULL;
+ return SDL_FALSE; /* oh well. */
+ }
+
+ for (i = 0; i < raw_device_count; i++) {
+ RID_DEVICE_INFO rdi;
+ char devName[128];
+ UINT rdiSize = sizeof(rdi);
+ UINT nameSize = SDL_arraysize(devName);
+
+ rdi.cbSize = sizeof(rdi);
+ if ((raw_devices[i].dwType == RIM_TYPEHID) &&
+ (GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
+ (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == vidpid) &&
+ (GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
+ (SDL_strstr(devName, "IG_") != NULL)) {
+ return SDL_TRUE;
+ }
+ }
+
+ return SDL_FALSE;
+}
+
+static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, REFIID riid, void **ppvObject)
+{
+ if (!ppvObject) {
+ return E_INVALIDARG;
+ }
+
+ *ppvObject = NULL;
+ if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IEventHandler_RawGameController)) {
+ *ppvObject = This;
+ return S_OK;
+ }
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
+{
+ return 1;
+}
+
+static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
+{
+ return 1;
+}
+
+static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController * *e)
+{
+ HRESULT hr;
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
+
+ hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
+ if (SUCCEEDED(hr)) {
+ char *name = NULL;
+ SDL_JoystickGUID guid;
+ Uint16 vendor = 0;
+ Uint16 product = 0;
+ Uint16 version = 0;
+ SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
+ Uint16 *guid16 = (Uint16 *)guid.data;
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
+ __x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL;
+
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
+
+ if (SDL_IsXInputDevice(vendor, product)) {
+ /* This will be handled by the XInput driver */
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
+ return S_OK;
+ }
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
+ if (SUCCEEDED(hr)) {
+ HSTRING hString;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
+ if (SUCCEEDED(hr)) {
+ HMODULE hModule = LoadLibraryA("combase.dll");
+ if (hModule != NULL) {
+ typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
+
+ WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
+ if (WindowsGetStringRawBufferFunc) {
+ PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
+ if (string) {
+ name = WIN_StringToUTF8(string);
+ }
+ }
+ FreeLibrary(hModule);
+ }
+ }
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
+ }
+
+ if (SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller))) {
+ __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *arcade_stick = NULL;
+ __x_ABI_CWindows_CGaming_CInput_CIFlightStick *flight_stick = NULL;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL;
+ __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *racing_wheel = NULL;
+
+ if (wgi.gamepad_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, gamecontroller, &gamepad)) && gamepad) {
+ type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
+ } else if (wgi.arcade_stick_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(wgi.arcade_stick_statics2, gamecontroller, &arcade_stick)) && arcade_stick) {
+ type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
+ __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(arcade_stick);
+ } else if (wgi.flight_stick_statics && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(wgi.flight_stick_statics, gamecontroller, &flight_stick)) && flight_stick) {
+ type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
+ __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(flight_stick);
+ } else if (wgi.racing_wheel_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(wgi.racing_wheel_statics2, gamecontroller, &racing_wheel)) && racing_wheel) {
+ type = SDL_JOYSTICK_TYPE_WHEEL;
+ __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(racing_wheel);
+ }
+ __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(gamecontroller);
+ }
+
+ /* FIXME: Is there any way to tell whether this is a Bluetooth device? */
+ *guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(vendor);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(product);
+ *guid16++ = 0;
+ *guid16++ = SDL_SwapLE16(version);
+ *guid16++ = 0;
+
+ /* Note that this is a Windows Gaming Input device for special handling elsewhere */
+ guid.data[14] = 'w';
+ guid.data[15] = (Uint8)type;
+
+ if (SDL_ShouldIgnoreJoystick(name, guid)) {
+ SDL_free(name);
+ } else {
+ /* New device, add it */
+ WindowsGamingInputControllerState *controllers = SDL_realloc(wgi.controllers, sizeof(wgi.controllers[0]) * (wgi.controller_count + 1));
+ if (controllers) {
+ WindowsGamingInputControllerState *state = &controllers[wgi.controller_count];
+ SDL_JoystickID joystickID = SDL_GetNextJoystickInstanceID();
+
+ SDL_zerop(state);
+ state->instance_id = joystickID;
+ state->controller = controller;
+ state->name = name;
+ state->guid = guid;
+ state->type = type;
+
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(controller, &state->naxes);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(controller, &state->nhats);
+
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(controller);
+
+ ++wgi.controller_count;
+ wgi.controllers = controllers;
+
+ SDL_PrivateJoystickAdded(joystickID);
+ }
+ }
+
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
+ }
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController * *e)
+{
+ HRESULT hr;
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
+
+ hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
+ if (SUCCEEDED(hr)) {
+ int i;
+
+ for (i = 0; i < wgi.controller_count ; i++) {
+ if (wgi.controllers[i].controller == controller) {
+ WindowsGamingInputControllerState *state = &wgi.controllers[i];
+ SDL_JoystickID joystickID = state->instance_id;
+
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(state->controller);
+
+ SDL_free(state->name);
+
+ --wgi.controller_count;
+ if (i < wgi.controller_count) {
+ SDL_memmove(&wgi.controllers[i], &wgi.controllers[i + 1], (wgi.controller_count - i) * sizeof(wgi.controllers[i]));
+ }
+
+ SDL_PrivateJoystickRemoved(joystickID);
+ break;
+ }
+ }
+
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
+ }
+ return S_OK;
+}
+
+static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_added_vtbl = {
+ IEventHandler_CRawGameControllerVtbl_QueryInterface,
+ IEventHandler_CRawGameControllerVtbl_AddRef,
+ IEventHandler_CRawGameControllerVtbl_Release,
+ IEventHandler_CRawGameControllerVtbl_InvokeAdded
+};
+static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_added = {
+ &controller_added_vtbl
+};
+
+static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
+ IEventHandler_CRawGameControllerVtbl_QueryInterface,
+ IEventHandler_CRawGameControllerVtbl_AddRef,
+ IEventHandler_CRawGameControllerVtbl_Release,
+ IEventHandler_CRawGameControllerVtbl_InvokeRemoved
+};
+static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_removed = {
+ &controller_removed_vtbl
+};
+
+static int
+WGI_JoystickInit(void)
+{
+ if (FAILED(WIN_CoInitialize())) {
+ return SDL_SetError("CoInitialize() failed");
+ }
+
+ HRESULT hr;
+ HMODULE hModule = LoadLibraryA("combase.dll");
+ if (hModule != NULL) {
+ typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
+ typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
+ typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
+
+ WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
+ WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
+ RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
+ if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
+ LPTSTR pNamespace;
+ HSTRING hNamespaceString;
+
+ pNamespace = L"Windows.Gaming.Input.RawGameController";
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRawGameControllerStatics, &wgi.statics);
+ if (!SUCCEEDED(hr)) {
+ SDL_SetError("Couldn't find IRawGameControllerStatics: 0x%x", hr);
+ }
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+
+ pNamespace = L"Windows.Gaming.Input.ArcadeStick";
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IArcadeStickStatics, &wgi.arcade_stick_statics);
+ if (SUCCEEDED(hr)) {
+ __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(wgi.arcade_stick_statics, &IID_IArcadeStickStatics2, &wgi.arcade_stick_statics2);
+ } else {
+ SDL_SetError("Couldn't find IID_IArcadeStickStatics: 0x%x", hr);
+ }
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+
+ pNamespace = L"Windows.Gaming.Input.FlightStick";
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IFlightStickStatics, &wgi.flight_stick_statics);
+ if (!SUCCEEDED(hr)) {
+ SDL_SetError("Couldn't find IID_IFlightStickStatics: 0x%x", hr);
+ }
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+
+ pNamespace = L"Windows.Gaming.Input.Gamepad";
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IGamepadStatics, &wgi.gamepad_statics);
+ if (SUCCEEDED(hr)) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(wgi.gamepad_statics, &IID_IGamepadStatics2, &wgi.gamepad_statics2);
+ } else {
+ SDL_SetError("Couldn't find IGamepadStatics: 0x%x", hr);
+ }
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+
+ pNamespace = L"Windows.Gaming.Input.RacingWheel";
+ hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
+ if (SUCCEEDED(hr)) {
+ hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRacingWheelStatics, &wgi.racing_wheel_statics);
+ if (SUCCEEDED(hr)) {
+ __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(wgi.racing_wheel_statics, &IID_IRacingWheelStatics2, &wgi.racing_wheel_statics2);
+ } else {
+ SDL_SetError("Couldn't find IRacingWheelStatics: 0x%x", hr);
+ }
+ WindowsDeleteStringFunc(hNamespaceString);
+ }
+ }
+ FreeLibrary(hModule);
+ }
+
+ if (wgi.statics) {
+ hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.statics, &controller_added, &wgi.controller_added_token);
+ if (!SUCCEEDED(hr)) {
+ SDL_SetError("add_RawGameControllerAdded() failed: 0x%x\n", hr);
+ }
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(wgi.statics, &controller_removed, &wgi.controller_removed_token);
+ if (!SUCCEEDED(hr)) {
+ SDL_SetError("add_RawGameControllerRemoved() failed: 0x%x\n", hr);
+ }
+ }
+
+ return 0;
+}
+
+static int
+WGI_JoystickGetCount(void)
+{
+ return wgi.controller_count;
+}
+
+static void
+WGI_JoystickDetect(void)
+{
+}
+
+static const char *
+WGI_JoystickGetDeviceName(int device_index)
+{
+ return wgi.controllers[device_index].name;
+}
+
+static int
+WGI_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static void
+WGI_JoystickSetDevicePlayerIndex(int device_index, int player_index)
+{
+}
+
+static SDL_JoystickGUID
+WGI_JoystickGetDeviceGUID(int device_index)
+{
+ return wgi.controllers[device_index].guid;
+}
+
+static SDL_JoystickID
+WGI_JoystickGetDeviceInstanceID(int device_index)
+{
+ return wgi.controllers[device_index].instance_id;
+}
+
+static int
+WGI_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+ WindowsGamingInputControllerState *state = &wgi.controllers[device_index];
+ struct joystick_hwdata *hwdata;
+ boolean wireless = SDL_FALSE;
+
+ hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
+ if (!hwdata) {
+ return SDL_OutOfMemory();
+ }
+ joystick->hwdata = hwdata;
+
+ hwdata->controller = state->controller;
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(hwdata->controller);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameController, (void **)&hwdata->gamecontroller);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameControllerBatteryInfo, (void **)&hwdata->battery);
+
+ if (wgi.gamepad_statics2) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->gamecontroller, &hwdata->gamepad);
+ }
+
+ if (hwdata->gamecontroller) {
+ __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->gamecontroller, &wireless);
+ }
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = state->nbuttons;
+ joystick->naxes = state->naxes;
+ joystick->nhats = state->nhats;
+ joystick->epowerlevel = wireless ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
+
+ if (wireless && hwdata->battery) {
+ HRESULT hr;
+ __x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report);
+ if (SUCCEEDED(hr)) {
+ int full_capacity = 0, curr_capacity = 0;
+ __FIReference_1_int *full_capacityP, *curr_capacityP;
+
+ hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP);
+ if (SUCCEEDED(hr)) {
+ __FIReference_1_int_get_Value(full_capacityP, &full_capacity);
+ __FIReference_1_int_Release(full_capacityP);
+ }
+
+ hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_RemainingCapacityInMilliwattHours(report, &curr_capacityP);
+ if (SUCCEEDED(hr)) {
+ __FIReference_1_int_get_Value(curr_capacityP, &curr_capacity);
+ __FIReference_1_int_Release(curr_capacityP);
+ }
+
+ if (full_capacity > 0) {
+ float ratio = (float)curr_capacity / full_capacity;
+
+ if (ratio <= 0.05f) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
+ } else if (ratio <= 0.20f) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
+ } else if (ratio <= 0.70f) {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
+ } else {
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
+ }
+ }
+ __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report);
+ }
+ }
+ return 0;
+}
+
+static int
+WGI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+
+ if (hwdata->gamepad) {
+ HRESULT hr;
+ struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
+
+ SDL_zero(vibration);
+ vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
+ vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
+ hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, vibration);
+ if (SUCCEEDED(hr)) {
+ return 0;
+ } else {
+ return SDL_SetError("Setting vibration failed: 0x%x\n", hr);
+ }
+ } else {
+ return SDL_Unsupported();
+ }
+}
+
+static Uint8
+ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value)
+{
+ switch (value) {
+ case GameControllerSwitchPosition_Up:
+ return SDL_HAT_UP;
+ case GameControllerSwitchPosition_UpRight:
+ return SDL_HAT_RIGHTUP;
+ case GameControllerSwitchPosition_Right:
+ return SDL_HAT_RIGHT;
+ case GameControllerSwitchPosition_DownRight:
+ return SDL_HAT_RIGHTDOWN;
+ case GameControllerSwitchPosition_Down:
+ return SDL_HAT_DOWN;
+ case GameControllerSwitchPosition_DownLeft:
+ return SDL_HAT_LEFTDOWN;
+ case GameControllerSwitchPosition_Left:
+ return SDL_HAT_LEFT;
+ case GameControllerSwitchPosition_UpLeft:
+ return SDL_HAT_LEFTUP;
+ default:
+ return SDL_HAT_CENTERED;
+ }
+}
+
+static void
+WGI_JoystickUpdate(SDL_Joystick * joystick)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+ HRESULT hr;
+ UINT32 nbuttons = joystick->nbuttons;
+ boolean *buttons = SDL_stack_alloc(boolean, nbuttons);
+ UINT32 nhats = joystick->nhats;
+ __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
+ UINT32 naxes = joystick->naxes;
+ DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes);
+ UINT64 timestamp;
+
+ hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, ×tamp);
+ if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
+ UINT32 i;
+
+ for (i = 0; i < nbuttons; ++i) {
+ SDL_PrivateJoystickButton(joystick, i, buttons[i]);
+ }
+ for (i = 0; i < nhats; ++i) {
+ SDL_PrivateJoystickHat(joystick, i, ConvertHatValue(hats[i]));
+ }
+ for (i = 0; i < naxes; ++i) {
+ SDL_PrivateJoystickAxis(joystick, i, (int)(axes[i] * 65535) - 32768);
+ }
+ hwdata->timestamp = timestamp;
+ }
+
+ SDL_stack_free(buttons);
+ SDL_stack_free(hats);
+ SDL_stack_free(axes);
+}
+
+static void
+WGI_JoystickClose(SDL_Joystick * joystick)
+{
+ struct joystick_hwdata *hwdata = joystick->hwdata;
+
+ if (hwdata) {
+ if (hwdata->controller) {
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(hwdata->controller);
+ }
+ if (hwdata->gamecontroller) {
+ __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(hwdata->gamecontroller);
+ }
+ if (hwdata->battery) {
+ __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(hwdata->battery);
+ }
+ if (hwdata->gamepad) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(hwdata->gamepad);
+ }
+ SDL_free(hwdata);
+ }
+ joystick->hwdata = NULL;
+}
+
+static void
+WGI_JoystickQuit(void)
+{
+ if (wgi.statics) {
+ while (wgi.controller_count > 0) {
+ IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController **)wgi.controllers[wgi.controller_count - 1].controller);
+ }
+ if (wgi.controllers) {
+ SDL_free(wgi.controllers);
+ }
+
+ if (wgi.arcade_stick_statics) {
+ __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(wgi.arcade_stick_statics);
+ }
+ if (wgi.arcade_stick_statics2) {
+ __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(wgi.arcade_stick_statics2);
+ }
+ if (wgi.flight_stick_statics) {
+ __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(wgi.flight_stick_statics);
+ }
+ if (wgi.gamepad_statics) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi.gamepad_statics);
+ }
+ if (wgi.gamepad_statics2) {
+ __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(wgi.gamepad_statics2);
+ }
+ if (wgi.racing_wheel_statics) {
+ __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(wgi.racing_wheel_statics);
+ }
+ if (wgi.racing_wheel_statics2) {
+ __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(wgi.racing_wheel_statics2);
+ }
+
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(wgi.statics, wgi.controller_added_token);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.statics, wgi.controller_removed_token);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.statics);
+ }
+ SDL_zero(wgi);
+
+ WIN_CoUninitialize();
+}
+
+SDL_JoystickDriver SDL_WGI_JoystickDriver =
+{
+ WGI_JoystickInit,
+ WGI_JoystickGetCount,
+ WGI_JoystickDetect,
+ WGI_JoystickGetDeviceName,
+ WGI_JoystickGetDevicePlayerIndex,
+ WGI_JoystickSetDevicePlayerIndex,
+ WGI_JoystickGetDeviceGUID,
+ WGI_JoystickGetDeviceInstanceID,
+ WGI_JoystickOpen,
+ WGI_JoystickRumble,
+ WGI_JoystickUpdate,
+ WGI_JoystickClose,
+ WGI_JoystickQuit,
+};
+
+#endif /* SDL_JOYSTICK_WGI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/sensor/windows/SDL_windowssensor.c b/src/sensor/windows/SDL_windowssensor.c
index 53b592e..3fa1df9 100644
--- a/src/sensor/windows/SDL_windowssensor.c
+++ b/src/sensor/windows/SDL_windowssensor.c
@@ -41,10 +41,6 @@ DEFINE_GUID(IID_SensorManager, 0xBD77DB67, 0x45A8, 0x42DC, 0x8D, 0x00, 0x6D, 0xC
DEFINE_GUID(IID_SensorManagerEvents, 0x9B3B0B86, 0x266A, 0x4AAD, 0xB2, 0x1F, 0xFD, 0xE5, 0x50, 0x10, 0x01, 0xB7);
DEFINE_GUID(IID_SensorEvents, 0x5D8DCC91, 0x4641, 0x47E7, 0xB7, 0xC3, 0xB7, 0x4F, 0x48, 0xA6, 0xC3, 0x91);
-DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_X_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 10); //[VT_R8]
-DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Y_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 11); //[VT_R8]
-DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Z_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 12); //[VT_R8]
-
typedef struct
{
SDL_SensorID id;
diff --git a/test/controllermap.c b/test/controllermap.c
index ced9304..9e3ae32 100644
--- a/test/controllermap.c
+++ b/test/controllermap.c
@@ -155,6 +155,9 @@ static int s_iCurrentBinding;
static Uint32 s_unPendingAdvanceTime;
static SDL_bool s_bBindingComplete;
+static SDL_Window *window;
+static SDL_bool done = SDL_FALSE;
+
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
@@ -357,30 +360,18 @@ BMergeAxisBindings(int iIndex)
static void
WatchJoystick(SDL_Joystick * joystick)
{
- SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
SDL_Texture *background, *button, *axis, *marker;
const char *name = NULL;
- SDL_bool done = SDL_FALSE;
SDL_Event event;
SDL_Rect dst;
Uint8 alpha=200, alpha_step = -1;
Uint32 alpha_ticks = 0;
SDL_JoystickID nJoystickID;
- /* Create a window to display joystick axis position */
- window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return;
- }
-
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
return;
}
@@ -705,7 +696,6 @@ WatchJoystick(SDL_Joystick * joystick)
s_arrAxisState = NULL;
SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
}
int
@@ -724,6 +714,34 @@ main(int argc, char *argv[])
exit(1);
}
+ /* Create a window to display joystick axis position */
+ window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, 0);
+ if (window == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
+ return 2;
+ }
+
+ while (SDL_NumJoysticks() == 0) {
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event) > 0) {
+ switch (event.type) {
+ case SDL_KEYDOWN:
+ if ((event.key.keysym.sym != SDLK_ESCAPE)) {
+ break;
+ }
+ /* Fall through to signal quit */
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
/* Print information about the joysticks */
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
for (i = 0; i < SDL_NumJoysticks(); ++i) {
@@ -748,28 +766,16 @@ main(int argc, char *argv[])
}
}
-#ifdef __ANDROID__
- if (SDL_NumJoysticks() > 0) {
-#else
- if (argv[1]) {
-#endif
- int device;
-#ifdef __ANDROID__
- device = 0;
-#else
- device = atoi(argv[1]);
-#endif
- joystick = SDL_JoystickOpen(device);
- if (joystick == NULL) {
- SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
- } else {
- WatchJoystick(joystick);
- SDL_JoystickClose(joystick);
- }
- }
- else {
- SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
+ joystick = SDL_JoystickOpen(0);
+ if (joystick == NULL) {
+ SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
+ } else {
+ WatchJoystick(joystick);
+ SDL_JoystickClose(joystick);
}
+
+ SDL_DestroyWindow(window);
+
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index 9fd5eb5..5ecf0c1 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -61,10 +61,12 @@ static const struct { int x; int y; double angle; } axis_positions[] = {
{375, -20, 0.0}, /* TRIGGERRIGHT */
};
+SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
SDL_bool retval = SDL_FALSE;
SDL_bool done = SDL_FALSE;
SDL_Texture *background, *button, *axis;
+SDL_GameController *gamecontroller;
static SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
@@ -94,12 +96,29 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
return texture;
}
+static void
+UpdateWindowTitle()
+{
+ const char *name = SDL_GameControllerName(gamecontroller);
+ const char *basetitle = "Game Controller Test: ";
+ const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
+ char *title = (char *)SDL_malloc(titlelen);
+
+ retval = SDL_FALSE;
+ done = SDL_FALSE;
+
+ if (title) {
+ SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
+ SDL_SetWindowTitle(window, title);
+ SDL_free(title);
+ }
+}
+
void
loop(void *arg)
{
SDL_Event event;
int i;
- SDL_GameController *gamecontroller = (SDL_GameController *)arg;
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
@@ -108,6 +127,29 @@ loop(void *arg)
while (SDL_PollEvent(&event)) {
switch (event.type) {
+ case SDL_CONTROLLERDEVICEADDED:
+ SDL_Log("Game controller device %d added.\n", (int) event.cdevice.which);
+ if (!gamecontroller) {
+ gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
+ if (gamecontroller) {
+ UpdateWindowTitle();
+ } else {
+ SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
+ }
+ }
+ break;
+
+ case SDL_CONTROLLERDEVICEREMOVED:
+ SDL_Log("Game controller device %d removed.\n", (int) event.cdevice.which);
+ if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) {
+ SDL_GameControllerClose(gamecontroller);
+ gamecontroller = SDL_GameControllerOpen(0);
+ if (gamecontroller) {
+ UpdateWindowTitle();
+ }
+ }
+ break;
+
case SDL_CONTROLLERAXISMOTION:
SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
break;
@@ -128,42 +170,39 @@ loop(void *arg)
}
}
- /* Update visual controller state */
- for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
- if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
- const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
- SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
+ if (gamecontroller) {
+ /* Update visual controller state */
+ for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
+ if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
+ const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
+ SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
+ }
}
- }
- for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
- const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
- const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
- if (value < -deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
- } else if (value > deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle + 180.0;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
+ for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
+ const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
+ const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
+ if (value < -deadzone) {
+ const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
+ const double angle = axis_positions[i].angle;
+ SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
+ } else if (value > deadzone) {
+ const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
+ const double angle = axis_positions[i].angle + 180.0;
+ SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
+ }
}
- }
- /* Update rumble based on trigger state */
- {
- Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) * 2;
- Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) * 2;
- SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
+ /* Update rumble based on trigger state */
+ {
+ Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) * 2;
+ Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) * 2;
+ SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
+ }
}
SDL_RenderPresent(screen);
- if (!SDL_GameControllerGetAttached(gamecontroller)) {
- done = SDL_TRUE;
- retval = SDL_TRUE; /* keep going, wait for reattach. */
- }
-
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
@@ -171,92 +210,12 @@ loop(void *arg)
#endif
}
-SDL_bool
-WatchGameController(SDL_GameController * gamecontroller)
-{
- const char *name = SDL_GameControllerName(gamecontroller);
- const char *basetitle = "Game Controller Test: ";
- const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
- char *title = (char *)SDL_malloc(titlelen);
- SDL_Window *window = NULL;
-
- retval = SDL_FALSE;
- done = SDL_FALSE;
-
- if (title) {
- SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
- }
-
- /* Create a window to display controller state */
- window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- SDL_free(title);
- title = NULL;
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
-
- screen = SDL_CreateRenderer(window, -1, 0);
- if (screen == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return SDL_FALSE;
- }
-
- SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderPresent(screen);
- SDL_RaiseWindow(window);
-
- /* scale for platforms that don't give you the window size you asked for. */
- SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
-
- background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
- button = LoadTexture(screen, "button.bmp", SDL_TRUE);
- axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
-
- if (!background || !button || !axis) {
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- return SDL_FALSE;
- }
- SDL_SetTextureColorMod(button, 10, 255, 21);
- SDL_SetTextureColorMod(axis, 10, 255, 21);
-
- /* !!! FIXME: */
- /*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
-
- /* Print info about the controller we are watching */
- SDL_Log("Watching controller %s\n", name ? name : "Unknown Controller");
-
- /* Loop, getting controller events! */
-#ifdef __EMSCRIPTEN__
- emscripten_set_main_loop_arg(loop, gamecontroller, 0, 1);
-#else
- while (!done) {
- loop(gamecontroller);
- }
-#endif
-
- SDL_DestroyRenderer(screen);
- screen = NULL;
- background = NULL;
- button = NULL;
- axis = NULL;
- SDL_DestroyWindow(window);
- return retval;
-}
-
int
main(int argc, char *argv[])
{
int i;
int nController = 0;
- int retcode = 0;
char guid[64];
- SDL_GameController *gamecontroller;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -270,7 +229,7 @@ main(int argc, char *argv[])
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
/* Print information about the mappings */
- if (!argv[1]) {
+ if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
SDL_Log("Supported mappings:\n");
for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
char *mapping = SDL_GameControllerMappingForIndex(i);
@@ -290,8 +249,7 @@ main(int argc, char *argv[])
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
guid, sizeof (guid));
- if ( SDL_IsGameController(i) )
- {
+ if ( SDL_IsGameController(i) ) {
nController++;
name = SDL_GameControllerNameForIndex(i);
switch (SDL_GameControllerTypeForIndex(i)) {
@@ -327,62 +285,62 @@ main(int argc, char *argv[])
}
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
- if (argv[1]) {
- SDL_bool reportederror = SDL_FALSE;
- SDL_bool keepGoing = SDL_TRUE;
- SDL_Event event;
- int device = atoi(argv[1]);
- if (device >= SDL_NumJoysticks()) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
- retcode = 1;
- } else {
- SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(device),
- guid, sizeof (guid));
- SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
- gamecontroller = SDL_GameControllerOpen(device);
+ /* Create a window to display controller state */
+ window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, 0);
+ if (window == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
+ return 2;
+ }
- if (gamecontroller != NULL) {
- SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
- }
+ screen = SDL_CreateRenderer(window, -1, 0);
+ if (screen == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
+ SDL_DestroyWindow(window);
+ return 2;
+ }
- while (keepGoing) {
- if (gamecontroller == NULL) {
- if (!reportederror) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError());
- retcode = 1;
- keepGoing = SDL_FALSE;
- reportederror = SDL_TRUE;
- }
- } else {
- reportederror = SDL_FALSE;
- keepGoing = WatchGameController(gamecontroller);
- SDL_GameControllerClose(gamecontroller);
- }
+ SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
+ SDL_RenderClear(screen);
+ SDL_RenderPresent(screen);
- gamecontroller = NULL;
- if (keepGoing) {
- SDL_Log("Waiting for attach\n");
- }
- while (keepGoing) {
- SDL_WaitEvent(&event);
- if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
- || (event.type == SDL_MOUSEBUTTONDOWN)) {
- keepGoing = SDL_FALSE;
- } else if (event.type == SDL_CONTROLLERDEVICEADDED) {
- gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
- if (gamecontroller != NULL) {
- SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
- }
- break;
- }
- }
- }
- }
+ /* scale for platforms that don't give you the window size you asked for. */
+ SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
+
+ background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
+ button = LoadTexture(screen, "button.bmp", SDL_TRUE);
+ axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
+
+ if (!background || !button || !axis) {
+ SDL_DestroyRenderer(screen);
+ SDL_DestroyWindow(window);
+ return 2;
}
+ SDL_SetTextureColorMod(button, 10, 255, 21);
+ SDL_SetTextureColorMod(axis, 10, 255, 21);
+
+ /* !!! FIXME: */
+ /*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
+
+ /* Loop, getting controller events! */
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop_arg(loop, NULL, 0, 1);
+#else
+ while (!done) {
+ loop(NULL);
+ }
+#endif
+ SDL_DestroyRenderer(screen);
+ screen = NULL;
+ background = NULL;
+ button = NULL;
+ axis = NULL;
+ SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
- return retcode;
+ return 0;
}
#else
diff --git a/test/testjoystick.c b/test/testjoystick.c
index dea08bb..2d8d2e1 100644
--- a/test/testjoystick.c
+++ b/test/testjoystick.c
@@ -32,9 +32,62 @@
#define SCREEN_HEIGHT 480
#endif
-SDL_Renderer *screen = NULL;
-SDL_bool retval = SDL_FALSE;
-SDL_bool done = SDL_FALSE;
+static SDL_Window *window = NULL;
+static SDL_Renderer *screen = NULL;
+static SDL_Joystick *joystick = NULL;
+static SDL_bool done = SDL_FALSE;
+
+static void
+PrintJoystick(SDL_Joystick *joystick)
+{
+ const char *type;
+ char guid[64];
+
+ SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
+ switch (SDL_JoystickGetType(joystick)) {
+ case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
+ type = "Game Controller";
+ break;
+ case SDL_JOYSTICK_TYPE_WHEEL:
+ type = "Wheel";
+ break;
+ case SDL_JOYSTICK_TYPE_ARCADE_STICK:
+ type = "Arcade Stick";
+ break;
+ case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
+ type = "Flight Stick";
+ break;
+ case SDL_JOYSTICK_TYPE_DANCE_PAD:
+ type = "Dance Pad";
+ break;
+ case SDL_JOYSTICK_TYPE_GUITAR:
+ type = "Guitar";
+ break;
+ case SDL_JOYSTICK_TYPE_DRUM_KIT:
+ type = "Drum Kit";
+ break;
+ case SDL_JOYSTICK_TYPE_ARCADE_PAD:
+ type = "Arcade Pad";
+ break;
+ case SDL_JOYSTICK_TYPE_THROTTLE:
+ type = "Throttle";
+ break;
+ default:
+ type = "Unknown";
+ break;
+ }
+ SDL_Log("Joystick\n");
+ SDL_Log(" name: %s\n", SDL_JoystickName(joystick));
+ SDL_Log(" type: %s\n", type);
+ SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
+ SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
+ SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
+ SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
+ SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
+ SDL_Log(" guid: %s\n", guid);
+ SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
+}
static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
@@ -48,72 +101,89 @@ loop(void *arg)
{
SDL_Event event;
int i;
- SDL_Joystick *joystick = (SDL_Joystick *)arg;
- /* blank screen, set up for drawing this frame. */
+ /* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
-
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
-
- case SDL_JOYDEVICEREMOVED:
- SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
- SDL_Log("Our instance ID is %d\n", (int) SDL_JoystickInstanceID(joystick));
- break;
+ SDL_RenderClear(screen);
- case SDL_JOYAXISMOTION:
- SDL_Log("Joystick %d axis %d value: %d\n",
- event.jaxis.which,
- event.jaxis.axis, event.jaxis.value);
- break;
- case SDL_JOYHATMOTION:
- SDL_Log("Joystick %d hat %d value:",
- event.jhat.which, event.jhat.hat);
- if (event.jhat.value == SDL_HAT_CENTERED)
- SDL_Log(" centered");
- if (event.jhat.value & SDL_HAT_UP)
- SDL_Log(" up");
- if (event.jhat.value & SDL_HAT_RIGHT)
- SDL_Log(" right");
- if (event.jhat.value & SDL_HAT_DOWN)
- SDL_Log(" down");
- if (event.jhat.value & SDL_HAT_LEFT)
- SDL_Log(" left");
- SDL_Log("\n");
- break;
- case SDL_JOYBALLMOTION:
- SDL_Log("Joystick %d ball %d delta: (%d,%d)\n",
- event.jball.which,
- event.jball.ball, event.jball.xrel, event.jball.yrel);
- break;
- case SDL_JOYBUTTONDOWN:
- SDL_Log("Joystick %d button %d down\n",
- event.jbutton.which, event.jbutton.button);
- /* First button triggers a 0.5 second full strength rumble */
- if (event.jbutton.button == 0) {
- SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500);
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+
+ case SDL_JOYDEVICEADDED:
+ SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which);
+ if (!joystick) {
+ joystick = SDL_JoystickOpen(event.jdevice.which);
+ if (joystick) {
+ PrintJoystick(joystick);
+ } else {
+ SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
}
- break;
- case SDL_JOYBUTTONUP:
- SDL_Log("Joystick %d button %d up\n",
- event.jbutton.which, event.jbutton.button);
- break;
- case SDL_KEYDOWN:
- if ((event.key.keysym.sym != SDLK_ESCAPE) &&
- (event.key.keysym.sym != SDLK_AC_BACK)) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_FINGERDOWN:
- case SDL_MOUSEBUTTONDOWN:
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- default:
+ }
+ break;
+
+ case SDL_JOYDEVICEREMOVED:
+ SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
+ if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) {
+ SDL_JoystickClose(joystick);
+ joystick = SDL_JoystickOpen(0);
+ }
+ break;
+
+ case SDL_JOYAXISMOTION:
+ SDL_Log("Joystick %d axis %d value: %d\n",
+ event.jaxis.which,
+ event.jaxis.axis, event.jaxis.value);
+ break;
+ case SDL_JOYHATMOTION:
+ SDL_Log("Joystick %d hat %d value:",
+ event.jhat.which, event.jhat.hat);
+ if (event.jhat.value == SDL_HAT_CENTERED)
+ SDL_Log(" centered");
+ if (event.jhat.value & SDL_HAT_UP)
+ SDL_Log(" up");
+ if (event.jhat.value & SDL_HAT_RIGHT)
+ SDL_Log(" right");
+ if (event.jhat.value & SDL_HAT_DOWN)
+ SDL_Log(" down");
+ if (event.jhat.value & SDL_HAT_LEFT)
+ SDL_Log(" left");
+ SDL_Log("\n");
+ break;
+ case SDL_JOYBALLMOTION:
+ SDL_Log("Joystick %d ball %d delta: (%d,%d)\n",
+ event.jball.which,
+ event.jball.ball, event.jball.xrel, event.jball.yrel);
+ break;
+ case SDL_JOYBUTTONDOWN:
+ SDL_Log("Joystick %d button %d down\n",
+ event.jbutton.which, event.jbutton.button);
+ /* First button triggers a 0.5 second full strength rumble */
+ if (event.jbutton.button == 0) {
+ SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500);
+ }
+ break;
+ case SDL_JOYBUTTONUP:
+ SDL_Log("Joystick %d button %d up\n",
+ event.jbutton.which, event.jbutton.button);
+ break;
+ case SDL_KEYDOWN:
+ if ((event.key.keysym.sym != SDLK_ESCAPE) &&
+ (event.key.keysym.sym != SDLK_AC_BACK)) {
break;
}
+ /* Fall through to signal quit */
+ case SDL_FINGERDOWN:
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ default:
+ break;
}
+ }
+
+ if (joystick) {
+
/* Update visual joystick state */
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
@@ -172,13 +242,9 @@ loop(void *arg)
DrawRect(screen, x, y, 8, 8);
}
+ }
- SDL_RenderPresent(screen);
-
- if (SDL_JoystickGetAttached( joystick ) == 0) {
- done = SDL_TRUE;
- retval = SDL_TRUE; /* keep going, wait for reattach. */
- }
+ SDL_RenderPresent(screen);
#ifdef __EMSCRIPTEN__
if (done) {
@@ -187,14 +253,19 @@ loop(void *arg)
#endif
}
-static SDL_bool
-WatchJoystick(SDL_Joystick * joystick)
+int
+main(int argc, char *argv[])
{
- SDL_Window *window = NULL;
- const char *name = NULL;
+ SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
+
+ /* Enable standard application logging */
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- retval = SDL_FALSE;
- done = SDL_FALSE;
+ /* Initialize SDL (Note: video is required to start event loop) */
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ exit(1);
+ }
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
@@ -215,159 +286,19 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
- SDL_RaiseWindow(window);
-
- /* Print info about the joystick we are watching */
- name = SDL_JoystickName(joystick);
- SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
- name ? name : "Unknown Joystick");
- SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
- SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
- SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
/* Loop, getting joystick events! */
#ifdef __EMSCRIPTEN__
- emscripten_set_main_loop_arg(loop, joystick, 0, 1);
+ emscripten_set_main_loop_arg(loop, NULL, 0, 1);
#else
while (!done) {
- loop(joystick);
+ loop(NULL);
}
#endif
SDL_DestroyRenderer(screen);
- screen = NULL;
SDL_DestroyWindow(window);
- return retval;
-}
-int
-main(int argc, char *argv[])
-{
- const char *name, *type;
- int i;
- SDL_Joystick *joystick;
-
- SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize SDL (Note: video is required to start event loop) */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- exit(1);
- }
-
- /* Print information about the joysticks */
- SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- name = SDL_JoystickNameForIndex(i);
- SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
- joystick = SDL_JoystickOpen(i);
- if (joystick == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
- SDL_GetError());
- } else {
- char guid[64];
- SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
- guid, sizeof (guid));
- switch (SDL_JoystickGetType(joystick)) {
- case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
- type = "Game Controller";
- break;
- case SDL_JOYSTICK_TYPE_WHEEL:
- type = "Wheel";
- break;
- case SDL_JOYSTICK_TYPE_ARCADE_STICK:
- type = "Arcade Stick";
- break;
- case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
- type = "Flight Stick";
- break;
- case SDL_JOYSTICK_TYPE_DANCE_PAD:
- type = "Dance Pad";
- break;
- case SDL_JOYSTICK_TYPE_GUITAR:
- type = "Guitar";
- break;
- case SDL_JOYSTICK_TYPE_DRUM_KIT:
- type = "Drum Kit";
- break;
- case SDL_JOYSTICK_TYPE_ARCADE_PAD:
- type = "Arcade Pad";
- break;
- case SDL_JOYSTICK_TYPE_THROTTLE:
- type = "Throttle";
- break;
- default:
- type = "Unknown";
- break;
- }
- SDL_Log(" type: %s\n", type);
- SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
- SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
- SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
- SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
- SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
- SDL_Log(" guid: %s\n", guid);
- SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
- SDL_JoystickClose(joystick);
- }
- }
-
-#if defined(__ANDROID__) || defined(__IPHONEOS__)
- if (SDL_NumJoysticks() > 0) {
-#else
- if (argv[1]) {
-#endif
- SDL_bool reportederror = SDL_FALSE;
- SDL_bool keepGoing = SDL_TRUE;
- SDL_Event event;
- int device;
-#if defined(__ANDROID__) || defined(__IPHONEOS__)
- device = 0;
-#else
- device = atoi(argv[1]);
-#endif
- joystick = SDL_JoystickOpen(device);
- if (joystick != NULL) {
- SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
- }
-
- while ( keepGoing ) {
- if (joystick == NULL) {
- if ( !reportederror ) {
- SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
- keepGoing = SDL_FALSE;
- reportederror = SDL_TRUE;
- }
- } else {
- reportederror = SDL_FALSE;
- keepGoing = WatchJoystick(joystick);
- SDL_JoystickClose(joystick);
- }
-
- joystick = NULL;
- if (keepGoing) {
- SDL_Log("Waiting for attach\n");
- }
- while (keepGoing) {
- SDL_WaitEvent(&event);
- if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
- || (event.type == SDL_MOUSEBUTTONDOWN)) {
- keepGoing = SDL_FALSE;
- } else if (event.type == SDL_JOYDEVICEADDED) {
- device = event.jdevice.which;
- joystick = SDL_JoystickOpen(device);
- if (joystick != NULL) {
- SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
- }
- break;
- }
- }
- }
- }
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;