audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits. Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial sample frame request.
diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index 02b0559..691fb39 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -1087,11 +1087,11 @@ SDL_NewAudioStream(const SDL_AudioFormat src_format,
the resampled data (!!! FIXME: decide if that works in practice, though!). */
pre_resample_channels = SDL_min(src_channels, dst_channels);
- retval->src_sample_frame_size = SDL_AUDIO_BITSIZE(src_format) * src_channels;
+ retval->src_sample_frame_size = (SDL_AUDIO_BITSIZE(src_format) / 8) * src_channels;
retval->src_format = src_format;
retval->src_channels = src_channels;
retval->src_rate = src_rate;
- retval->dst_sample_frame_size = SDL_AUDIO_BITSIZE(dst_format) * dst_channels;
+ retval->dst_sample_frame_size = (SDL_AUDIO_BITSIZE(dst_format) / 8) * dst_channels;
retval->dst_format = dst_format;
retval->dst_channels = dst_channels;
retval->dst_rate = dst_rate;