Clarified documentation for the trigger rumble API Fixes https://github.com/libsdl-org/SDL/issues/5372
diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h
index bdd9b89..9f5307f 100644
--- a/include/SDL_gamecontroller.h
+++ b/include/SDL_gamecontroller.h
@@ -869,8 +869,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
* calling it with 0 intensity stops any rumbling.
*
* Note that this is rumbling of the _triggers_ and not the game controller as
- * a whole. The first controller to offer this feature was the PlayStation 5's
- * DualShock 5.
+ * a whole. This is currently only supported on Xbox One controllers. If you
+ * want the (more common) whole-controller rumble, use SDL_GameControllerRumble()
+ * instead.
*
* \param gamecontroller The controller to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0
diff --git a/include/SDL_joystick.h b/include/SDL_joystick.h
index e80c005..07e2b15 100644
--- a/include/SDL_joystick.h
+++ b/include/SDL_joystick.h
@@ -829,9 +829,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
* Each call to this function cancels any previous trigger rumble effect, and
* calling it with 0 intensity stops any rumbling.
*
- * Note that this function is for _trigger_ rumble; the first joystick to
- * support this was the PlayStation 5's DualShock 5 controller. If you want
- * the (more common) whole-controller rumble, use SDL_JoystickRumble()
+ * Note that this is rumbling of the _triggers_ and not the game controller as
+ * a whole. This is currently only supported on Xbox One controllers. If you
+ * want the (more common) whole-controller rumble, use SDL_JoystickRumble()
* instead.
*
* \param joystick The joystick to vibrate