WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain.
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diff --git a/src/main/winrt/SDL_winrt_main_NonXAML.cpp b/src/main/winrt/SDL_winrt_main_NonXAML.cpp
index a9956af..6e61a40 100644
--- a/src/main/winrt/SDL_winrt_main_NonXAML.cpp
+++ b/src/main/winrt/SDL_winrt_main_NonXAML.cpp
@@ -1,6 +1,33 @@
#include <wrl.h>
+/* At least one file in any SDL/WinRT app appears to require compilation
+ with C++/CX, otherwise a Windows Metadata file won't get created, and
+ an APPX0702 build error can appear shortly after linking.
+
+ The following set of preprocessor code forces this file to be compiled
+ as C++/CX, which appears to cause Visual C++ 2012's build tools to
+ create this .winmd file, and will help allow builds of SDL/WinRT apps
+ to proceed without error.
+
+ If other files in an app's project enable C++/CX compilation, then it might
+ be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW,
+ for Visual C++'s build tools to create a winmd file, and for the app to
+ build without APPX0702 errors. In this case, if
+ SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
+ the #error (to force C++/CX compilation) will be disabled.
+
+ Please note that /ZW can be specified on a file-by-file basis. To do this,
+ right click on the file in Visual C++, click Properties, then change the
+ setting through the dialog that comes up.
+*/
+#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
+#ifndef __cplusplus_winrt
+#error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur.
+#endif
+#endif
+
+
/* The app's C-style main will be passed into SDL.dll as a function
pointer, and called at the appropriate time.
*/