Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__ Martin Gerhardy just for easier debugging issues in the own code... SDL_CreateRenderer should maybe also use this macro Ryan C. Gordon I'll go one better: it should have an SDL_assert().
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index cf80cfb..d5030fe 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -33,12 +33,14 @@
#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
#define CHECK_RENDERER_MAGIC(renderer, retval) \
+ SDL_assert(renderer && renderer->magic == &renderer_magic); \
if (!renderer || renderer->magic != &renderer_magic) { \
SDL_SetError("Invalid renderer"); \
return retval; \
}
#define CHECK_TEXTURE_MAGIC(texture, retval) \
+ SDL_assert(texture && texture->magic == &texture_magic); \
if (!texture || texture->magic != &texture_magic) { \
SDL_SetError("Invalid texture"); \
return retval; \
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 2f15ec5..8f7834c 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -130,6 +130,7 @@ static SDL_VideoDevice *_this = NULL;
SDL_UninitializedVideo(); \
return retval; \
} \
+ SDL_assert(window && window->magic == &_this->window_magic); \
if (!window || window->magic != &_this->window_magic) { \
SDL_SetError("Invalid window"); \
return retval; \
@@ -141,6 +142,7 @@ static SDL_VideoDevice *_this = NULL;
return retval; \
} \
SDL_assert(_this->displays != NULL); \
+ SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
SDL_SetError("displayIndex must be in the range 0 - %d", \
_this->num_displays - 1); \