Use SDL_free
diff --git a/src/filesystem/riscos/SDL_sysfilesystem.c b/src/filesystem/riscos/SDL_sysfilesystem.c
index c323019..1b908a1 100644
--- a/src/filesystem/riscos/SDL_sysfilesystem.c
+++ b/src/filesystem/riscos/SDL_sysfilesystem.c
@@ -181,7 +181,7 @@ SDL_GetPrefPath(const char *org, const char *app)
dir = (char *) SDL_malloc(len);
if (!dir) {
SDL_OutOfMemory();
- free(canon);
+ SDL_free(canon);
return NULL;
}
diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index 6d0a4b9..42fc148 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -925,7 +925,7 @@ void gxm_finish(SDL_Renderer *renderer)
sceGxmSyncObjectDestroy(data->displayBufferSync[i]);
}
- // free the depth and stencil buffer
+ // Free the depth and stencil buffer
mem_gpu_free(data->depthBufferUid);
mem_gpu_free(data->stencilBufferUid);
@@ -1040,7 +1040,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
}
if (!texture_data) {
- free(texture);
+ SDL_free(texture);
return NULL;
}