Commit aef7105408357fc7e6c165688d559da739e8247e

Sylvain 2021-11-22T16:58:04

Use SDL_free

diff --git a/src/filesystem/riscos/SDL_sysfilesystem.c b/src/filesystem/riscos/SDL_sysfilesystem.c
index c323019..1b908a1 100644
--- a/src/filesystem/riscos/SDL_sysfilesystem.c
+++ b/src/filesystem/riscos/SDL_sysfilesystem.c
@@ -181,7 +181,7 @@ SDL_GetPrefPath(const char *org, const char *app)
     dir = (char *) SDL_malloc(len);
     if (!dir) {
         SDL_OutOfMemory();
-        free(canon);
+        SDL_free(canon);
         return NULL;
     }
 
diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index 6d0a4b9..42fc148 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -925,7 +925,7 @@ void gxm_finish(SDL_Renderer *renderer)
         sceGxmSyncObjectDestroy(data->displayBufferSync[i]);
     }
 
-    // free the depth and stencil buffer
+    // Free the depth and stencil buffer
     mem_gpu_free(data->depthBufferUid);
     mem_gpu_free(data->stencilBufferUid);
 
@@ -1040,7 +1040,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
     }
 
     if (!texture_data) {
-        free(texture);
+        SDL_free(texture);
         return NULL;
     }