WinRT: removed an unnecessary use of std::string in the d3d11 renderer
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index 9041a9d..a97c407 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -1224,8 +1224,7 @@ D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
if (!textureData->mainTextureRenderTargetView) {
- std::string errorMessage = string(__FUNCTION__) + ": specified texture is not a render target";
- return SDL_SetError(errorMessage.c_str());
+ return SDL_SetError(__FUNCTION__ ", specified texture is not a render target");
}
rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView;