Updated variable name for mouse coordinates in mouse wheel events
diff --git a/include/SDL_events.h b/include/SDL_events.h
index c2db57a..55a343e 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -318,8 +318,8 @@ typedef struct SDL_MouseWheelEvent
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
- Sint32 mouse_x; /**< X coordinate, relative to window (added in 2.26.0) */
- Sint32 mouse_y; /**< Y coordinate, relative to window (added in 2.26.0) */
+ Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
+ Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
} SDL_MouseWheelEvent;
/**
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index 53937c4..f315674 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -868,8 +868,8 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
event.wheel.preciseX = x;
event.wheel.preciseY = y;
event.wheel.direction = (Uint32)direction;
- event.wheel.mouse_x = mouse->x;
- event.wheel.mouse_y = mouse->y;
+ event.wheel.mouseX = mouse->x;
+ event.wheel.mouseY = mouse->y;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;