Merged default into iOS-improvements
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diff --git a/.hgignore b/.hgignore
index c16de75..029dfaf 100644
--- a/.hgignore
+++ b/.hgignore
@@ -8,6 +8,9 @@ Makefile
sdl-config
SDL2.spec
build
+Build
+*xcuserdata*
+*xcworkspacedata*
# for Xcode
*.orig
diff --git a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
index 44055ca..747f150 100755
--- a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
@@ -1274,8 +1274,14 @@
FD6526640DE8FCCB002AD96B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
+ CLANG_ENABLE_OBJC_ARC = YES;
+ CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
+ CLANG_WARN_OBJC_IMPLICIT_ATOMIC_PROPERTIES = YES;
COPY_PHASE_STRIP = NO;
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
+ GCC_WARN_MULTIPLE_DEFINITION_TYPES_FOR_SELECTOR = YES;
+ GCC_WARN_STRICT_SELECTOR_MATCH = YES;
+ GCC_WARN_UNDECLARED_SELECTOR = YES;
PRODUCT_NAME = SDL2;
SKIP_INSTALL = YES;
};
@@ -1284,8 +1290,14 @@
FD6526650DE8FCCB002AD96B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
+ CLANG_ENABLE_OBJC_ARC = YES;
+ CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
+ CLANG_WARN_OBJC_IMPLICIT_ATOMIC_PROPERTIES = YES;
COPY_PHASE_STRIP = YES;
IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
+ GCC_WARN_MULTIPLE_DEFINITION_TYPES_FOR_SELECTOR = YES;
+ GCC_WARN_STRICT_SELECTOR_MATCH = YES;
+ GCC_WARN_UNDECLARED_SELECTOR = YES;
PRODUCT_NAME = SDL2;
SKIP_INSTALL = YES;
};
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 5c9185e..4cc3414 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -261,8 +261,9 @@ extern "C" {
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
/**
- * \brief A variable controlling whether an Android built-in accelerometer should be
- * listed as a joystick device, rather than listing actual joysticks only.
+ * \brief A variable controlling whether the Android / iOS built-in
+ * accelerometer should be listed as a joystick device, rather than listing
+ * actual joysticks only.
*
* This variable can be set to the following values:
* "0" - List only real joysticks and accept input from them
@@ -345,7 +346,7 @@ extern "C" {
/**
- * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
+ * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
diff --git a/include/SDL_system.h b/include/SDL_system.h
index 78d5b0d..8184e59 100644
--- a/include/SDL_system.h
+++ b/include/SDL_system.h
@@ -70,6 +70,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
+/* Returns the OpenGL Renderbuffer Object associated with the window's main view.
+ The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewRenderbuffer(SDL_Window * window);
+
+/* Returns the OpenGL Framebuffer Object associated with the window's main view.
+ The Framebuffer must be bound when rendering to the screen.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window);
+
#endif /* __IPHONEOS__ */
diff --git a/src/file/cocoa/SDL_rwopsbundlesupport.m b/src/file/cocoa/SDL_rwopsbundlesupport.m
index 1ae399c..a56879e 100644
--- a/src/file/cocoa/SDL_rwopsbundlesupport.m
+++ b/src/file/cocoa/SDL_rwopsbundlesupport.m
@@ -50,14 +50,13 @@ FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
if([file_manager fileExistsAtPath:full_path_with_file_to_try]) {
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
- }
- else {
+ } else {
fp = fopen(file, mode);
}
return fp;
}}
-#endif /* __MACOSX__ */
+#endif /* __APPLE__ */
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/filesystem/cocoa/SDL_sysfilesystem.m b/src/filesystem/cocoa/SDL_sysfilesystem.m
index dab51c5..74e1e7b 100644
--- a/src/filesystem/cocoa/SDL_sysfilesystem.m
+++ b/src/filesystem/cocoa/SDL_sysfilesystem.m
@@ -41,6 +41,7 @@ SDL_GetBasePath(void)
const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
const char *base = NULL;
char *retval = NULL;
+
if (baseType == NULL) {
baseType = "resource";
}
@@ -52,6 +53,7 @@ SDL_GetBasePath(void)
/* this returns the exedir for non-bundled and the resourceDir for bundled apps */
base = [[bundle resourcePath] fileSystemRepresentation];
}
+
if (base) {
const size_t len = SDL_strlen(base) + 2;
retval = (char *) SDL_malloc(len);
@@ -69,9 +71,10 @@ char *
SDL_GetPrefPath(const char *org, const char *app)
{ @autoreleasepool
{
- NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
char *retval = NULL;
+ NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
+
if ([array count] > 0) { /* we only want the first item in the list. */
NSString *str = [array objectAtIndex:0];
const char *base = [str fileSystemRepresentation];
diff --git a/src/joystick/iphoneos/SDL_sysjoystick.m b/src/joystick/iphoneos/SDL_sysjoystick.m
index a402759..65e8ba7 100644
--- a/src/joystick/iphoneos/SDL_sysjoystick.m
+++ b/src/joystick/iphoneos/SDL_sysjoystick.m
@@ -23,6 +23,7 @@
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_joystick.h"
+#include "SDL_hints.h"
#include "SDL_stdinc.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
@@ -32,9 +33,10 @@
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#import "SDL_config_iphoneos.h"
-const char *accelerometerName = "iOS accelerometer";
+const char *accelerometerName = "iOS Accelerometer";
static CMMotionManager *motionManager = nil;
+static int numjoysticks = 0;
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
@@ -44,12 +46,18 @@ static CMMotionManager *motionManager = nil;
int
SDL_SYS_JoystickInit(void)
{
- return (1);
+ const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
+ if (!hint || SDL_atoi(hint)) {
+ /* Default behavior, accelerometer as joystick */
+ numjoysticks = 1;
+ }
+
+ return numjoysticks;
}
int SDL_SYS_NumJoysticks()
{
- return 1;
+ return numjoysticks;
}
void SDL_SYS_JoystickDetect()
@@ -82,13 +90,15 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
joystick->nballs = 0;
joystick->nbuttons = 0;
- if (motionManager == nil) {
- motionManager = [[CMMotionManager alloc] init];
- }
+ @autoreleasepool {
+ if (motionManager == nil) {
+ motionManager = [[CMMotionManager alloc] init];
+ }
- /* Shorter times between updates can significantly increase CPU usage. */
- motionManager.accelerometerUpdateInterval = 0.1;
- [motionManager startAccelerometerUpdates];
+ /* Shorter times between updates can significantly increase CPU usage. */
+ motionManager.accelerometerUpdateInterval = 0.1;
+ [motionManager startAccelerometerUpdates];
+ }
return 0;
}
@@ -105,11 +115,13 @@ static void SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick)
const SInt16 maxsint16 = 0x7FFF;
CMAcceleration accel;
- if (!motionManager.accelerometerActive) {
- return;
- }
+ @autoreleasepool {
+ if (!motionManager.accelerometerActive) {
+ return;
+ }
- accel = [[motionManager accelerometerData] acceleration];
+ accel = motionManager.accelerometerData.acceleration;
+ }
/*
Convert accelerometer data from floating point to Sint16, which is what
@@ -153,7 +165,9 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
- [motionManager stopAccelerometerUpdates];
+ @autoreleasepool {
+ [motionManager stopAccelerometerUpdates];
+ }
joystick->closed = 1;
}
@@ -161,10 +175,11 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
void
SDL_SYS_JoystickQuit(void)
{
- if (motionManager != nil) {
- [motionManager release];
+ @autoreleasepool {
motionManager = nil;
}
+
+ numjoysticks = 0;
}
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
diff --git a/src/power/uikit/SDL_syspower.m b/src/power/uikit/SDL_syspower.m
index 60c4274..4984b78 100644
--- a/src/power/uikit/SDL_syspower.m
+++ b/src/power/uikit/SDL_syspower.m
@@ -50,24 +50,24 @@ SDL_UIKit_UpdateBatteryMonitoring(void)
SDL_bool
SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent)
{
- UIDevice *uidev = [UIDevice currentDevice];
+ @autoreleasepool {
+ UIDevice *uidev = [UIDevice currentDevice];
- if (!SDL_UIKitLastPowerInfoQuery) {
- SDL_assert([uidev isBatteryMonitoringEnabled] == NO);
- [uidev setBatteryMonitoringEnabled:YES];
- }
+ if (!SDL_UIKitLastPowerInfoQuery) {
+ SDL_assert(uidev.isBatteryMonitoringEnabled == NO);
+ uidev.batteryMonitoringEnabled = YES;
+ }
- /* UIKit_GL_SwapWindow() (etc) will check this and disable the battery
- * monitoring if the app hasn't queried it in the last X seconds.
- * Apparently monitoring the battery burns battery life. :)
- * Apple's docs say not to monitor the battery unless you need it.
- */
- SDL_UIKitLastPowerInfoQuery = SDL_GetTicks();
+ /* UIKit_GL_SwapWindow() (etc) will check this and disable the battery
+ * monitoring if the app hasn't queried it in the last X seconds.
+ * Apparently monitoring the battery burns battery life. :)
+ * Apple's docs say not to monitor the battery unless you need it.
+ */
+ SDL_UIKitLastPowerInfoQuery = SDL_GetTicks();
- *seconds = -1; /* no API to estimate this in UIKit. */
+ *seconds = -1; /* no API to estimate this in UIKit. */
- switch ([uidev batteryState])
- {
+ switch (uidev.batteryState) {
case UIDeviceBatteryStateCharging:
*state = SDL_POWERSTATE_CHARGING;
break;
@@ -84,11 +84,12 @@ SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent)
default:
*state = SDL_POWERSTATE_UNKNOWN;
break;
- }
+ }
- const float level = [uidev batteryLevel];
- *percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) );
- return SDL_TRUE; /* always the definitive answer on iOS. */
+ const float level = uidev.batteryLevel;
+ *percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) );
+ return SDL_TRUE; /* always the definitive answer on iOS. */
+ }
}
#endif /* SDL_POWER_UIKIT */
diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m
index a9924fb..c4a1999 100644
--- a/src/video/uikit/SDL_uikitappdelegate.m
+++ b/src/video/uikit/SDL_uikitappdelegate.m
@@ -44,7 +44,6 @@ static UIWindow *launch_window;
int main(int argc, char **argv)
{
int i;
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
/* store arguments */
forward_argc = argc;
@@ -56,7 +55,9 @@ int main(int argc, char **argv)
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
- UIApplicationMain(argc, argv, NULL, [SDLUIKitDelegate getAppDelegateClassName]);
+ @autoreleasepool {
+ UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
+ }
/* free the memory we used to hold copies of argc and argv */
for (i = 0; i < forward_argc; i++) {
@@ -64,7 +65,6 @@ int main(int argc, char **argv)
}
free(forward_argv);
- [pool release];
return exit_status;
}
@@ -75,16 +75,17 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
-@interface SDL_splashviewcontroller : UIViewController {
- UIImageView *splash;
- UIImage *splashPortrait;
- UIImage *splashLandscape;
-}
+@interface SDL_splashviewcontroller : UIViewController
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
+
@end
-@implementation SDL_splashviewcontroller
+@implementation SDL_splashviewcontroller {
+ UIImageView *splash;
+ UIImage *splashPortrait;
+ UIImage *splashLandscape;
+}
- (id)init
{
@@ -93,26 +94,20 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
return nil;
}
- self->splash = [[UIImageView alloc] init];
- [self setView:self->splash];
+ splash = [[UIImageView alloc] init];
+ self.view = splash;
CGSize size = [UIScreen mainScreen].bounds.size;
float height = SDL_max(size.width, size.height);
- self->splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
- if (!self->splashPortrait) {
- self->splashPortrait = [UIImage imageNamed:@"Default.png"];
- }
- self->splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
- if (!self->splashLandscape && self->splashPortrait) {
- self->splashLandscape = [[UIImage alloc] initWithCGImage: self->splashPortrait.CGImage
- scale: 1.0
- orientation: UIImageOrientationRight];
- }
- if (self->splashPortrait) {
- [self->splashPortrait retain];
+ splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
+ if (!splashPortrait) {
+ splashPortrait = [UIImage imageNamed:@"Default.png"];
}
- if (self->splashLandscape) {
- [self->splashLandscape retain];
+ splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
+ if (!splashLandscape && splashPortrait) {
+ splashLandscape = [[UIImage alloc] initWithCGImage: splashPortrait.CGImage
+ scale: 1.0
+ orientation: UIImageOrientationRight];
}
[self updateSplashImage:[[UIApplication sharedApplication] statusBarOrientation]];
@@ -147,12 +142,12 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
UIImage *image;
if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
- image = self->splashLandscape;
+ image = splashLandscape;
} else {
- image = self->splashPortrait;
+ image = splashPortrait;
}
- if (image)
- {
+
+ if (image) {
splash.image = image;
}
}
@@ -165,7 +160,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
/* convenience method */
+ (id) sharedAppDelegate
{
- /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
+ /* the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method */
return [[UIApplication sharedApplication] delegate];
}
@@ -191,8 +186,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
/* If we showed a splash image, clean it up */
if (launch_window) {
- [launch_window release];
- launch_window = NULL;
+ launch_window = nil;
}
/* exit, passing the return status from the user's application */
@@ -205,12 +199,18 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Keep the launch image up until we set a video mode */
- launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+
+ /* This is disabled temporarily because the splash viewcontroller is
+ * interfering with rotation once a regular window is created: the view's
+ * orientations are incorrect and the status bar rotates without the view.
+ * Additionally, the splash viewcontroller doesn't load the correct launch
+ * images on iOS 7 and modern devices. */
+ /*launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
launch_window.rootViewController = splashViewController;
[launch_window addSubview:splashViewController.view];
- [launch_window makeKeyAndVisible];
+ [launch_window makeKeyAndVisible];*/
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
@@ -235,6 +235,35 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
}
+- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
+{
+ BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
+
+ if (_this && _this->num_displays > 0) {
+ SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
+ SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
+
+ /* The desktop display mode should be kept in sync with the screen
+ * orientation so that updating a window's fullscreen state to
+ * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
+ * correct orientation.
+ */
+ if (isLandscape != (desktopmode->w > desktopmode->h)) {
+ int height = desktopmode->w;
+ desktopmode->w = desktopmode->h;
+ desktopmode->h = height;
+ }
+
+ /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
+ if (isLandscape != (currentmode->w > currentmode->h)) {
+ int height = currentmode->w;
+ currentmode->w = currentmode->h;
+ currentmode->h = height;
+ }
+ }
+}
+
- (void) applicationWillResignActive:(UIApplication*)application
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
diff --git a/src/video/uikit/SDL_uikitevents.m b/src/video/uikit/SDL_uikitevents.m
index 94fba87..48bb1bd 100644
--- a/src/video/uikit/SDL_uikitevents.m
+++ b/src/video/uikit/SDL_uikitevents.m
@@ -40,8 +40,9 @@ SDL_iPhoneSetEventPump(SDL_bool enabled)
void
UIKit_PumpEvents(_THIS)
{
- if (!UIKit_EventPumpEnabled)
+ if (!UIKit_EventPumpEnabled) {
return;
+ }
/* Let the run loop run for a short amount of time: long enough for
touch events to get processed (which is important to get certain
diff --git a/src/video/uikit/SDL_uikitmessagebox.m b/src/video/uikit/SDL_uikitmessagebox.m
index c24f3ff..9a99db1 100644
--- a/src/video/uikit/SDL_uikitmessagebox.m
+++ b/src/video/uikit/SDL_uikitmessagebox.m
@@ -30,17 +30,16 @@
static SDL_bool s_showingMessageBox = SDL_FALSE;
-@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate> {
-@private
- int *clickedButtonIndex;
-}
+@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>
-- (id)initWithButtonIndex:(int *)_buttonIndex;
+- (id)initWithButtonIndex:(int *)buttonIndex;
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
@end
-@implementation UIKit_UIAlertViewDelegate
+@implementation UIKit_UIAlertViewDelegate {
+ int *clickedButtonIndex;
+}
- (id)initWithButtonIndex:(int *)buttonIndex
{
@@ -48,12 +47,13 @@ static SDL_bool s_showingMessageBox = SDL_FALSE;
if (self == nil) {
return nil;
}
- self->clickedButtonIndex = buttonIndex;
+
+ clickedButtonIndex = buttonIndex;
return self;
}
-- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
+- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
*clickedButtonIndex = (int)buttonIndex;
}
@@ -71,40 +71,38 @@ int
UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
int clicked;
+ int i;
+ const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- UIAlertView* alert = [[UIAlertView alloc] init];
-
- alert.title = [NSString stringWithUTF8String:messageboxdata->title];
- alert.message = [NSString stringWithUTF8String:messageboxdata->message];
- alert.delegate = [[UIKit_UIAlertViewDelegate alloc] initWithButtonIndex:&clicked];
+ @autoreleasepool {
+ UIAlertView* alert = [[UIAlertView alloc] init];
+ UIKit_UIAlertViewDelegate *delegate = [[UIKit_UIAlertViewDelegate alloc] initWithButtonIndex:&clicked];
- const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
- int i;
- for (i = 0; i < messageboxdata->numbuttons; ++i) {
- [alert addButtonWithTitle:[[NSString alloc] initWithUTF8String:buttons[i].text]];
- }
+ alert.title = @(messageboxdata->title);
+ alert.message = @(messageboxdata->message);
+ alert.delegate = delegate;
- /* Set up for showing the alert */
- clicked = messageboxdata->numbuttons;
+ for (i = 0; i < messageboxdata->numbuttons; ++i) {
+ [alert addButtonWithTitle:@(buttons[i].text)];
+ }
- [alert show];
+ /* Set up for showing the alert */
+ clicked = messageboxdata->numbuttons;
- /* Run the main event loop until the alert has finished */
- /* Note that this needs to be done on the main thread */
- s_showingMessageBox = SDL_TRUE;
- while (clicked == messageboxdata->numbuttons) {
- [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
- }
- s_showingMessageBox = SDL_FALSE;
+ [alert show];
- *buttonid = messageboxdata->buttons[clicked].buttonid;
+ /* Run the main event loop until the alert has finished */
+ /* Note that this needs to be done on the main thread */
+ s_showingMessageBox = SDL_TRUE;
+ while (clicked == messageboxdata->numbuttons) {
+ [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
+ }
+ s_showingMessageBox = SDL_FALSE;
- [alert.delegate release];
- [alert release];
+ *buttonid = messageboxdata->buttons[clicked].buttonid;
- [pool release];
+ alert.delegate = nil;
+ }
return 0;
}
diff --git a/src/video/uikit/SDL_uikitmodes.h b/src/video/uikit/SDL_uikitmodes.h
index 9f2e9dd..65c185f 100644
--- a/src/video/uikit/SDL_uikitmodes.h
+++ b/src/video/uikit/SDL_uikitmodes.h
@@ -25,17 +25,17 @@
#include "SDL_uikitvideo.h"
-typedef struct
-{
- UIScreen *uiscreen;
- CGFloat scale;
-} SDL_DisplayData;
-
-typedef struct
-{
- UIScreenMode *uiscreenmode;
- CGFloat scale;
-} SDL_DisplayModeData;
+@interface SDL_DisplayData : NSObject
+
+@property (nonatomic, strong) UIScreen *uiscreen;
+
+@end
+
+@interface SDL_DisplayModeData : NSObject
+
+@property (nonatomic, strong) UIScreenMode *uiscreenmode;
+
+@end
extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
diff --git a/src/video/uikit/SDL_uikitmodes.m b/src/video/uikit/SDL_uikitmodes.m
index 05e33d9..37792f1 100644
--- a/src/video/uikit/SDL_uikitmodes.m
+++ b/src/video/uikit/SDL_uikitmodes.m
@@ -25,27 +25,36 @@
#include "SDL_assert.h"
#include "SDL_uikitmodes.h"
+@implementation SDL_DisplayData
+
+@synthesize uiscreen;
+
+@end
+
+@implementation SDL_DisplayModeData
+
+@synthesize uiscreenmode;
+
+@end
+
static int
UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
- UIScreenMode * uiscreenmode, CGFloat scale)
+ UIScreenMode * uiscreenmode)
{
- SDL_DisplayModeData *data = NULL;
+ SDL_DisplayModeData *data = nil;
if (uiscreenmode != nil) {
/* Allocate the display mode data */
- data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
+ data = [[SDL_DisplayModeData alloc] init];
if (!data) {
return SDL_OutOfMemory();
}
- data->uiscreenmode = uiscreenmode;
- [data->uiscreenmode retain];
-
- data->scale = scale;
+ data.uiscreenmode = uiscreenmode;
}
- mode->driverdata = data;
+ mode->driverdata = (void *) CFBridgingRetain(data);
return 0;
}
@@ -54,23 +63,21 @@ static void
UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
{
if (mode->driverdata != NULL) {
- SDL_DisplayModeData *data = (SDL_DisplayModeData *)mode->driverdata;
- [data->uiscreenmode release];
- SDL_free(data);
+ CFRelease(mode->driverdata);
mode->driverdata = NULL;
}
}
static int
UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
- UIScreenMode * uiscreenmode, CGFloat scale)
+ UIScreenMode * uiscreenmode)
{
SDL_DisplayMode mode;
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = 0;
- if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode, scale) < 0) {
+ if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
@@ -85,16 +92,16 @@ UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
}
static int
-UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, CGFloat scale,
+UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h,
UIScreenMode * uiscreenmode, SDL_bool addRotation)
{
- if (UIKit_AddSingleDisplayMode(display, w, h, uiscreenmode, scale) < 0) {
+ if (UIKit_AddSingleDisplayMode(display, w, h, uiscreenmode) < 0) {
return -1;
}
if (addRotation) {
/* Add the rotated version */
- if (UIKit_AddSingleDisplayMode(display, h, w, uiscreenmode, scale) < 0) {
+ if (UIKit_AddSingleDisplayMode(display, h, w, uiscreenmode) < 0) {
return -1;
}
}
@@ -114,24 +121,16 @@ UIKit_AddDisplay(UIScreen *uiscreen)
size.height = height;
}
- /* When dealing with UIKit all coordinates are specified in terms of
- * what Apple refers to as points. [UIScreen scale] indicates the
- * relationship between points and pixels. Since SDL has no notion
- * of points, we must compensate in all cases where dealing with such
- * units.
- */
- CGFloat scale = [uiscreen scale];
-
SDL_VideoDisplay display;
SDL_DisplayMode mode;
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_ABGR8888;
- mode.w = (int)(size.width * scale);
- mode.h = (int)(size.height * scale);
+ mode.w = (int) size.width;
+ mode.h = (int) size.height;
- UIScreenMode * uiscreenmode = [uiscreen currentMode];
+ UIScreenMode *uiscreenmode = [uiscreen currentMode];
- if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode, scale) < 0) {
+ if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
@@ -140,19 +139,18 @@ UIKit_AddDisplay(UIScreen *uiscreen)
display.current_mode = mode;
/* Allocate the display data */
- SDL_DisplayData *data = (SDL_DisplayData *) SDL_malloc(sizeof(*data));
+ SDL_DisplayData *data = [[SDL_DisplayData alloc] init];
if (!data) {
UIKit_FreeDisplayModeData(&display.desktop_mode);
return SDL_OutOfMemory();
}
- [uiscreen retain];
- data->uiscreen = uiscreen;
- data->scale = scale;
+ data.uiscreen = uiscreen;
- display.driverdata = data;
+ display.driverdata = (void *) CFBridgingRetain(data);
SDL_AddVideoDisplay(&display);
+
return 0;
}
@@ -170,9 +168,11 @@ UIKit_IsDisplayLandscape(UIScreen *uiscreen)
int
UIKit_InitModes(_THIS)
{
- for (UIScreen *uiscreen in [UIScreen screens]) {
- if (UIKit_AddDisplay(uiscreen) < 0) {
- return -1;
+ @autoreleasepool {
+ for (UIScreen *uiscreen in [UIScreen screens]) {
+ if (UIKit_AddDisplay(uiscreen) < 0) {
+ return -1;
+ }
}
}
@@ -182,34 +182,29 @@ UIKit_InitModes(_THIS)
void
UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
- SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
-
- SDL_bool isLandscape = UIKit_IsDisplayLandscape(data->uiscreen);
- SDL_bool addRotation = (data->uiscreen == [UIScreen mainScreen]);
-
- for (UIScreenMode *uimode in [data->uiscreen availableModes]) {
- CGSize size = [uimode size];
- int w = (int)size.width;
- int h = (int)size.height;
-
- /* Make sure the width/height are oriented correctly */
- if (isLandscape != (w > h)) {
- int tmp = w;
- w = h;
- h = tmp;
- }
+ @autoreleasepool {
+ SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
+
+ SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
+ SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
+ CGFloat scale = data.uiscreen.scale;
+
+ for (UIScreenMode *uimode in [data.uiscreen availableModes]) {
+ /* The size of a UIScreenMode is in pixels, but we deal exclusively in
+ * points (except in SDL_GL_GetDrawableSize.) */
+ CGSize size = [uimode size];
+ int w = (int)(size.width / scale);
+ int h = (int)(size.height / scale);
+
+ /* Make sure the width/height are oriented correctly */
+ if (isLandscape != (w > h)) {
+ int tmp = w;
+ w = h;
+ h = tmp;
+ }
- /* Add the native screen resolution. */
- UIKit_AddDisplayMode(display, w, h, data->scale, uimode, addRotation);
-
- if (data->scale != 1.0f) {
- /* Add the native screen resolution divided by its scale.
- * This is so devices capable of e.g. 640x960 also advertise 320x480.
- */
- UIKit_AddDisplayMode(display,
- (int)(size.width / data->scale),
- (int)(size.height / data->scale),
- 1.0f, uimode, addRotation);
+ /* Add the native screen resolution. */
+ UIKit_AddDisplayMode(display, w, h, uimode, addRotation);
}
}
}
@@ -217,19 +212,21 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
int
UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
- SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
- SDL_DisplayModeData *modedata = (SDL_DisplayModeData *)mode->driverdata;
-
- [data->uiscreen setCurrentMode:modedata->uiscreenmode];
-
- if (data->uiscreen == [UIScreen mainScreen]) {
- if (mode->w > mode->h) {
- if (!UIKit_IsDisplayLandscape(data->uiscreen)) {
- [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
- }
- } else if (mode->w < mode->h) {
- if (UIKit_IsDisplayLandscape(data->uiscreen)) {
- [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
+ @autoreleasepool {
+ SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
+ SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
+
+ [data.uiscreen setCurrentMode:modedata.uiscreenmode];
+
+ if (data.uiscreen == [UIScreen mainScreen]) {
+ if (mode->w > mode->h) {
+ if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
+ [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
+ }
+ } else if (mode->w < mode->h) {
+ if (UIKit_IsDisplayLandscape(data.uiscreen)) {
+ [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
+ }
}
}
}
@@ -242,19 +239,21 @@ UIKit_QuitModes(_THIS)
{
/* Release Objective-C objects, so higher level doesn't free() them. */
int i, j;
- for (i = 0; i < _this->num_displays; i++) {
- SDL_VideoDisplay *display = &_this->displays[i];
+ @autoreleasepool {
+ for (i = 0; i < _this->num_displays; i++) {
+ SDL_VideoDisplay *display = &_this->displays[i];
+
+ UIKit_FreeDisplayModeData(&display->desktop_mode);
+ for (j = 0; j < display->num_display_modes; j++) {
+ SDL_DisplayMode *mode = &display->display_modes[j];
+ UIKit_FreeDisplayModeData(mode);
+ }
- UIKit_FreeDisplayModeData(&display->desktop_mode);
- for (j = 0; j < display->num_display_modes; j++) {
- SDL_DisplayMode *mode = &display->display_modes[j];
- UIKit_FreeDisplayModeData(mode);
+ if (display->driverdata != NULL) {
+ CFRelease(display->driverdata);
+ display->driverdata = NULL;
+ }
}
-
- SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
- [data->uiscreen release];
- SDL_free(data);
- display->driverdata = NULL;
}
}
diff --git a/src/video/uikit/SDL_uikitopengles.h b/src/video/uikit/SDL_uikitopengles.h
index 947678c..f169189 100644
--- a/src/video/uikit/SDL_uikitopengles.h
+++ b/src/video/uikit/SDL_uikitopengles.h
@@ -25,6 +25,8 @@
extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
+extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
+ int * w, int * h);
extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
diff --git a/src/video/uikit/SDL_uikitopengles.m b/src/video/uikit/SDL_uikitopengles.m
index 8d71ee8..378099d 100644
--- a/src/video/uikit/SDL_uikitopengles.m
+++ b/src/video/uikit/SDL_uikitopengles.m
@@ -49,12 +49,30 @@ UIKit_GL_GetProcAddress(_THIS, const char *proc)
/*
note that SDL_GL_Delete context makes it current without passing the window
*/
-int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
+int
+UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
- [EAGLContext setCurrentContext: context];
+ @autoreleasepool {
+ [EAGLContext setCurrentContext:(__bridge EAGLContext *)context];
+ }
return 0;
}
+void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
+{
+ @autoreleasepool {
+ SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
+
+ if (w) {
+ *w = data.view.backingWidth;
+ }
+ if (h) {
+ *h = data.view.backingHeight;
+ }
+ }
+}
+
+
int
UIKit_GL_LoadLibrary(_THIS, const char *path)
{
@@ -71,117 +89,159 @@ UIKit_GL_LoadLibrary(_THIS, const char *path)
void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
{
+ @autoreleasepool {
+ SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
+
#if SDL_POWER_UIKIT
- /* Check once a frame to see if we should turn off the battery monitor. */
- SDL_UIKit_UpdateBatteryMonitoring();
+ /* Check once a frame to see if we should turn off the battery monitor. */
+ SDL_UIKit_UpdateBatteryMonitoring();
#endif
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+ if (data.view == nil) {
+ return;
+ }
+ [data.view swapBuffers];
- if (nil == data->view) {
- return;
+ /* You need to pump events in order for the OS to make changes visible.
+ We don't pump events here because we don't want iOS application events
+ (low memory, terminate, etc.) to happen inside low level rendering.
+ */
}
- [data->view swapBuffers];
-
- /* You need to pump events in order for the OS to make changes visible.
- We don't pump events here because we don't want iOS application events
- (low memory, terminate, etc.) to happen inside low level rendering.
- */
}
-SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
+SDL_GLContext
+UIKit_GL_CreateContext(_THIS, SDL_Window * window)
{
- SDL_uikitopenglview *view;
- SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
- SDL_DisplayData *displaydata = display->driverdata;
- SDL_DisplayModeData *displaymodedata = display->current_mode.driverdata;
- UIWindow *uiwindow = data->uiwindow;
- EAGLSharegroup *share_group = nil;
-
- if (_this->gl_config.share_with_current_context) {
- SDL_uikitopenglview *view = (SDL_uikitopenglview *) SDL_GL_GetCurrentContext();
- share_group = [view.context sharegroup];
- }
+ @autoreleasepool {
+ SDL_uikitopenglview *view;
+ SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
+ UIWindow *uiwindow = data.uiwindow;
+ CGRect frame = UIKit_ComputeViewFrame(window, uiwindow.screen);
+ EAGLSharegroup *share_group = nil;
+ CGFloat scale = 1.0;
+
+ if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
+ /* Set the scale to the natural scale factor of the screen - the backing
+ dimensions of the OpenGL view will match the pixel dimensions of the
+ screen rather than the dimensions in points.
+ */
+ scale = uiwindow.screen.scale;
+ }
- /* construct our view, passing in SDL's OpenGL configuration data */
- CGRect frame;
- if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
- frame = [displaydata->uiscreen bounds];
- } else {
- frame = [displaydata->uiscreen applicationFrame];
- }
- view = [[SDL_uikitopenglview alloc] initWithFrame: frame
- scale: displaymodedata->scale
- retainBacking: _this->gl_config.retained_backing
- rBits: _this->gl_config.red_size
- gBits: _this->gl_config.green_size
- bBits: _this->gl_config.blue_size
- aBits: _this->gl_config.alpha_size
- depthBits: _this->gl_config.depth_size
- stencilBits: _this->gl_config.stencil_size
- majorVersion: _this->gl_config.major_version
- shareGroup: share_group];
- if (!view) {
- return NULL;
- }
+ if (_this->gl_config.share_with_current_context) {
+ EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
+ share_group = context.sharegroup;
+ }
- data->view = view;
- view->viewcontroller = data->viewcontroller;
- if (view->viewcontroller != nil) {
- [view->viewcontroller setView:view];
- [view->viewcontroller retain];
- }
- [uiwindow addSubview: view];
+ /* construct our view, passing in SDL's OpenGL configuration data */
+ view = [[SDL_uikitopenglview alloc] initWithFrame: frame
+ scale: scale
+ retainBacking: _this->gl_config.retained_backing
+ rBits: _this->gl_config.red_size
+ gBits: _this->gl_config.green_size
+ bBits: _this->gl_config.blue_size
+ aBits: _this->gl_config.alpha_size
+ depthBits: _this->gl_config.depth_size
+ stencilBits: _this->gl_config.stencil_size
+ sRGB: _this->gl_config.framebuffer_srgb_capable
+ majorVersion: _this->gl_config.major_version
+ shareGroup: share_group];
+ if (!view) {
+ return NULL;
+ }
- /* The view controller needs to be the root in order to control rotation on iOS 6.0 */
- if (uiwindow.rootViewController == nil) {
- uiwindow.rootViewController = view->viewcontroller;
- }
+ data.view = view;
+ view.viewcontroller = data.viewcontroller;
+ if (view.viewcontroller != nil) {
+ view.viewcontroller.view = view;
+ }
+ [uiwindow addSubview: view];
- EAGLContext *context = view.context;
- if (UIKit_GL_MakeCurrent(_this, window, context) < 0) {
- UIKit_GL_DeleteContext(_this, context);
- return NULL;
- }
+ /* The view controller needs to be the root in order to control rotation on iOS 6.0 */
+ if (uiwindow.rootViewController == nil) {
+ uiwindow.rootViewController = view.viewcontroller;
+ }
- /* Make this window the current mouse focus for touch input */
- if (displaydata->uiscreen == [UIScreen mainScreen]) {
- SDL_SetMouseFocus(window);
- SDL_SetKeyboardFocus(window);
- }
+ EAGLContext *context = view.context;
+ if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext) context) < 0) {
+ UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(context));
+ return NULL;
+ }
- return context;
+ /* Make this window the current mouse focus for touch input */
+ if (uiwindow.screen == [UIScreen mainScreen]) {
+ SDL_SetMouseFocus(window);
+ SDL_SetKeyboardFocus(window);
+ }
+
+ /* We return a +1'd context. The window's driverdata owns the view. */
+ return (SDL_GLContext) CFBridgingRetain(context);
+ }
}
-void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
+void
+UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
{
- SDL_Window *window;
-
- /* Find the view associated with this context */
- for (window = _this->windows; window; window = window->next) {
- SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
- SDL_uikitopenglview *view = data->view;
- if (view.context == context) {
- /* the delegate has retained the view, this will release him */
- if (view->viewcontroller) {
- UIWindow *uiwindow = (UIWindow *)view.superview;
- if (uiwindow.rootViewController == view->viewcontroller) {
- uiwindow.rootViewController = nil;
+ @autoreleasepool {
+ /* Transfer ownership the +1'd context to ARC. */
+ EAGLContext *eaglcontext = (EAGLContext *) CFBridgingRelease(context);
+ SDL_Window *window;
+
+ /* Find the view associated with this context */
+ for (window = _this->windows; window; window = window->next) {
+ SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
+ SDL_uikitopenglview *view = data.view;
+ if (view.context == eaglcontext) {
+ /* the delegate has retained the view, this will release him */
+ if (view.viewcontroller) {
+ UIWindow *uiwindow = (UIWindow *)view.superview;
+ if (uiwindow.rootViewController == view.viewcontroller) {
+ uiwindow.rootViewController = nil;
+ }
+ view.viewcontroller.view = nil;
+ view.viewcontroller = nil;
}
- [view->viewcontroller setView:nil];
- [view->viewcontroller release];
+ [view removeFromSuperview];
+
+ data.view = nil;
+ return;
}
- [view removeFromSuperview];
+ }
+ }
+}
- /* FIXME: This doesn't actually call view dealloc - what is holding a reference to it? */
- [view release];
- return;
+Uint32 SDL_iPhoneGetViewRenderbuffer(SDL_Window * window)
+{
+ if (!window) {
+ SDL_SetError("Invalid window");
+ return 0;
+ }
+
+ @autoreleasepool {
+ SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
+ if (data.view != nil) {
+ return data.view.drawableRenderbuffer;
+ } else {
+ return 0;
}
}
+}
- /* View not found... delete the context anyway? */
- [(EAGLContext *)context release];
+Uint32 SDL_iPhoneGetViewFramebuffer(SDL_Window * window)
+{
+ if (!window) {
+ SDL_SetError("Invalid window");
+ return 0;
+ }
+
+ @autoreleasepool {
+ SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
+ if (data.view != nil) {
+ return data.view.drawableFramebuffer;
+ } else {
+ return 0;
+ }
+ }
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
diff --git a/src/video/uikit/SDL_uikitopenglview.h b/src/video/uikit/SDL_uikitopenglview.h
index eed2e5b..b232c53 100644
--- a/src/video/uikit/SDL_uikitopenglview.h
+++ b/src/video/uikit/SDL_uikitopenglview.h
@@ -29,52 +29,38 @@
The view content is basically an EAGL surface you render your OpenGL scene into.
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
*/
-@interface SDL_uikitopenglview : SDL_uikitview {
+@interface SDL_uikitopenglview : SDL_uikitview
-@private
- /* The pixel dimensions of the backbuffer */
- GLint backingWidth;
- GLint backingHeight;
-
- EAGLContext *context;
-
- /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
- GLuint viewRenderbuffer, viewFramebuffer;
-
- /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
- GLuint depthRenderbuffer;
-
- /* format of depthRenderbuffer */
- GLenum depthBufferFormat;
-
- id displayLink;
- int animationInterval;
- void (*animationCallback)(void*);
- void *animationCallbackParam;
-}
-
-@property (nonatomic, retain, readonly) EAGLContext *context;
+- (id)initWithFrame:(CGRect)frame
+ scale:(CGFloat)scale
+ retainBacking:(BOOL)retained
+ rBits:(int)rBits
+ gBits:(int)gBits
+ bBits:(int)bBits
+ aBits:(int)aBits
+ depthBits:(int)depthBits
+ stencilBits:(int)stencilBits
+ sRGB:(BOOL)sRGB
+ majorVersion:(int)majorVersion
+ shareGroup:(EAGLSharegroup*)shareGroup;
+
+@property (nonatomic, strong, readonly) EAGLContext *context;
+
+/* The width and height of the drawable in pixels (as opposed to points.) */
+@property (nonatomic, readonly) int backingWidth;
+@property (nonatomic, readonly) int backingHeight;
+
+@property (nonatomic, readonly) GLuint drawableRenderbuffer;
+@property (nonatomic, readonly) GLuint drawableFramebuffer;
- (void)swapBuffers;
- (void)setCurrentContext;
-- (id)initWithFrame:(CGRect)frame
- scale:(CGFloat)scale
- retainBacking:(BOOL)retained
- rBits:(int)rBits
- gBits:(int)gBits
- bBits:(int)bBits
- aBits:(int)aBits
- depthBits:(int)depthBits
- stencilBits:(int)stencilBits
- majorVersion:(int)majorVersion
- shareGroup:(EAGLSharegroup*)shareGroup;
-
- (void)updateFrame;
- (void)setAnimationCallback:(int)interval
- callback:(void (*)(void*))callback
- callbackParam:(void*)callbackParam;
+ callback:(void (*)(void*))callback
+ callbackParam:(void*)callbackParam;
- (void)startAnimation;
- (void)stopAnimation;
diff --git a/src/video/uikit/SDL_uikitopenglview.m b/src/video/uikit/SDL_uikitopenglview.m
index 144100b..4b93ab6 100644
--- a/src/video/uikit/SDL_uikitopenglview.m
+++ b/src/video/uikit/SDL_uikitopenglview.m
@@ -26,42 +26,73 @@
#include <OpenGLES/EAGLDrawable.h>
#include "SDL_uikitopenglview.h"
#include "SDL_uikitmessagebox.h"
+#include "SDL_uikitvideo.h"
-@implementation SDL_uikitopenglview
+@implementation SDL_uikitopenglview {
+
+ /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
+ GLuint viewRenderbuffer, viewFramebuffer;
+
+ /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
+ GLuint depthRenderbuffer;
+
+ /* format of depthRenderbuffer */
+ GLenum depthBufferFormat;
+
+ id displayLink;
+ int animationInterval;
+ void (*animationCallback)(void*);
+ void *animationCallbackParam;
+
+}
@synthesize context;
+@synthesize backingWidth;
+@synthesize backingHeight;
+
+ (Class)layerClass
{
return [CAEAGLLayer class];
}
- (id)initWithFrame:(CGRect)frame
- scale:(CGFloat)scale
+ scale:(CGFloat)scale
retainBacking:(BOOL)retained
- rBits:(int)rBits
- gBits:(int)gBits
- bBits:(int)bBits
- aBits:(int)aBits
- depthBits:(int)depthBits
- stencilBits:(int)stencilBits
- majorVersion:(int)majorVersion
- shareGroup:(EAGLSharegroup*)shareGroup
+ rBits:(int)rBits
+ gBits:(int)gBits
+ bBits:(int)bBits
+ aBits:(int)aBits
+ depthBits:(int)depthBits
+ stencilBits:(int)stencilBits
+ sRGB:(BOOL)sRGB
+ majorVersion:(int)majorVersion
+ shareGroup:(EAGLSharegroup*)shareGroup
{
- depthBufferFormat = 0;
-
if ((self = [super initWithFrame:frame])) {
const BOOL useStencilBuffer = (stencilBits != 0);
const BOOL useDepthBuffer = (depthBits != 0);
NSString *colorFormat = nil;
+ self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
+ self.autoresizesSubviews = YES;
+
/* The EAGLRenderingAPI enum values currently map 1:1 to major GLES
versions, and this allows us to handle future OpenGL ES versions.
*/
EAGLRenderingAPI api = majorVersion;
- if (rBits == 8 && gBits == 8 && bBits == 8) {
+ context = [[EAGLContext alloc] initWithAPI:api sharegroup:shareGroup];
+ if (!context || ![EAGLContext setCurrentContext:context]) {
+ SDL_SetError("OpenGL ES %d not supported", majorVersion);
+ return nil;
+ }
+
+ if (sRGB && UIKit_IsSystemVersionAtLeast(@"7.0")) {
+ /* sRGB EAGL drawable support was added in iOS 7 */
+ colorFormat = kEAGLColorFormatSRGBA8;
+ } else if (rBits >= 8 && gBits >= 8 && bBits >= 8) {
/* if user specifically requests rbg888 or some color format higher than 16bpp */
colorFormat = kEAGLColorFormatRGBA8;
} else {
@@ -73,26 +104,28 @@
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
- eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
-
- context = [[EAGLContext alloc] initWithAPI:api sharegroup:shareGroup];
- if (!context || ![EAGLContext setCurrentContext:context]) {
- [self release];
- SDL_SetError("OpenGL ES %d not supported", majorVersion);
- return nil;
- }
+ eaglLayer.drawableProperties = @{
+ kEAGLDrawablePropertyRetainedBacking: @(retained),
+ kEAGLDrawablePropertyColorFormat: colorFormat
+ };
/* Set the appropriate scale (for retina display support) */
self.contentScaleFactor = scale;
- /* create the buffers */
- glGenFramebuffersOES(1, &viewFramebuffer);
+ /* Create the color Renderbuffer Object */
glGenRenderbuffersOES(1, &viewRenderbuffer);
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
+ if (![context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:eaglLayer]) {
+ SDL_SetError("Failed creating OpenGL ES drawable");
+ return nil;
+ }
+
+ /* Create the Framebuffer Object */
+ glGenFramebuffersOES(1, &viewFramebuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
- [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
+
+ /* attach the color renderbuffer to the FBO */
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
@@ -119,18 +152,26 @@
}
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
- return NO;
+ SDL_SetError("Failed creating OpenGL ES framebuffer");
+ return nil;
}
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
- /* end create buffers */
-
- self.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
- self.autoresizesSubviews = YES;
}
+
return self;
}
+- (GLuint)drawableRenderbuffer
+{
+ return viewRenderbuffer;
+}
+
+- (GLuint)drawableFramebuffer
+{
+ return viewFramebuffer;
+}
+
- (void)updateFrame
{
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
@@ -164,8 +205,9 @@
animationCallback = callback;
animationCallbackParam = callbackParam;
- if (animationCallback)
+ if (animationCallback) {
[self startAnimation];
+ }
}
- (void)startAnimation
@@ -206,18 +248,25 @@
- (void)layoutSubviews
{
+ [super layoutSubviews];
+
[EAGLContext setCurrentContext:context];
[self updateFrame];
}
- (void)destroyFramebuffer
{
- glDeleteFramebuffersOES(1, &viewFramebuffer);
- viewFramebuffer = 0;
- glDeleteRenderbuffersOES(1, &viewRenderbuffer);
- viewRenderbuffer = 0;
+ if (viewFramebuffer != 0) {
+ glDeleteFramebuffersOES(1, &viewFramebuffer);
+ viewFramebuffer = 0;
+ }
- if (depthRenderbuffer) {
+ if (viewRenderbuffer != 0) {
+ glDeleteRenderbuffersOES(1, &viewRenderbuffer);
+ viewRenderbuffer = 0;
+ }
+
+ if (depthRenderbuffer != 0) {
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
}
@@ -226,12 +275,10 @@
- (void)dealloc
{
- [self destroyFramebuffer];
if ([EAGLContext currentContext] == context) {
+ [self destroyFramebuffer];
[EAGLContext setCurrentContext:nil];
}
- [context release];
- [super dealloc];
}
@end
diff --git a/src/video/uikit/SDL_uikitvideo.h b/src/video/uikit/SDL_uikitvideo.h
index ef62982..dec49cd 100644
--- a/src/video/uikit/SDL_uikitvideo.h
+++ b/src/video/uikit/SDL_uikitvideo.h
@@ -25,20 +25,8 @@
#include "../SDL_sysvideo.h"
-#ifndef __IPHONE_6_0
-/* This enum isn't available in older SDKs, but we use it for our own purposes on iOS 5.1 and for the system on iOS 6.0 */
-enum UIInterfaceOrientationMask
-{
- UIInterfaceOrientationMaskPortrait = (1 << UIInterfaceOrientationPortrait),
- UIInterfaceOrientationMaskLandscapeLeft = (1 << UIInterfaceOrientationLandscapeLeft),
- UIInterfaceOrientationMaskLandscapeRight = (1 << UIInterfaceOrientationLandscapeRight),
- UIInterfaceOrientationMaskPortraitUpsideDown = (1 << UIInterfaceOrientationPortraitUpsideDown),
- UIInterfaceOrientationMaskLandscape = (UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),
- UIInterfaceOrientationMaskAll = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskPortraitUpsideDown),
- UIInterfaceOrientationMaskAllButUpsideDown = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),
-};
-#endif /* !__IPHONE_6_0 */
-
+BOOL UIKit_IsSystemVersionAtLeast(NSString *version);
+CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen);
#endif /* _SDL_uikitvideo_h */
diff --git a/src/video/uikit/SDL_uikitvideo.m b/src/video/uikit/SDL_uikitvideo.m
index 4893bc1..5d4e812 100644
--- a/src/video/uikit/SDL_uikitvideo.m
+++ b/src/video/uikit/SDL_uikitvideo.m
@@ -78,12 +78,11 @@ UIKit_CreateDevice(int devindex)
device->ShowWindow = UIKit_ShowWindow;
device->HideWindow = UIKit_HideWindow;
device->RaiseWindow = UIKit_RaiseWindow;
+ device->SetWindowBordered = UIKit_SetWindowBordered;
device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
device->DestroyWindow = UIKit_DestroyWindow;
device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
- /* !!! FIXME: implement SetWindowBordered */
-
#if SDL_IPHONE_KEYBOARD
device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;
@@ -93,12 +92,13 @@ UIKit_CreateDevice(int devindex)
#endif
/* OpenGL (ES) functions */
- device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
- device->GL_SwapWindow = UIKit_GL_SwapWindow;
+ device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
+ device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize;
+ device->GL_SwapWindow = UIKit_GL_SwapWindow;
device->GL_CreateContext = UIKit_GL_CreateContext;
device->GL_DeleteContext = UIKit_GL_DeleteContext;
device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
- device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
+ device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
device->free = UIKit_DeleteDevice;
device->gl_config.accelerated = 1;
@@ -129,6 +129,26 @@ UIKit_VideoQuit(_THIS)
UIKit_QuitModes(_this);
}
+BOOL
+UIKit_IsSystemVersionAtLeast(NSString *version)
+{
+ NSString *sysversion = [UIDevice currentDevice].systemVersion;
+ return [sysversion compare:version options:NSNumericSearch] != NSOrderedAscending;
+}
+
+CGRect
+UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
+{
+ BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(@"7.0");
+
+ if (hasiOS7 || (window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) {
+ /* The view should always show behind the status bar in iOS 7+. */
+ return screen.bounds;
+ } else {
+ return screen.applicationFrame;
+ }
+}
+
/*
* iOS log support.
*
diff --git a/src/video/uikit/SDL_uikitview.h b/src/video/uikit/SDL_uikitview.h
index ce616c0..9824e78 100644
--- a/src/video/uikit/SDL_uikitview.h
+++ b/src/video/uikit/SDL_uikitview.h
@@ -31,27 +31,13 @@
#endif
#if SDL_IPHONE_KEYBOARD
-@interface SDL_uikitview : UIView<UITextFieldDelegate> {
+@interface SDL_uikitview : UIView <UITextFieldDelegate>
#else
-@interface SDL_uikitview : UIView {
+@interface SDL_uikitview : UIView
#endif
- SDL_TouchID touchId;
- UITouch *leftFingerDown;
-#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
- UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
-#endif
-
-#if SDL_IPHONE_KEYBOARD
- UITextField *textField;
- BOOL keyboardVisible;
- SDL_Rect textInputRect;
- int keyboardHeight;
-#endif
+@property (nonatomic, weak) SDL_uikitviewcontroller *viewcontroller;
-@public
- SDL_uikitviewcontroller *viewcontroller;
-}
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@@ -61,9 +47,10 @@
- (void)showKeyboard;
- (void)hideKeyboard;
- (void)initializeKeyboard;
-@property (readonly) BOOL keyboardVisible;
-@property (nonatomic,assign) SDL_Rect textInputRect;
-@property (nonatomic,assign) int keyboardHeight;
+
+@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
+@property (nonatomic, assign) SDL_Rect textInputRect;
+@property (nonatomic, assign) int keyboardHeight;
SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
diff --git a/src/video/uikit/SDL_uikitview.m b/src/video/uikit/SDL_uikitview.m
index c51a3ba..c7a77de 100644
--- a/src/video/uikit/SDL_uikitview.m
+++ b/src/video/uikit/SDL_uikitview.m
@@ -35,27 +35,36 @@
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
-void _uikit_keyboard_init() ;
+void _uikit_keyboard_init();
-@implementation SDL_uikitview
+@implementation SDL_uikitview {
+
+ SDL_TouchID touchId;
+ UITouch *leftFingerDown;
+#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
+ UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
+#endif
+
+#if SDL_IPHONE_KEYBOARD
+ UITextField *textField;
+#endif
-- (void)dealloc
-{
- [super dealloc];
}
+@synthesize viewcontroller;
+
- (id)initWithFrame:(CGRect)frame
{
- self = [super initWithFrame: frame];
-
+ if (self = [super initWithFrame: frame]) {
#if SDL_IPHONE_KEYBOARD
- [self initializeKeyboard];
+ [self initializeKeyboard];
#endif
- self.multipleTouchEnabled = YES;
+ self.multipleTouchEnabled = YES;
- touchId = 1;
- SDL_AddTouch(touchId, "");
+ touchId = 1;
+ SDL_AddTouch(touchId, "");
+ }
return self;
@@ -65,36 +74,26 @@ void _uikit_keyboard_init() ;
{
CGPoint point = [touch locationInView: self];
- /* Get the display scale and apply that to the input coordinates */
- SDL_Window *window = self->viewcontroller.window;
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
- SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
-
if (normalize) {
- CGRect bounds = [self bounds];
+ CGRect bounds = self.bounds;
point.x /= bounds.size.width;
point.y /= bounds.size.height;
- } else {
- point.x *= displaymodedata->scale;
- point.y *= displaymodedata->scale;
}
+
return point;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
- NSEnumerator *enumerator = [touches objectEnumerator];
- UITouch *touch = (UITouch*)[enumerator nextObject];
-
- while (touch) {
+ for (UITouch *touch in touches) {
if (!leftFingerDown) {
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
/* send moved event */
- SDL_SendMouseMotion(self->viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
+ SDL_SendMouseMotion(self.viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
/* send mouse down event */
- SDL_SendMouseButton(self->viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
+ SDL_SendMouseButton(self.viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
leftFingerDown = touch;
}
@@ -118,25 +117,21 @@ void _uikit_keyboard_init() ;
}
}
#endif
- touch = (UITouch*)[enumerator nextObject];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
- NSEnumerator *enumerator = [touches objectEnumerator];
- UITouch *touch = (UITouch*)[enumerator nextObject];
-
- while(touch) {
+ for (UITouch *touch in touches) {
if (touch == leftFingerDown) {
/* send mouse up */
- SDL_SendMouseButton(self->viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
+ SDL_SendMouseButton(self.viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
leftFingerDown = nil;
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
- SDL_SendTouch(touchId, (long)touch,
+ SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
#else
int i;
@@ -149,7 +144,6 @@ void _uikit_keyboard_init() ;
}
}
#endif
- touch = (UITouch*)[enumerator nextObject];
}
}
@@ -165,20 +159,17 @@ void _uikit_keyboard_init() ;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
- NSEnumerator *enumerator = [touches objectEnumerator];
- UITouch *touch = (UITouch*)[enumerator nextObject];
-
- while (touch) {
+ for (UITouch *touch in touches) {
if (touch == leftFingerDown) {
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
/* send moved event */
- SDL_SendMouseMotion(self->viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
+ SDL_SendMouseMotion(self.viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
- SDL_SendTouchMotion(touchId, (long)touch,
+ SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
locationInView.x, locationInView.y, 1.0f);
#else
int i;
@@ -190,7 +181,6 @@ void _uikit_keyboard_init() ;
}
}
#endif
- touch = (UITouch*)[enumerator nextObject];
}
}
@@ -199,14 +189,9 @@ void _uikit_keyboard_init() ;
*/
#if SDL_IPHONE_KEYBOARD
-@synthesize textInputRect = textInputRect;
-@synthesize keyboardHeight = keyboardHeight;
-
-/* Is the iPhone virtual keyboard visible onscreen? */
-- (BOOL)keyboardVisible
-{
- return keyboardVisible;
-}
+@synthesize textInputRect;
+@synthesize keyboardHeight;
+@synthesize keyboardVisible;
/* Set ourselves up as a UITextFieldDelegate */
- (void)initializeKeyboard
@@ -229,7 +214,6 @@ void _uikit_keyboard_init() ;
keyboardVisible = NO;
/* add the UITextField (hidden) to our view */
[self addSubview: textField];
- [textField release];
_uikit_keyboard_init();
}
@@ -318,8 +302,8 @@ static SDL_uikitview * getWindowView(SDL_Window * window)
return nil;
}
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
- SDL_uikitview *view = data != NULL ? data->view : nil;
+ SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
+ SDL_uikitview *view = data != nil ? data.view : nil;
if (view == nil) {
SDL_SetError("Window has no view");
@@ -335,44 +319,49 @@ SDL_bool UIKit_HasScreenKeyboardSupport(_THIS)
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window)
{
- SDL_uikitview *view = getWindowView(window);
- if (view != nil) {
- [view showKeyboard];
+ @autoreleasepool {
+ SDL_uikitview *view = getWindowView(window);
+ if (view != nil) {
+ [view showKeyboard];
+ }
}
}
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window)
{
- SDL_uikitview *view = getWindowView(window);
- if (view != nil) {
- [view hideKeyboard];
+ @autoreleasepool {
+ SDL_uikitview *view = getWindowView(window);
+ if (view != nil) {
+ [view hideKeyboard];
+ }
}
}
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
{
- SDL_uikitview *view = getWindowView(window);
- if (view == nil) {
- return 0;
- }
+ @autoreleasepool {
+ SDL_uikitview *view = getWindowView(window);
+ if (view == nil) {
+ return 0;
+ }
- return view.keyboardVisible;
+ return view.isKeyboardVisible;
+ }
}
void _uikit_keyboard_update() {
SDL_Window *window = SDL_GetFocusWindow();
if (!window) { return; }
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+ SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
if (!data) { return; }
- SDL_uikitview *view = data->view;
+ SDL_uikitview *view = data.view;
if (!view) { return; }
-
+
SDL_Rect r = view.textInputRect;
int height = view.keyboardHeight;
int offsetx = 0;
int offsety = 0;
- float scale = [UIScreen mainScreen].scale;
if (height) {
int sw,sh;
SDL_GetWindowSize(window,&sw,&sh);
@@ -394,18 +383,16 @@ void _uikit_keyboard_update() {
offsety = -offsety;
}
- offsetx /= scale;
- offsety /= scale;
-
view.frame = CGRectMake(offsetx,offsety,view.frame.size.width,view.frame.size.height);
}
void _uikit_keyboard_set_height(int height) {
SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
if (view == nil) {
- return ;
+ return;
}
-
+
+ view.keyboardVisible = height > 0;
view.keyboardHeight = height;
_uikit_keyboard_update();
}
@@ -418,13 +405,12 @@ void _uikit_keyboard_init() {
queue:queue
usingBlock:^(NSNotification *notification) {
int height = 0;
- CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
+ CGSize keyboardSize = [[notification userInfo][UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
height = keyboardSize.height;
UIInterfaceOrientation ui_orient = [[UIApplication sharedApplication] statusBarOrientation];
if (ui_orient == UIInterfaceOrientationLandscapeRight || ui_orient == UIInterfaceOrientationLandscapeLeft) {
height = keyboardSize.width;
}
- height *= [UIScreen mainScreen].scale;
_uikit_keyboard_set_height(height);
}
];
@@ -444,13 +430,15 @@ UIKit_SetTextInputRect(_THIS, SDL_Rect *rect)
SDL_InvalidParamError("rect");
return;
}
-
- SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
- if (view == nil) {
- return ;
- }
- view.textInputRect = *rect;
+ @autoreleasepool {
+ SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
+ if (view == nil) {
+ return;
+ }
+
+ view.textInputRect = *rect;
+ }
}
diff --git a/src/video/uikit/SDL_uikitviewcontroller.h b/src/video/uikit/SDL_uikitviewcontroller.h
index e8d595d..0ca98eb 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.h
+++ b/src/video/uikit/SDL_uikitviewcontroller.h
@@ -23,12 +23,9 @@
#include "../SDL_sysvideo.h"
-@interface SDL_uikitviewcontroller : UIViewController {
-@private
- SDL_Window *window;
-}
+@interface SDL_uikitviewcontroller : UIViewController
-@property (readwrite) SDL_Window *window;
+@property (nonatomic, assign) SDL_Window *window;
- (id)initWithSDLWindow:(SDL_Window *)_window;
- (void)loadView;
@@ -36,5 +33,6 @@
- (NSUInteger)supportedInterfaceOrientations;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient;
- (BOOL)prefersStatusBarHidden;
+- (UIStatusBarStyle)preferredStatusBarStyle;
@end
diff --git a/src/video/uikit/SDL_uikitviewcontroller.m b/src/video/uikit/SDL_uikitviewcontroller.m
index 447b80b..0a9fbab 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.m
+++ b/src/video/uikit/SDL_uikitviewcontroller.m
@@ -40,12 +40,9 @@
- (id)initWithSDLWindow:(SDL_Window *)_window
{
- self = [self init];
- if (self == nil) {
- return nil;
+ if (self = [super initWithNibName:nil bundle:nil]) {
+ self.window = _window;
}
- self.window = _window;
-
return self;
}
@@ -56,31 +53,20 @@
- (void)viewDidLayoutSubviews
{
- if (self->window->flags & SDL_WINDOW_RESIZABLE) {
- SDL_WindowData *data = self->window->driverdata;
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(self->window);
- SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
- const CGSize size = data->view.bounds.size;
- int w, h;
-
- w = (int)(size.width * displaymodedata->scale);
- h = (int)(size.height * displaymodedata->scale);
+ const CGSize size = self.view.bounds.size;
+ int w = (int) size.width;
+ int h = (int) size.height;
- SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
- }
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
}
- (NSUInteger)supportedInterfaceOrientations
{
NSUInteger orientationMask = 0;
+ const char *hint = SDL_GetHint(SDL_HINT_ORIENTATIONS);
- const char *orientationsCString;
- if ((orientationsCString = SDL_GetHint(SDL_HINT_ORIENTATIONS)) != NULL) {
- BOOL rotate = NO;
- NSString *orientationsNSString = [NSString stringWithCString:orientationsCString
- encoding:NSUTF8StringEncoding];
- NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
- [NSCharacterSet characterSetWithCharactersInString:@" "]];
+ if (hint != NULL) {
+ NSArray *orientations = [@(hint) componentsSeparatedByString:@" "];
if ([orientations containsObject:@"LandscapeLeft"]) {
orientationMask |= UIInterfaceOrientationMaskLandscapeLeft;
@@ -94,14 +80,17 @@
if ([orientations containsObject:@"PortraitUpsideDown"]) {
orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown;
}
+ }
- } else if (self->window->flags & SDL_WINDOW_RESIZABLE) {
+ if (orientationMask == 0 && (window->flags & SDL_WINDOW_RESIZABLE)) {
orientationMask = UIInterfaceOrientationMaskAll; /* any orientation is okay. */
- } else {
- if (self->window->w >= self->window->h) {
+ }
+
+ if (orientationMask == 0) {
+ if (window->w >= window->h) {
orientationMask |= UIInterfaceOrientationMaskLandscape;
}
- if (self->window->h >= self->window->w) {
+ if (window->h >= window->w) {
orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
}
}
@@ -121,13 +110,19 @@
- (BOOL)prefersStatusBarHidden
{
- if (self->window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
+ if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
return YES;
} else {
return NO;
}
}
+- (UIStatusBarStyle)preferredStatusBarStyle
+{
+ /* We assume most games don't have a bright white background. */
+ return UIStatusBarStyleLightContent;
+}
+
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
diff --git a/src/video/uikit/SDL_uikitwindow.h b/src/video/uikit/SDL_uikitwindow.h
index 494b028..17e9e1b 100644
--- a/src/video/uikit/SDL_uikitwindow.h
+++ b/src/video/uikit/SDL_uikitwindow.h
@@ -26,12 +26,11 @@
#import "SDL_uikitopenglview.h"
#import "SDL_uikitviewcontroller.h"
-typedef struct SDL_WindowData SDL_WindowData;
-
extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
extern void UIKit_HideWindow(_THIS, SDL_Window * window);
extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
+extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
@@ -39,12 +38,17 @@ extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
@class UIWindow;
-struct SDL_WindowData
-{
- UIWindow *uiwindow;
- SDL_uikitopenglview *view;
- SDL_uikitviewcontroller *viewcontroller;
-};
+@interface SDL_uikitwindow : UIWindow
+
+@end
+
+@interface SDL_WindowData : NSObject
+
+@property (nonatomic, strong) SDL_uikitwindow *uiwindow;
+@property (nonatomic, strong) SDL_uikitopenglview *view;
+@property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
+
+@end
#endif /* _SDL_uikitwindow_h */
diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m
index 2b15677..a250ca5 100644
--- a/src/video/uikit/SDL_uikitwindow.m
+++ b/src/video/uikit/SDL_uikitwindow.m
@@ -41,43 +41,56 @@
#include <Foundation/Foundation.h>
+@implementation SDL_uikitwindow
+- (void)layoutSubviews
+{
+ [super layoutSubviews];
+
+ /* This seems to be needed on iOS 8, otherwise the window's frame is put in
+ * an unexpected position when the screen or device is rotated.
+ * FIXME: is there a better solution to that problem than this ugly hack?
+ */
+ self.frame = self.screen.bounds;
+}
+
+@end
+@implementation SDL_WindowData
-static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
+@synthesize uiwindow;
+@synthesize view;
+@synthesize viewcontroller;
+
+@end
+
+
+static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow, SDL_bool created)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
- SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
- SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
- SDL_WindowData *data;
+ SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
/* Allocate the window data */
- data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
+ SDL_WindowData *data = [[SDL_WindowData alloc] init];
if (!data) {
return SDL_OutOfMemory();
}
- data->uiwindow = uiwindow;
- data->viewcontroller = nil;
- data->view = nil;
+
+ data.uiwindow = uiwindow;
/* Fill in the SDL window with the window data */
{
window->x = 0;
window->y = 0;
- CGRect bounds;
- if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
- bounds = [displaydata->uiscreen bounds];
- } else {
- bounds = [displaydata->uiscreen applicationFrame];
- }
+ CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
- /* Get frame dimensions in pixels */
- int width = (int)(bounds.size.width * displaymodedata->scale);
- int height = (int)(bounds.size.height * displaymodedata->scale);
+ /* Get frame dimensions */
+ int width = (int) frame.size.width;
+ int height = (int) frame.size.height;
/* Make sure the width/height are oriented correctly */
- if (UIKit_IsDisplayLandscape(displaydata->uiscreen) != (width > height)) {
+ if (UIKit_IsDisplayLandscape(displaydata.uiscreen) != (width > height)) {
int temp = width;
width = height;
height = temp;
@@ -87,7 +100,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
window->h = height;
}
- window->driverdata = data;
+ window->driverdata = (void *) CFBridgingRetain(data);
/* only one window on iOS, always shown */
window->flags &= ~SDL_WINDOW_HIDDEN;
@@ -96,7 +109,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
* This is only set if the window is on the main screen. Other screens
* just force the window to have the borderless flag.
*/
- if (displaydata->uiscreen == [UIScreen mainScreen]) {
+ if (displaydata.uiscreen == [UIScreen mainScreen]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
/* This was setup earlier for our window, and in iOS 7 is controlled by the view, not the application
@@ -116,10 +129,8 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
* device orientation changes. This will trigger resize events, if
* appropriate.
*/
- SDL_uikitviewcontroller *controller;
- controller = [SDL_uikitviewcontroller alloc];
- data->viewcontroller = [controller initWithSDLWindow:window];
- [data->viewcontroller setTitle:@"SDL App"]; /* !!! FIXME: hook up SDL_SetWindowTitle() */
+ data.viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
+ data.viewcontroller.title = @"SDL App"; /* !!! FIXME: hook up SDL_SetWindowTitle() */
return 0;
}
@@ -127,105 +138,109 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
int
UIKit_CreateWindow(_THIS, SDL_Window *window)
{
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
- SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
- const BOOL external = ([UIScreen mainScreen] != data->uiscreen);
- const CGSize origsize = [[data->uiscreen currentMode] size];
-
- /* SDL currently puts this window at the start of display's linked list. We rely on this. */
- SDL_assert(_this->windows == window);
-
- /* We currently only handle a single window per display on iOS */
- if (window->next != NULL) {
- return SDL_SetError("Only one window allowed per display.");
- }
-
- /* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
- * user, so it's in standby), try to force the display to a resolution
- * that most closely matches the desired window size.
- */
- if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) {
- if (display->num_display_modes == 0) {
- _this->GetDisplayModes(_this, display);
+ @autoreleasepool {
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
+ const BOOL external = ([UIScreen mainScreen] != data.uiscreen);
+ const CGSize origsize = [[data.uiscreen currentMode] size];
+
+ /* SDL currently puts this window at the start of display's linked list. We rely on this. */
+ SDL_assert(_this->windows == window);
+
+ /* We currently only handle a single window per display on iOS */
+ if (window->next != NULL) {
+ return SDL_SetError("Only one window allowed per display.");
}
- int i;
- const SDL_DisplayMode *bestmode = NULL;
- for (i = display->num_display_modes; i >= 0; i--) {
- const SDL_DisplayMode *mode = &display->display_modes[i];
- if ((mode->w >= window->w) && (mode->h >= window->h))
- bestmode = mode;
- }
+ /* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
+ * user, so it's in standby), try to force the display to a resolution
+ * that most closely matches the desired window size.
+ */
+ if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) {
+ if (display->num_display_modes == 0) {
+ _this->GetDisplayModes(_this, display);
+ }
- if (bestmode) {
- SDL_DisplayModeData *modedata = (SDL_DisplayModeData *)bestmode->driverdata;
- [data->uiscreen setCurrentMode:modedata->uiscreenmode];
+ int i;
+ const SDL_DisplayMode *bestmode = NULL;
+ for (i = display->num_display_modes; i >= 0; i--) {
+ const SDL_DisplayMode *mode = &display->display_modes[i];
+ if ((mode->w >= window->w) && (mode->h >= window->h))
+ bestmode = mode;
+ }
- /* desktop_mode doesn't change here (the higher level will
- * use it to set all the screens back to their defaults
- * upon window destruction, SDL_Quit(), etc.
- */
- display->current_mode = *bestmode;
- }
- }
+ if (bestmode) {
+ SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)bestmode->driverdata;
+ [data.uiscreen setCurrentMode:modedata.uiscreenmode];
- if (data->uiscreen == [UIScreen mainScreen]) {
- if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
- [UIApplication sharedApplication].statusBarHidden = YES;
- } else {
- [UIApplication sharedApplication].statusBarHidden = NO;
+ /* desktop_mode doesn't change here (the higher level will
+ * use it to set all the screens back to their defaults
+ * upon window destruction, SDL_Quit(), etc.
+ */
+ display->current_mode = *bestmode;
+ }
}
- }
- if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
- if (window->w > window->h) {
- if (!UIKit_IsDisplayLandscape(data->uiscreen)) {
- [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
+ if (data.uiscreen == [UIScreen mainScreen]) {
+ if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
+ [UIApplication sharedApplication].statusBarHidden = YES;
+ } else {
+ [UIApplication sharedApplication].statusBarHidden = NO;
}
- } else if (window->w < window->h) {
- if (UIKit_IsDisplayLandscape(data->uiscreen)) {
- [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
+ }
+
+ if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
+ if (window->w > window->h) {
+ if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
+ [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
+ }
+ } else if (window->w < window->h) {
+ if (UIKit_IsDisplayLandscape(data.uiscreen)) {
+ [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
+ }
}
}
- }
- /* ignore the size user requested, and make a fullscreen window */
- /* !!! FIXME: can we have a smaller view? */
- UIWindow *uiwindow = [UIWindow alloc];
- uiwindow = [uiwindow initWithFrame:[data->uiscreen bounds]];
+ /* ignore the size user requested, and make a fullscreen window */
+ /* !!! FIXME: can we have a smaller view? */
+ SDL_uikitwindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds];
+
+ /* put the window on an external display if appropriate. This implicitly
+ * does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
+ * main display, where we land by default, as that would eat the
+ * status bar real estate.
+ */
+ if (external) {
+ [uiwindow setScreen:data.uiscreen];
+ }
- /* put the window on an external display if appropriate. This implicitly
- * does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
- * main display, where we land by default, as that would eat the
- * status bar real estate.
- */
- if (external) {
- [uiwindow setScreen:data->uiscreen];
- }
+ if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
+ return -1;
+ }
- if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
- [uiwindow release];
- return -1;
}
return 1;
-
}
void
UIKit_ShowWindow(_THIS, SDL_Window * window)
{
- UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
+ @autoreleasepool {
+ UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
- [uiwindow makeKeyAndVisible];
+ [uiwindow makeKeyAndVisible];
+ }
}
void
UIKit_HideWindow(_THIS, SDL_Window * window)
{
- UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
+ @autoreleasepool {
+ UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
- uiwindow.hidden = YES;
+ uiwindow.hidden = YES;
+ }
}
void
@@ -239,91 +254,106 @@ UIKit_RaiseWindow(_THIS, SDL_Window * window)
_this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
}
-void
-UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
+static void
+UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
{
- SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
- SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
- UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
+ SDL_WindowData *windowdata = (__bridge SDL_WindowData *) window->driverdata;
+ SDL_uikitviewcontroller *viewcontroller = windowdata.viewcontroller;
+ CGRect frame;
- if (fullscreen) {
- [UIApplication sharedApplication].statusBarHidden = YES;
- } else {
- [UIApplication sharedApplication].statusBarHidden = NO;
- }
+ if (windowdata.uiwindow.screen == [UIScreen mainScreen]) {
+ if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
+ [UIApplication sharedApplication].statusBarHidden = YES;
+ } else {
+ [UIApplication sharedApplication].statusBarHidden = NO;
+ }
- CGRect bounds;
- if (fullscreen) {
- bounds = [displaydata->uiscreen bounds];
- } else {
- bounds = [displaydata->uiscreen applicationFrame];
+ /* iOS 7+ won't update the status bar until we tell it to. */
+ if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
+ [viewcontroller setNeedsStatusBarAppearanceUpdate];
+ }
}
- /* Get frame dimensions in pixels */
- int width = (int)(bounds.size.width * displaymodedata->scale);
- int height = (int)(bounds.size.height * displaymodedata->scale);
+ /* Update the view's frame to account for the status bar change. */
+ frame = UIKit_ComputeViewFrame(window, windowdata.uiwindow.screen);
+
+ windowdata.view.frame = frame;
+ [windowdata.view setNeedsLayout];
+ [windowdata.view layoutIfNeeded];
+
+ /* Get frame dimensions */
+ int width = (int) frame.size.width;
+ int height = (int) frame.size.height;
/* We can pick either width or height here and we'll rotate the
- screen to match, so we pick the closest to what we wanted.
+ screen to match, so we pick the closest to what we wanted.
*/
if (window->w >= window->h) {
- if (width > height) {
- window->w = width;
- window->h = height;
- } else {
- window->w = height;
- window->h = width;
- }
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_max(width, height), SDL_min(width, height));
} else {
- if (width > height) {
- window->w = height;
- window->h = width;
- } else {
- window->w = width;
- window->h = height;
- }
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_min(width, height), SDL_max(width, height));
}
}
void
-UIKit_DestroyWindow(_THIS, SDL_Window * window)
+UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+ @autoreleasepool {
+ UIKit_UpdateWindowBorder(_this, window);
+ }
+}
- if (data) {
- [data->viewcontroller release];
- [data->uiwindow release];
- SDL_free(data);
+void
+UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
+{
+ @autoreleasepool {
+ UIKit_UpdateWindowBorder(_this, window);
+ }
+}
+
+void
+UIKit_DestroyWindow(_THIS, SDL_Window * window)
+{
+ @autoreleasepool {
+ if (window->driverdata != NULL) {
+ CFRelease(window->driverdata);
+ }
}
+
window->driverdata = NULL;
}
SDL_bool
UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
- UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
+ @autoreleasepool {
+ UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
- if (info->version.major <= SDL_MAJOR_VERSION) {
- info->subsystem = SDL_SYSWM_UIKIT;
- info->info.uikit.window = uiwindow;
- return SDL_TRUE;
- } else {
- SDL_SetError("Application not compiled with SDL %d.%d\n",
- SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
- return SDL_FALSE;
+ if (info->version.major <= SDL_MAJOR_VERSION) {
+ info->subsystem = SDL_SYSWM_UIKIT;
+ info->info.uikit.window = uiwindow;
+ return SDL_TRUE;
+ } else {
+ SDL_SetError("Application not compiled with SDL %d.%d\n",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+ return SDL_FALSE;
+ }
}
}
int
SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam)
{
- SDL_WindowData *data = window ? (SDL_WindowData *)window->driverdata : NULL;
+ @autoreleasepool {
+ SDL_WindowData *data = window ? (__bridge SDL_WindowData *)window->driverdata : nil;
+
+ if (!data || !data.view) {
+ return SDL_SetError("Invalid window or view not set");
+ }
- if (!data || !data->view) {
- return SDL_SetError("Invalid window or view not set");
+ [data.view setAnimationCallback:interval callback:callback callbackParam:callbackParam];
}
- [data->view setAnimationCallback:interval callback:callback callbackParam:callbackParam];
return 0;
}