remove unused local vars after the latest commits.
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 27950c1..06c1740 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1085,7 +1085,6 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
const int vboidx = data->currentVertexBuffer;
IDirect3DVertexBuffer9 *vbo = NULL;
const SDL_bool istarget = renderer->target != NULL;
- size_t i;
if (D3D_ActivateRenderer(renderer) < 0) {
return -1;
@@ -1239,7 +1238,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
case SDL_RENDERCMD_COPY_EX: /* unused */
break;
-
+
case SDL_RENDERCMD_GEOMETRY: {
const size_t count = cmd->data.draw.count;
const size_t first = cmd->data.draw.first;
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index fde0e0a..ad4e0fe 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -2064,7 +2064,6 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
{
D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
const int viewportRotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
- size_t i;
if (rendererData->currentViewportRotation != viewportRotation) {
rendererData->currentViewportRotation = viewportRotation;