Reverted game controller buttons from interacting with message box dialogs These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
index e44cc2d..666ea31 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1556,11 +1556,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// see SDL_messagebox.h
if ((buttonFlags[i] & 0x00000001) != 0) {
mapping.put(KeyEvent.KEYCODE_ENTER, button);
- mapping.put(KeyEvent.KEYCODE_BUTTON_A, button);
}
if ((buttonFlags[i] & 0x00000002) != 0) {
mapping.put(KeyEvent.KEYCODE_ESCAPE, button); /* API 11 */
- mapping.put(KeyEvent.KEYCODE_BUTTON_B, button);
}
}
button.setText(buttonTexts[i]);