Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
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diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h
index ebde387..883f2fd 100644
--- a/include/SDL_gamecontroller.h
+++ b/include/SDL_gamecontroller.h
@@ -57,6 +57,15 @@ extern "C" {
struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController;
+typedef enum
+{
+ SDL_CONTROLLER_TYPE_UNKNOWN = 0,
+ SDL_CONTROLLER_TYPE_XBOX360,
+ SDL_CONTROLLER_TYPE_XBOXONE,
+ SDL_CONTROLLER_TYPE_PS3,
+ SDL_CONTROLLER_TYPE_PS4,
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
+} SDL_GameControllerType;
typedef enum
{
@@ -176,6 +185,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
/**
+ * Get the type of a game controller.
+ * This can be called before any controllers are opened.
+ */
+extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
+
+/**
* Get the mapping of a game controller.
* This can be called before any controllers are opened.
*
@@ -205,6 +220,11 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
/**
+ * Return the type of this currently opened controller
+ */
+extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
+
+/**
* Get the player index of an opened game controller, or -1 if it's not available
*
* For XInput controllers this returns the XInput user index.
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index a21d4ba..56e461a 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -731,3 +731,5 @@
#define SDL_strtokr SDL_strtokr_REAL
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcsncmp SDL_wcsncmp_REAL
+#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
+#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 65a9a8f..d7b8f04 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -787,3 +787,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
+SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerTypeForIndex,(int a),(a),return)
+SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerGetType,(SDL_GameController *a),(a),return)
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 012a459..47bf1bd 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -1413,6 +1413,17 @@ SDL_GameControllerNameForIndex(int device_index)
/**
+ * Get the type of a game controller.
+ */
+SDL_GameControllerType
+SDL_GameControllerTypeForIndex(int joystick_index)
+{
+ SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(joystick_index);
+ return SDL_GetGameControllerTypeFromGUID(guid);
+}
+
+
+/**
* Get the mapping of a game controller.
* This can be called before any controllers are opened.
* If no mapping can be found, this function returns NULL.
@@ -1743,6 +1754,15 @@ SDL_GameControllerName(SDL_GameController * gamecontroller)
}
}
+SDL_GameControllerType
+SDL_GameControllerGetType(SDL_GameController *gamecontroller)
+{
+ if (!gamecontroller) {
+ return SDL_CONTROLLER_TYPE_UNKNOWN;
+ }
+ return SDL_GetGameControllerTypeFromGUID(gamecontroller->joystick->guid);
+}
+
int
SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
{
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index dfbdfeb..eec3ea9 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -1159,12 +1159,6 @@ void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *prod
}
SDL_bool
-SDL_IsJoystickPS4(Uint16 vendor, Uint16 product)
-{
- return (GuessControllerType(vendor, product) == k_eControllerType_PS4Controller);
-}
-
-SDL_bool
SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
{
EControllerType eType = GuessControllerType(vendor, product);
@@ -1172,38 +1166,64 @@ SDL_IsJoystickNintendoSwitchPro(Uint16 vendor, Uint16 product)
eType == k_eControllerType_SwitchInputOnlyController);
}
-SDL_bool
-SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor, Uint16 product)
+SDL_GameControllerType
+SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
{
- EControllerType eType = GuessControllerType(vendor, product);
- return (eType == k_eControllerType_SwitchInputOnlyController);
-}
+ SDL_GameControllerType type;
+ Uint16 vendor, product;
-SDL_bool
-SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
-{
- EControllerType eType = GuessControllerType(vendor, product);
- return (eType == k_eControllerType_SteamController ||
- eType == k_eControllerType_SteamControllerV2);
+ SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
+ type = SDL_GetGameControllerType(vendor, product);
+ if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
+ if (SDL_IsJoystickXInput(guid)) {
+ /* This is probably an Xbox One controller */
+ return SDL_CONTROLLER_TYPE_XBOXONE;
+ }
+ }
+ return type;
}
-SDL_bool
-SDL_IsJoystickXbox360(Uint16 vendor, Uint16 product)
+SDL_GameControllerType
+SDL_GetGameControllerType(Uint16 vendor, Uint16 product)
{
/* Filter out some bogus values here */
if (vendor == 0x0000 && product == 0x0000) {
- return SDL_FALSE;
+ return SDL_CONTROLLER_TYPE_UNKNOWN;
}
if (vendor == 0x0001 && product == 0x0001) {
- return SDL_FALSE;
+ return SDL_CONTROLLER_TYPE_UNKNOWN;
+ }
+
+ switch (GuessControllerType(vendor, product)) {
+ case k_eControllerType_XBox360Controller:
+ return SDL_CONTROLLER_TYPE_XBOX360;
+ case k_eControllerType_XBoxOneController:
+ return SDL_CONTROLLER_TYPE_XBOXONE;
+ case k_eControllerType_PS3Controller:
+ return SDL_CONTROLLER_TYPE_PS3;
+ case k_eControllerType_PS4Controller:
+ return SDL_CONTROLLER_TYPE_PS4;
+ case k_eControllerType_SwitchProController:
+ case k_eControllerType_SwitchInputOnlyController:
+ return SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
+ default:
+ return SDL_CONTROLLER_TYPE_UNKNOWN;
}
- return (GuessControllerType(vendor, product) == k_eControllerType_XBox360Controller);
}
SDL_bool
-SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
+SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor, Uint16 product)
{
- return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
+ EControllerType eType = GuessControllerType(vendor, product);
+ return (eType == k_eControllerType_SwitchInputOnlyController);
+}
+
+SDL_bool
+SDL_IsJoystickSteamController(Uint16 vendor, Uint16 product)
+{
+ EControllerType eType = GuessControllerType(vendor, product);
+ return (eType == k_eControllerType_SteamController ||
+ eType == k_eControllerType_SteamControllerV2);
}
SDL_bool
@@ -1481,7 +1501,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
}
}
- if (SDL_IsJoystickPS4(vendor, product) && SDL_IsPS4RemapperRunning()) {
+ if (SDL_GetGameControllerType(vendor, product) == SDL_CONTROLLER_TYPE_PS4 && SDL_IsPS4RemapperRunning()) {
return SDL_TRUE;
}
diff --git a/src/joystick/SDL_joystick_c.h b/src/joystick/SDL_joystick_c.h
index 2b3e7c2..d84c362 100644
--- a/src/joystick/SDL_joystick_c.h
+++ b/src/joystick/SDL_joystick_c.h
@@ -25,6 +25,7 @@
#include "../SDL_internal.h"
/* Useful functions and variables from SDL_joystick.c */
+#include "SDL_gamecontroller.h"
#include "SDL_joystick.h"
struct _SDL_JoystickDriver;
@@ -51,22 +52,16 @@ extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
/* Function to extract information from an SDL joystick GUID */
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
-/* Function to return whether a joystick is a PS4 controller */
-extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
+/* Function to return the type of a controller */
+extern SDL_GameControllerType SDL_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid);
+extern SDL_GameControllerType SDL_GetGameControllerType(Uint16 vendor, Uint16 product);
/* Function to return whether a joystick is a Nintendo Switch Pro controller */
-extern SDL_bool SDL_IsJoystickNintendoSwitchPro( Uint16 vendor_id, Uint16 product_id );
extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
-/* Function to return whether a joystick is an Xbox 360 controller */
-extern SDL_bool SDL_IsJoystickXbox360(Uint16 vendor_id, Uint16 product_id);
-
-/* Function to return whether a joystick is an Xbox One controller */
-extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
-
/* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
diff --git a/src/joystick/hidapi/SDL_hidapi_ps4.c b/src/joystick/hidapi/SDL_hidapi_ps4.c
index af17ad3..f69c43d 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps4.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps4.c
@@ -141,7 +141,7 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
static SDL_bool
HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
{
- return SDL_IsJoystickPS4(vendor_id, product_id);
+ return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_PS4);
}
static const char *
diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360.c b/src/joystick/hidapi/SDL_hidapi_xbox360.c
index afc21d2..5193c35 100644
--- a/src/joystick/hidapi/SDL_hidapi_xbox360.c
+++ b/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -249,6 +249,8 @@ HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
{
+ SDL_GameControllerType type = SDL_GameControllerType(vendor_id, product_id);
+
#if defined(__MACOSX__) || defined(__WIN32__)
if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
@@ -258,9 +260,9 @@ HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
/* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */
return SDL_FALSE;
}
- return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
+ return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
#else
- return SDL_IsJoystickXbox360(vendor_id, product_id);
+ return (type == SDL_CONTROLLER_TYPE_XBOX360);
#endif
}
diff --git a/src/joystick/hidapi/SDL_hidapi_xboxone.c b/src/joystick/hidapi/SDL_hidapi_xboxone.c
index 90f3c09..6894854 100644
--- a/src/joystick/hidapi/SDL_hidapi_xboxone.c
+++ b/src/joystick/hidapi/SDL_hidapi_xboxone.c
@@ -197,7 +197,7 @@ HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
return SDL_FALSE;
}
#endif
- return SDL_IsJoystickXboxOne(vendor_id, product_id);
+ return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_XBOXONE);
}
static const char *
diff --git a/src/joystick/windows/SDL_dinputjoystick.c b/src/joystick/windows/SDL_dinputjoystick.c
index 54a10e8..1a39b7a 100644
--- a/src/joystick/windows/SDL_dinputjoystick.c
+++ b/src/joystick/windows/SDL_dinputjoystick.c
@@ -246,139 +246,141 @@ static const IID IID_IWbemLocator = { 0xdc12a687, 0x737f, 0x11cf,{ 0x88, 0x4d, 0
static SDL_bool
WIN_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{
- IWbemLocator* pIWbemLocator = NULL;
- IEnumWbemClassObject* pEnumDevices = NULL;
- IWbemClassObject* pDevices[20];
- IWbemServices* pIWbemServices = NULL;
- BSTR bstrNamespace = NULL;
- BSTR bstrDeviceID = NULL;
- BSTR bstrClassName = NULL;
- DWORD uReturned = 0;
- SDL_bool bIsXinputDevice = SDL_FALSE;
- UINT iDevice = 0;
- VARIANT var;
- HRESULT hr;
-
- SDL_zero(pDevices);
-
- // Create WMI
- hr = CoCreateInstance(&CLSID_WbemLocator,
- NULL,
- CLSCTX_INPROC_SERVER,
- &IID_IWbemLocator,
- (LPVOID*)&pIWbemLocator);
- if (FAILED(hr) || pIWbemLocator == NULL)
- goto LCleanup;
-
- bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2"); if (bstrNamespace == NULL) goto LCleanup;
- bstrClassName = SysAllocString(L"Win32_PNPEntity"); if (bstrClassName == NULL) goto LCleanup;
- bstrDeviceID = SysAllocString(L"DeviceID"); if (bstrDeviceID == NULL) goto LCleanup;
-
- // Connect to WMI
- hr = IWbemLocator_ConnectServer(pIWbemLocator, bstrNamespace, NULL, NULL, 0L,
- 0L, NULL, NULL, &pIWbemServices);
- if (FAILED(hr) || pIWbemServices == NULL) {
- goto LCleanup;
- }
-
- // Switch security level to IMPERSONATE.
- CoSetProxyBlanket((IUnknown *)pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
- RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
-
- hr = IWbemServices_CreateInstanceEnum(pIWbemServices, bstrClassName, 0, NULL, &pEnumDevices);
- if (FAILED(hr) || pEnumDevices == NULL)
- goto LCleanup;
-
- // Loop over all devices
- for (;;) {
- // Get 20 at a time
- hr = IEnumWbemClassObject_Next(pEnumDevices, 10000, SDL_arraysize(pDevices), pDevices, &uReturned);
- if (FAILED(hr)) {
- goto LCleanup;
+ IWbemLocator* pIWbemLocator = NULL;
+ IEnumWbemClassObject* pEnumDevices = NULL;
+ IWbemClassObject* pDevices[20];
+ IWbemServices* pIWbemServices = NULL;
+ BSTR bstrNamespace = NULL;
+ BSTR bstrDeviceID = NULL;
+ BSTR bstrClassName = NULL;
+ DWORD uReturned = 0;
+ SDL_bool bIsXinputDevice = SDL_FALSE;
+ UINT iDevice = 0;
+ VARIANT var;
+ HRESULT hr;
+
+ SDL_zero(pDevices);
+
+ // Create WMI
+ hr = CoCreateInstance(&CLSID_WbemLocator,
+ NULL,
+ CLSCTX_INPROC_SERVER,
+ &IID_IWbemLocator,
+ (LPVOID*)&pIWbemLocator);
+ if (FAILED(hr) || pIWbemLocator == NULL)
+ goto LCleanup;
+
+ bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2"); if (bstrNamespace == NULL) goto LCleanup;
+ bstrClassName = SysAllocString(L"Win32_PNPEntity"); if (bstrClassName == NULL) goto LCleanup;
+ bstrDeviceID = SysAllocString(L"DeviceID"); if (bstrDeviceID == NULL) goto LCleanup;
+
+ // Connect to WMI
+ hr = IWbemLocator_ConnectServer(pIWbemLocator, bstrNamespace, NULL, NULL, 0L,
+ 0L, NULL, NULL, &pIWbemServices);
+ if (FAILED(hr) || pIWbemServices == NULL) {
+ goto LCleanup;
+ }
+
+ // Switch security level to IMPERSONATE.
+ CoSetProxyBlanket((IUnknown *)pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
+ RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
+
+ hr = IWbemServices_CreateInstanceEnum(pIWbemServices, bstrClassName, 0, NULL, &pEnumDevices);
+ if (FAILED(hr) || pEnumDevices == NULL)
+ goto LCleanup;
+
+ // Loop over all devices
+ for (;;) {
+ // Get 20 at a time
+ hr = IEnumWbemClassObject_Next(pEnumDevices, 10000, SDL_arraysize(pDevices), pDevices, &uReturned);
+ if (FAILED(hr)) {
+ goto LCleanup;
}
- if (uReturned == 0) {
- break;
+ if (uReturned == 0) {
+ break;
}
- for (iDevice = 0; iDevice < uReturned; iDevice++) {
- // For each device, get its device ID
- hr = IWbemClassObject_Get(pDevices[iDevice], bstrDeviceID, 0L, &var, NULL, NULL);
- if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) {
- // Check if the device ID contains "IG_". If it does, then it's an XInput device
- // This information can not be found from DirectInput
- if (SDL_wcsstr(var.bstrVal, L"IG_")) {
- char *bstrVal = WIN_StringToUTF8(var.bstrVal);
-
- // If it does, then get the VID/PID from var.bstrVal
- DWORD dwPid = 0, dwVid = 0, dwVidPid;
- const char *strVid, *strPid;
- strVid = SDL_strstr(bstrVal, "VID_");
- if (strVid && SDL_sscanf(strVid, "VID_%4X", &dwVid) != 1)
- dwVid = 0;
- strPid = SDL_strstr(bstrVal, "PID_");
- if (strPid && SDL_sscanf(strPid, "PID_%4X", &dwPid) != 1)
- dwPid = 0;
-
- SDL_free(bstrVal);
-
- // Compare the VID/PID to the DInput device
- dwVidPid = MAKELONG(dwVid, dwPid);
- if (dwVidPid == pGuidProductFromDirectInput->Data1) {
- bIsXinputDevice = SDL_TRUE;
- goto LCleanup;
- }
- }
- }
- IWbemClassObject_Release(pDevices[iDevice]);
- }
- }
+ for (iDevice = 0; iDevice < uReturned; iDevice++) {
+ // For each device, get its device ID
+ hr = IWbemClassObject_Get(pDevices[iDevice], bstrDeviceID, 0L, &var, NULL, NULL);
+ if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) {
+ // Check if the device ID contains "IG_". If it does, then it's an XInput device
+ // This information can not be found from DirectInput
+ if (SDL_wcsstr(var.bstrVal, L"IG_")) {
+ char *bstrVal = WIN_StringToUTF8(var.bstrVal);
+
+ // If it does, then get the VID/PID from var.bstrVal
+ DWORD dwPid = 0, dwVid = 0, dwVidPid;
+ const char *strVid, *strPid;
+ strVid = SDL_strstr(bstrVal, "VID_");
+ if (strVid && SDL_sscanf(strVid, "VID_%4X", &dwVid) != 1)
+ dwVid = 0;
+ strPid = SDL_strstr(bstrVal, "PID_");
+ if (strPid && SDL_sscanf(strPid, "PID_%4X", &dwPid) != 1)
+ dwPid = 0;
+
+ SDL_free(bstrVal);
+
+ // Compare the VID/PID to the DInput device
+ dwVidPid = MAKELONG(dwVid, dwPid);
+ if (dwVidPid == pGuidProductFromDirectInput->Data1) {
+ bIsXinputDevice = SDL_TRUE;
+ goto LCleanup;
+ }
+ }
+ }
+ IWbemClassObject_Release(pDevices[iDevice]);
+ }
+ }
LCleanup:
- if (bstrNamespace) {
- SysFreeString(bstrNamespace);
- }
- if (bstrDeviceID) {
- SysFreeString(bstrDeviceID);
- }
- if (bstrClassName) {
- SysFreeString(bstrClassName);
- }
- for (iDevice = 0; iDevice < SDL_arraysize(pDevices); iDevice++) {
- if (pDevices[iDevice]) {
- IWbemClassObject_Release(pDevices[iDevice]);
- }
- }
- if (pEnumDevices) {
- IEnumWbemClassObject_Release(pEnumDevices);
- }
- if (pIWbemLocator) {
- IWbemLocator_Release(pIWbemLocator);
- }
- if (pIWbemServices) {
- IWbemServices_Release(pIWbemServices);
- }
-
- return bIsXinputDevice;
+ if (bstrNamespace) {
+ SysFreeString(bstrNamespace);
+ }
+ if (bstrDeviceID) {
+ SysFreeString(bstrDeviceID);
+ }
+ if (bstrClassName) {
+ SysFreeString(bstrClassName);
+ }
+ for (iDevice = 0; iDevice < SDL_arraysize(pDevices); iDevice++) {
+ if (pDevices[iDevice]) {
+ IWbemClassObject_Release(pDevices[iDevice]);
+ }
+ }
+ if (pEnumDevices) {
+ IEnumWbemClassObject_Release(pEnumDevices);
+ }
+ if (pIWbemLocator) {
+ IWbemLocator_Release(pIWbemLocator);
+ }
+ if (pIWbemServices) {
+ IWbemServices_Release(pIWbemServices);
+ }
+
+ return bIsXinputDevice;
}
#endif /* 0 */
static SDL_bool
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{
- UINT i;
-
- if (!SDL_XINPUT_Enabled()) {
- return SDL_FALSE;
- }
-
- if (SDL_memcmp(&pGuidProductFromDirectInput->Data4[2], "PIDVID", 6) == 0) {
- Uint16 vendor_id = (Uint16)LOWORD(pGuidProductFromDirectInput->Data1);
- Uint16 product_id = (Uint16)HIWORD(pGuidProductFromDirectInput->Data1);
- if (SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id) ||
- (vendor_id == 0x28DE && product_id == 0x11FF)) {
- return SDL_TRUE;
- }
- }
+ UINT i;
+
+ if (!SDL_XINPUT_Enabled()) {
+ return SDL_FALSE;
+ }
+
+ if (SDL_memcmp(&pGuidProductFromDirectInput->Data4[2], "PIDVID", 6) == 0) {
+ Uint16 vendor_id = (Uint16)LOWORD(pGuidProductFromDirectInput->Data1);
+ Uint16 product_id = (Uint16)HIWORD(pGuidProductFromDirectInput->Data1);
+ SDL_GameControllerType type = SDL_GetGameControllerType(vendor_id, product_id);
+ if (type == SDL_CONTROLLER_TYPE_XBOX360 ||
+ type == SDL_CONTROLLER_TYPE_XBOXONE ||
+ (vendor_id == 0x28DE && product_id == 0x11FF)) {
+ return SDL_TRUE;
+ }
+ }
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
/* Cache this if we end up using it. */
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index 8b7f488..1bcf440 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -292,7 +292,26 @@ main(int argc, char *argv[])
{
nController++;
name = SDL_GameControllerNameForIndex(i);
- description = "Controller";
+ switch (SDL_GameControllerTypeForIndex(i)) {
+ case SDL_CONTROLLER_TYPE_XBOX360:
+ description = "XBox 360 Controller";
+ break;
+ case SDL_CONTROLLER_TYPE_XBOXONE:
+ description = "XBox One Controller";
+ break;
+ case SDL_CONTROLLER_TYPE_PS3:
+ description = "PS3 Controller";
+ break;
+ case SDL_CONTROLLER_TYPE_PS4:
+ description = "PS4 Controller";
+ break;
+ case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
+ description = "Nintendo Switch Pro Controller";
+ break;
+ default:
+ description = "Game Controller";
+ break;
+ }
} else {
name = SDL_JoystickNameForIndex(i);
description = "Joystick";