haiku: Changed internal function to be static.
diff --git a/src/video/haiku/SDL_bframebuffer.cc b/src/video/haiku/SDL_bframebuffer.cc
index 16f9a34..1efc8f1 100644
--- a/src/video/haiku/SDL_bframebuffer.cc
+++ b/src/video/haiku/SDL_bframebuffer.cc
@@ -35,7 +35,7 @@
extern "C" {
#endif
-int32 BE_UpdateOnce(SDL_Window *window);
+static int32 BE_UpdateOnce(SDL_Window *window);
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
@@ -200,7 +200,7 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
* The specific issues have since become rare enough that they may have been
* solved, but I doubt it- they were pretty sporadic before now.
*/
-int32 BE_UpdateOnce(SDL_Window *window) {
+static int32 BE_UpdateOnce(SDL_Window *window) {
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {