WGI: Fix a couple of reference leaks
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index cf9e77b..e529b68 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -560,9 +560,12 @@ WGI_JoystickInit(void)
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
if (SUCCEEDED(hr) && controller) {
IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
+ __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
}
}
+
+ __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(controllers);
}
}