Added SDL_PointInRect().
diff --git a/include/SDL_rect.h b/include/SDL_rect.h
index 0a95a33..e170a01 100644
--- a/include/SDL_rect.h
+++ b/include/SDL_rect.h
@@ -43,6 +43,7 @@ extern "C" {
* \brief The structure that defines a point
*
* \sa SDL_EnclosePoints
+ * \sa SDL_PointInRect
*/
typedef struct SDL_Point
{
@@ -67,6 +68,15 @@ typedef struct SDL_Rect
} SDL_Rect;
/**
+ * \brief Returns true if point resides inside a rectangle.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
+{
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
+ (p->y >= r->y) && (p->y < (r->y + r->h)) );
+}
+
+/**
* \brief Returns true if the rectangle has no area.
*/
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)