audio: Patched to compile on C89 compilers.
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 6456389..1d63745 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -1362,6 +1362,10 @@ open_audio_device(const char *devname, int iscapture,
/* Start the audio thread if necessary */
if (!current_audio.impl.ProvidesOwnCallbackThread) {
/* Start the audio thread */
+ /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
+ /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
+ const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
+ char threadname[64];
/* Allocate a fake audio buffer; only used by our internal threads. */
Uint32 stream_len = (device->convert.needed) ? device->convert.len_cvt : 0;
@@ -1377,12 +1381,8 @@ open_audio_device(const char *devname, int iscapture,
return 0;
}
- /* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */
- /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
- char name[64];
- const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
- SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id);
- device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, name, stacksize, device);
+ SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id);
+ device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
if (device->thread == NULL) {
SDL_CloseAudioDevice(device->id);