Commit b92e2f027aeb4e5abb0cb58c32b8ecdabcbadcda

Sam Lantinga 2017-12-19T10:57:21

Fixed bug 4004 - iOS: don't hide keyboard on RETURN Dominik Reichardt As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216). IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.

diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
index 1537240..0714b77 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1508,7 +1508,7 @@ class SDLInputConnection extends BaseInputConnection {
          */
 
         if (event.getKeyCode() == 66) {
-            String imeHide = SDLActivity.nativeGetHint("SDL_ANDROID_RETURN_HIDES_IME");
+            String imeHide = SDLActivity.nativeGetHint("SDL_RETURN_KEY_HIDES_IME");
             if ((imeHide != null) && imeHide.equals("1")) {
                 Context c = SDL.getContext();
                 if (c instanceof SDLActivity) {
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 0213daf..41212d7 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -721,17 +721,16 @@ extern "C" {
 #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
 
  /**
- * \brief A variable to control whether the return key on the soft keyboard should hide the 
- * soft keyboard on Android.
+ * \brief A variable to control whether the return key on the soft keyboard
+ *        should hide the soft keyboard on Android and iOS.
  *
  * The variable can be set to the following values:
- *   "0"       - The return key will be handled as a key event. This is the behaviour of 
- *               SDL <= 2.0.3. (default)
+ *   "0"       - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default)
  *   "1"       - The return key will hide the keyboard.
  *
  * The value of this hint is used at runtime, so it can be changed at any time.
  */
-#define SDL_HINT_ANDROID_RETURN_HIDES_IME "SDL_ANDROID_RETURN_HIDES_IME"
+#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
 
 /**
  *  \brief override the binding element for keyboard inputs for Emscripten builds
diff --git a/src/video/uikit/SDL_uikitviewcontroller.m b/src/video/uikit/SDL_uikitviewcontroller.m
index 745e223..bb2a5fb 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.m
+++ b/src/video/uikit/SDL_uikitviewcontroller.m
@@ -387,7 +387,9 @@ SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char 
 {
     SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
     SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
-    SDL_StopTextInput();
+    if (SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
+         SDL_StopTextInput();
+    }
     return YES;
 }