WinRT: removed a bit of dead d3d11 code
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index 9651c6f..fd5d662 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -601,15 +601,7 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
default:
return DXGI_FORMAT_UNKNOWN;
}
-}
-
-
-//typedef struct
-//{
-// float x, y, z;
-// DWORD color;
-// float u, v;
-//} Vertex;
+}
SDL_Renderer *
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)