Commit b990e9145bbaa2c38568544d4281ca3d22f449bd

Ozkan Sezer 2022-12-02T02:13:59

build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130

diff --git a/src/haptic/linux/SDL_syshaptic.c b/src/haptic/linux/SDL_syshaptic.c
index bc40915..1a333ec 100644
--- a/src/haptic/linux/SDL_syshaptic.c
+++ b/src/haptic/linux/SDL_syshaptic.c
@@ -676,7 +676,7 @@ static int SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection *src)
             *dest = (src->dir[0] >= 0 ? 0x4000 : 0xC000);
         } else if (!src->dir[0]) {
             *dest = (src->dir[1] >= 0 ? 0x8000 : 0);
-        else {
+        } else {
             float f = SDL_atan2(src->dir[1], src->dir[0]);    /* Ideally we'd use fixed point math instead of floats... */
                     /*
                       SDL_atan2 takes the parameters: Y-axis-value and X-axis-value (in that order)
diff --git a/src/video/cocoa/SDL_cocoaevents.m b/src/video/cocoa/SDL_cocoaevents.m
index 9cdd01d..6745248 100644
--- a/src/video/cocoa/SDL_cocoaevents.m
+++ b/src/video/cocoa/SDL_cocoaevents.m
@@ -46,7 +46,7 @@ static SDL_Window *FindSDLWindowForNSWindow(NSWindow *win)
     if (device && device->windows) {
         for (sdlwindow = device->windows; sdlwindow; sdlwindow = sdlwindow->next) {
             NSWindow *nswindow = ((__bridge SDL_WindowData *) sdlwindow->driverdata).nswindow;
-            if (win == nswindow)
+            if (win == nswindow) {
                 return sdlwindow;
             }
         }
diff --git a/src/video/cocoa/SDL_cocoakeyboard.m b/src/video/cocoa/SDL_cocoakeyboard.m
index 34add44..ffae8bb 100644
--- a/src/video/cocoa/SDL_cocoakeyboard.m
+++ b/src/video/cocoa/SDL_cocoakeyboard.m
@@ -215,11 +215,9 @@ HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
         NX_ALTERNATEMASK,
         NX_COMMANDMASK };
 
-    for (int i = 0; i < 12; i++)
-    {
-        if (code == codes[i])
-        {
-            if (modifierFlags & modifiers[i])
+    for (int i = 0; i < 12; i++) {
+        if (code == codes[i]) {
+            if (modifierFlags & modifiers[i]) {
                 SDL_SendKeyboardKey(SDL_PRESSED, code);
             } else {
                 SDL_SendKeyboardKey(SDL_RELEASED, code);