Commit b9e1d1b4de713c031353ec300113bd776961625c

Ryan C. Gordon 2022-10-09T19:49:34

events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+

diff --git a/src/events/SDL_keyboard.c b/src/events/SDL_keyboard.c
index c139dbd..87fee12 100644
--- a/src/events/SDL_keyboard.c
+++ b/src/events/SDL_keyboard.c
@@ -976,7 +976,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
 }
 
 int
-SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
+SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
 {
     return SDL_SendKeyboardKeyInternal(KEYBOARD_HARDWARE, state, scancode, keycode);
 }
diff --git a/src/events/SDL_keyboard_c.h b/src/events/SDL_keyboard_c.h
index 6533921..db9703a 100644
--- a/src/events/SDL_keyboard_c.h
+++ b/src/events/SDL_keyboard_c.h
@@ -55,7 +55,7 @@ extern int SDL_SendKeyboardKeyAutoRelease(SDL_Scancode scancode);
 
 /* This is for platforms that don't know the keymap but can report scancode and keycode directly.
    Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */
-extern int SDL_SendKeyboardKeyComplete(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
+extern int SDL_SendKeyboardKeyAndKeycode(Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode);
 
 /* Release all the autorelease keys */
 extern void SDL_ReleaseAutoReleaseKeys(void);
diff --git a/src/video/emscripten/SDL_emscriptenevents.c b/src/video/emscripten/SDL_emscriptenevents.c
index 6c2a17d..deb12b4 100644
--- a/src/video/emscripten/SDL_emscriptenevents.c
+++ b/src/video/emscripten/SDL_emscriptenevents.c
@@ -818,7 +818,7 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
     }
 
     if (scancode != SDL_SCANCODE_UNKNOWN) {
-        SDL_SendKeyboardKeyComplete(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
+        SDL_SendKeyboardKeyAndKeycode(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode, keycode);
     }
 
     /* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress