Fixed text input events with UIM Alex Baines I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry. Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
diff --git a/src/video/x11/SDL_x11events.c b/src/video/x11/SDL_x11events.c
index b345c93..8d7e997 100644
--- a/src/video/x11/SDL_x11events.c
+++ b/src/video/x11/SDL_x11events.c
@@ -585,9 +585,6 @@ X11_DispatchEvent(_THIS)
#endif
}
return;
- } else if (orig_keycode == videodata->filter_code && xevent.xkey.time == videodata->filter_time) {
- /* This is a duplicate event, resent by an IME - skip it. */
- return;
}
/* Send a SDL_SYSWMEVENT if the application wants them */
@@ -802,7 +799,10 @@ X11_DispatchEvent(_THIS)
}
#endif
if (!handled_by_ime) {
- SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
+ /* Don't send the key if it looks like a duplicate of a filtered key sent by an IME */
+ if (xevent.xkey.keycode != videodata->filter_code || xevent.xkey.time != videodata->filter_time) {
+ SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
+ }
if(*text) {
SDL_SendKeyboardText(text);
}