Commit bdaf9a92a661debd6b31d82421ffdfa202b8ae72

SDL Wiki Bot 2022-08-06T13:25:12

Sync SDL wiki -> header

diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h
index c27ec33..4683e25 100644
--- a/include/SDL_mouse.h
+++ b/include/SDL_mouse.h
@@ -245,13 +245,13 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
  * While capturing is enabled, the current window will have the
  * `SDL_WINDOW_MOUSE_CAPTURE` flag set.
  *
- * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture"
- * the mouse while the user is pressing a button; this is to try and make
- * mouse behavior more consistent between platforms, and deal with the common
- * case of a user dragging the mouse outside of the window. This means that
- * if you are calling SDL_CaptureMouse() only to deal with this situation,
- * you no longer have to (although it is safe to do so). If this causes
- * problems for your app, you can disable auto capture by setting the
+ * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the
+ * mouse while the user is pressing a button; this is to try and make mouse
+ * behavior more consistent between platforms, and deal with the common case
+ * of a user dragging the mouse outside of the window. This means that if you
+ * are calling SDL_CaptureMouse() only to deal with this situation, you no
+ * longer have to (although it is safe to do so). If this causes problems for
+ * your app, you can disable auto capture by setting the
  * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
  *
  * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.