haiku: updated for Haiku
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diff --git a/src/video/haiku/SDL_BApp.h b/src/video/haiku/SDL_BApp.h
new file mode 100644
index 0000000..215f836
--- /dev/null
+++ b/src/video/haiku/SDL_BApp.h
@@ -0,0 +1,431 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef SDL_BAPP_H
+#define SDL_BAPP_H
+
+#include <Path.h>
+#include <InterfaceKit.h>
+#include <LocaleRoster.h>
+#if SDL_VIDEO_OPENGL
+#include <OpenGLKit.h>
+#endif
+
+#include "../../video/haiku/SDL_bkeyboard.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "../../SDL_internal.h"
+
+#include "SDL_video.h"
+
+/* Local includes */
+#include "../../events/SDL_events_c.h"
+#include "../../video/haiku/SDL_bframebuffer.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+#include <vector>
+
+
+
+
+/* Forward declarations */
+class SDL_BWin;
+
+/* Message constants */
+enum ToSDL {
+ /* Intercepted by BWindow on its way to BView */
+ BAPP_MOUSE_MOVED,
+ BAPP_MOUSE_BUTTON,
+ BAPP_MOUSE_WHEEL,
+ BAPP_KEY,
+ BAPP_REPAINT, /* from _UPDATE_ */
+ /* From BWindow */
+ BAPP_MAXIMIZE, /* from B_ZOOM */
+ BAPP_MINIMIZE,
+ BAPP_RESTORE, /* TODO: IMPLEMENT! */
+ BAPP_SHOW,
+ BAPP_HIDE,
+ BAPP_MOUSE_FOCUS, /* caused by MOUSE_MOVE */
+ BAPP_KEYBOARD_FOCUS, /* from WINDOW_ACTIVATED */
+ BAPP_WINDOW_CLOSE_REQUESTED,
+ BAPP_WINDOW_MOVED,
+ BAPP_WINDOW_RESIZED,
+ BAPP_SCREEN_CHANGED
+};
+
+
+
+/* Create a descendant of BApplication */
+class SDL_BApp : public BApplication {
+public:
+ SDL_BApp(const char* signature) :
+ BApplication(signature) {
+#if SDL_VIDEO_OPENGL
+ _current_context = NULL;
+#endif
+ }
+
+
+ virtual ~SDL_BApp() {
+ }
+
+
+ virtual void RefsReceived(BMessage* message) {
+ char filePath[512];
+ entry_ref entryRef;
+ for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
+ BPath referencePath = BPath(&entryRef);
+ SDL_SendDropFile(NULL, referencePath.Path());
+ }
+ return;
+ }
+
+ /* Event-handling functions */
+ virtual void MessageReceived(BMessage* message) {
+ /* Sort out SDL-related messages */
+ switch ( message->what ) {
+ case BAPP_MOUSE_MOVED:
+ _HandleMouseMove(message);
+ break;
+
+ case BAPP_MOUSE_BUTTON:
+ _HandleMouseButton(message);
+ break;
+
+ case BAPP_MOUSE_WHEEL:
+ _HandleMouseWheel(message);
+ break;
+
+ case BAPP_KEY:
+ _HandleKey(message);
+ break;
+
+ case BAPP_REPAINT:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_EXPOSED);
+ break;
+
+ case BAPP_MAXIMIZE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MAXIMIZED);
+ break;
+
+ case BAPP_MINIMIZE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MINIMIZED);
+ break;
+
+ case BAPP_SHOW:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN);
+ break;
+
+ case BAPP_HIDE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN);
+ break;
+
+ case BAPP_MOUSE_FOCUS:
+ _HandleMouseFocus(message);
+ break;
+
+ case BAPP_KEYBOARD_FOCUS:
+ _HandleKeyboardFocus(message);
+ break;
+
+ case BAPP_WINDOW_CLOSE_REQUESTED:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_CLOSE);
+ break;
+
+ case BAPP_WINDOW_MOVED:
+ _HandleWindowMoved(message);
+ break;
+
+ case BAPP_WINDOW_RESIZED:
+ _HandleWindowResized(message);
+ break;
+
+ case B_LOCALE_CHANGED:
+ SDL_SendLocaleChangedEvent();
+ break;
+
+ case BAPP_SCREEN_CHANGED:
+ /* TODO: Handle screen resize or workspace change */
+ break;
+
+ default:
+ BApplication::MessageReceived(message);
+ break;
+ }
+ }
+
+ /* Window creation/destruction methods */
+ int32 GetID(SDL_Window *win) {
+ int32 i;
+ for(i = 0; i < _GetNumWindowSlots(); ++i) {
+ if( GetSDLWindow(i) == NULL ) {
+ _SetSDLWindow(win, i);
+ return i;
+ }
+ }
+
+ /* Expand the vector if all slots are full */
+ if( i == _GetNumWindowSlots() ) {
+ _PushBackWindow(win);
+ return i;
+ }
+
+ /* TODO: error handling */
+ return 0;
+ }
+
+ /* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is
+ there another way to do this? */
+ void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
+
+
+ SDL_Window *GetSDLWindow(int32 winID) {
+ return _window_map[winID];
+ }
+
+#if SDL_VIDEO_OPENGL
+ BGLView *GetCurrentContext() {
+ return _current_context;
+ }
+
+ void SetCurrentContext(BGLView *newContext) {
+ if(_current_context)
+ _current_context->UnlockGL();
+ _current_context = newContext;
+ if (_current_context)
+ _current_context->LockGL();
+ }
+#endif
+
+private:
+ /* Event management */
+ void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
+ SDL_Window *win;
+ int32 winID;
+ if(
+ !_GetWinID(msg, &winID)
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, sdlEventType, 0, 0);
+ }
+
+ void _HandleMouseMove(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 x = 0, y = 0;
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("x", &x) != B_OK || /* x movement */
+ msg->FindInt32("y", &y) != B_OK /* y movement */
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+
+ // Simple relative mode support for mouse.
+ if (SDL_GetMouse()->relative_mode) {
+ int winWidth, winHeight, winPosX, winPosY;
+ SDL_GetWindowSize(win, &winWidth, &winHeight);
+ SDL_GetWindowPosition(win, &winPosX, &winPosY);
+ int dx = x - (winWidth / 2);
+ int dy = y - (winHeight / 2);
+ SDL_SendMouseMotion(win, 0, SDL_GetMouse()->relative_mode, dx, dy);
+ set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
+ if (!be_app->IsCursorHidden())
+ be_app->HideCursor();
+ } else {
+ SDL_SendMouseMotion(win, 0, 0, x, y);
+ if (SDL_ShowCursor(-1) && be_app->IsCursorHidden())
+ be_app->ShowCursor();
+ }
+ }
+
+ void _HandleMouseButton(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 button, state; /* left/middle/right, pressed/released */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("button-id", &button) != B_OK ||
+ msg->FindInt32("button-state", &state) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseButton(win, 0, state, button);
+ }
+
+ void _HandleMouseWheel(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 xTicks, yTicks;
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("xticks", &xTicks) != B_OK ||
+ msg->FindInt32("yticks", &yTicks) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseWheel(win, 0, xTicks, -yTicks, SDL_MOUSEWHEEL_NORMAL);
+ }
+
+ void _HandleKey(BMessage *msg) {
+ int32 scancode, state; /* scancode, pressed/released */
+ if(
+ msg->FindInt32("key-state", &state) != B_OK ||
+ msg->FindInt32("key-scancode", &scancode) != B_OK
+ ) {
+ return;
+ }
+
+ /* Make sure this isn't a repeated event (key pressed and held) */
+ if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) {
+ return;
+ }
+ HAIKU_SetKeyState(scancode, state);
+ SDL_SendKeyboardKey(state, HAIKU_GetScancodeFromBeKey(scancode));
+
+ if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
+ const int8 *keyUtf8;
+ ssize_t count;
+ if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
+ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
+ SDL_zeroa(text);
+ SDL_memcpy(text, keyUtf8, count);
+ SDL_SendKeyboardText(text);
+ }
+ }
+ }
+
+ void _HandleMouseFocus(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ bool bSetFocus; /* If false, lose focus */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindBool("focusGained", &bSetFocus) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ if(bSetFocus) {
+ SDL_SetMouseFocus(win);
+ } else if(SDL_GetMouseFocus() == win) {
+ /* Only lose all focus if this window was the current focus */
+ SDL_SetMouseFocus(NULL);
+ }
+ }
+
+ void _HandleKeyboardFocus(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ bool bSetFocus; /* If false, lose focus */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindBool("focusGained", &bSetFocus) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ if(bSetFocus) {
+ SDL_SetKeyboardFocus(win);
+ } else if(SDL_GetKeyboardFocus() == win) {
+ /* Only lose all focus if this window was the current focus */
+ SDL_SetKeyboardFocus(NULL);
+ }
+ }
+
+ void _HandleWindowMoved(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 xPos, yPos;
+ /* Get the window id and new x/y position of the window */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("window-x", &xPos) != B_OK ||
+ msg->FindInt32("window-y", &yPos) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos);
+ }
+
+ void _HandleWindowResized(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 w, h;
+ /* Get the window id ]and new x/y position of the window */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("window-w", &w) != B_OK ||
+ msg->FindInt32("window-h", &h) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h);
+ }
+
+ bool _GetWinID(BMessage *msg, int32 *winID) {
+ return msg->FindInt32("window-id", winID) == B_OK;
+ }
+
+
+
+ /* Vector functions: Wraps vector stuff in case we need to change
+ implementation */
+ void _SetSDLWindow(SDL_Window *win, int32 winID) {
+ _window_map[winID] = win;
+ }
+
+ int32 _GetNumWindowSlots() {
+ return _window_map.size();
+ }
+
+
+ void _PopBackWindow() {
+ _window_map.pop_back();
+ }
+
+ void _PushBackWindow(SDL_Window *win) {
+ _window_map.push_back(win);
+ }
+
+
+ /* Members */
+ std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
+
+#if SDL_VIDEO_OPENGL
+ BGLView *_current_context;
+#endif
+};
+
+#endif
diff --git a/src/video/haiku/SDL_bframebuffer.cc b/src/video/haiku/SDL_bframebuffer.cc
index c1017eb..9712319 100644
--- a/src/video/haiku/SDL_bframebuffer.cc
+++ b/src/video/haiku/SDL_bframebuffer.cc
@@ -35,10 +35,6 @@
extern "C" {
#endif
-#ifndef DRAWTHREAD
-static int32 HAIKU_UpdateOnce(SDL_Window *window);
-#endif
-
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
}
@@ -56,11 +52,11 @@ int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
return -1;
}
- while(!bwin->Connected()) { snooze(100); }
-
/* Make sure we have exclusive access to frame buffer data */
bwin->LockBuffer();
+ bwin->CreateView();
+
/* format */
display_mode bmode;
bscreen.GetMode(&bmode);
@@ -76,7 +72,7 @@ int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
false, /* Views not accepted */
true); /* Contiguous memory required */
-
+
if(bitmap->InitCheck() != B_OK) {
delete bitmap;
return SDL_SetError("Could not initialize back buffer!");
@@ -84,15 +80,13 @@ int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
bwin->SetBitmap(bitmap);
-
+
/* Set the pixel pointer */
*pixels = bitmap->Bits();
/* pitch = width of window, in bytes */
*pitch = bitmap->BytesPerRow();
- bwin->SetBufferExists(true);
- bwin->SetTrashBuffer(false);
bwin->UnlockBuffer();
return 0;
}
@@ -106,149 +100,25 @@ int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
SDL_BWin *bwin = _ToBeWin(window);
-#ifdef DRAWTHREAD
- bwin->LockBuffer();
- bwin->SetBufferDirty(true);
- bwin->UnlockBuffer();
-#else
- bwin->SetBufferDirty(true);
- HAIKU_UpdateOnce(window);
-#endif
+ bwin->PostMessage(BWIN_UPDATE_FRAMEBUFFER);
return 0;
}
-int32 HAIKU_DrawThread(void *data) {
- SDL_BWin *bwin = (SDL_BWin*)data;
-
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- while(bwin->ConnectionEnabled()) {
- if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) {
- bwin->LockBuffer();
- BBitmap *bitmap = NULL;
- bitmap = bwin->GetBitmap();
- int32 windowPitch = bitmap->BytesPerRow();
- int32 bufferPitch = bwin->GetRowBytes();
- uint8 *windowpx;
- uint8 *bufferpx;
-
- int32 BPP = bwin->GetBytesPerPx();
- int32 windowSub = bwin->GetFbX() * BPP +
- bwin->GetFbY() * windowPitch;
- clipping_rect *clips = bwin->GetClips();
- int32 numClips = bwin->GetNumClips();
- int i, y;
-
- /* Blit each clipping rectangle */
- bscreen.WaitForRetrace();
- for(i = 0; i < numClips; ++i) {
- /* Get addresses of the start of each clipping rectangle */
- int32 width = clips[i].right - clips[i].left + 1;
- int32 height = clips[i].bottom - clips[i].top + 1;
- bufferpx = bwin->GetBufferPx() +
- clips[i].top * bufferPitch + clips[i].left * BPP;
- windowpx = (uint8*)bitmap->Bits() +
- clips[i].top * windowPitch + clips[i].left * BPP -
- windowSub;
-
- /* Copy each row of pixels from the window buffer into the frame
- buffer */
- for(y = 0; y < height; ++y)
- {
-
- if(bwin->CanTrashWindowBuffer()) {
- goto escape; /* Break out before the buffer is killed */
- }
-
- memcpy(bufferpx, windowpx, width * BPP);
- bufferpx += bufferPitch;
- windowpx += windowPitch;
- }
- }
-
- bwin->SetBufferDirty(false);
-escape:
- bwin->UnlockBuffer();
- } else {
- snooze(16000);
- }
- }
-
- return B_OK;
-}
-
void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
SDL_BWin *bwin = _ToBeWin(window);
-
+
bwin->LockBuffer();
-
+
/* Free and clear the window buffer */
BBitmap *bitmap = bwin->GetBitmap();
delete bitmap;
bwin->SetBitmap(NULL);
- bwin->SetBufferExists(false);
- bwin->UnlockBuffer();
-}
+ bwin->RemoveView();
-/*
- * TODO:
- * This was written to test if certain errors were caused by threading issues.
- * The specific issues have since become rare enough that they may have been
- * solved, but I doubt it- they were pretty sporadic before now.
- */
-#ifndef DRAWTHREAD
-static int32 HAIKU_UpdateOnce(SDL_Window *window) {
- SDL_BWin *bwin = _ToBeWin(window);
- BScreen bscreen;
- if(!bscreen.IsValid()) {
- return -1;
- }
-
- if(bwin->ConnectionEnabled() && bwin->Connected()) {
- bwin->LockBuffer();
- int32 windowPitch = window->surface->pitch;
- int32 bufferPitch = bwin->GetRowBytes();
- uint8 *windowpx;
- uint8 *bufferpx;
-
- int32 BPP = bwin->GetBytesPerPx();
- uint8 *windowBaseAddress = (uint8*)window->surface->pixels;
- int32 windowSub = bwin->GetFbX() * BPP +
- bwin->GetFbY() * windowPitch;
- clipping_rect *clips = bwin->GetClips();
- int32 numClips = bwin->GetNumClips();
- int i, y;
-
- /* Blit each clipping rectangle */
- bscreen.WaitForRetrace();
- for(i = 0; i < numClips; ++i) {
- /* Get addresses of the start of each clipping rectangle */
- int32 width = clips[i].right - clips[i].left + 1;
- int32 height = clips[i].bottom - clips[i].top + 1;
- bufferpx = bwin->GetBufferPx() +
- clips[i].top * bufferPitch + clips[i].left * BPP;
- windowpx = windowBaseAddress +
- clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
-
- /* Copy each row of pixels from the window buffer into the frame
- buffer */
- for(y = 0; y < height; ++y)
- {
- memcpy(bufferpx, windowpx, width * BPP);
- bufferpx += bufferPitch;
- windowpx += windowPitch;
- }
- }
- bwin->UnlockBuffer();
- }
- return 0;
+ bwin->UnlockBuffer();
}
-#endif
#ifdef __cplusplus
}
diff --git a/src/video/haiku/SDL_bopengl.cc b/src/video/haiku/SDL_bopengl.cc
index e221177..0c7a704 100644
--- a/src/video/haiku/SDL_bopengl.cc
+++ b/src/video/haiku/SDL_bopengl.cc
@@ -84,16 +84,21 @@ void *HAIKU_GL_GetProcAddress(_THIS, const char *proc)
}
-
-
int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window) {
_ToBeWin(window)->SwapBuffers();
return 0;
}
int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
- SDL_BWin* win = (SDL_BWin*)context;
- _GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL);
+ BGLView* glView = (BGLView*)context;
+ // printf("HAIKU_GL_MakeCurrent(%llx), win = %llx, thread = %d\n", (uint64)context, (uint64)window, find_thread(NULL));
+ if (glView != NULL) {
+ if ((glView->Window() == NULL) || (window == NULL) || (_ToBeWin(window)->GetGLView() != glView)) {
+ SDL_SetError("MakeCurrent failed");
+ return -1;
+ }
+ }
+ _GetBeApp()->SetCurrentContext(glView);
return 0;
}
@@ -102,6 +107,11 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
/* FIXME: Not sure what flags should be included here; may want to have
most of them */
SDL_BWin *bwin = _ToBeWin(window);
+ // printf("HAIKU_GL_CreateContext, win = %llx, thread = %d\n", (uint64)window, find_thread(NULL));
+ if (bwin->GetGLView() != NULL) {
+ SDL_SetError("Context already creaded");
+ return NULL;
+ }
Uint32 gl_flags = BGL_RGB;
if (_this->gl_config.alpha_size) {
gl_flags |= BGL_ALPHA;
@@ -123,13 +133,25 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
_this->gl_config.accum_alpha_size) {
gl_flags |= BGL_ACCUM;
}
+#if __GNUC__ > 3
+ if (_this->gl_config.share_with_current_context) {
+ gl_flags |= BGL_SHARE_CONTEXT;
+ }
+#endif
bwin->CreateGLView(gl_flags);
- return (SDL_GLContext)(bwin);
+ _GetBeApp()->SetCurrentContext(bwin->GetGLView());
+ return (SDL_GLContext)(bwin->GetGLView());
}
void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
- /* Currently, automatically unlocks the view */
- ((SDL_BWin*)context)->RemoveGLView();
+ // printf("HAIKU_GL_DeleteContext(%llx), thread = %d\n", (uint64)context, find_thread(NULL));
+ BGLView* glView = (BGLView*)context;
+ SDL_BWin *bwin = (SDL_BWin*)glView->Window();
+ if (bwin == NULL) {
+ delete glView;
+ } else {
+ bwin->RemoveGLView();
+ }
}
diff --git a/src/video/haiku/SDL_bvideo.cc b/src/video/haiku/SDL_bvideo.cc
index 77259f9..1ac3201 100644
--- a/src/video/haiku/SDL_bvideo.cc
+++ b/src/video/haiku/SDL_bvideo.cc
@@ -94,6 +94,7 @@ HAIKU_CreateDevice(int devindex)
device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab;
+ device->SetWindowMinimumSize = HAIKU_SetWindowMinimumSize;
device->DestroyWindow = HAIKU_DestroyWindow;
device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
@@ -190,6 +191,31 @@ HAIKU_FreeCursor(SDL_Cursor * cursor)
SDL_free(cursor);
}
+static SDL_Cursor *
+HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
+{
+ SDL_Cursor *cursor;
+ SDL_Surface *converted;
+
+ converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
+ if (!converted) {
+ return NULL;
+ }
+
+ BBitmap *cursorBitmap = new BBitmap(BRect(0, 0, surface->w - 1, surface->h - 1), B_RGBA32);
+ cursorBitmap->SetBits(converted->pixels, converted->h * converted->pitch, 0, B_RGBA32);
+ SDL_FreeSurface(converted);
+
+ cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
+ if (cursor) {
+ cursor->driverdata = (void *)new BCursor(cursorBitmap, BPoint(hot_x, hot_y));
+ } else {
+ return NULL;
+ }
+
+ return cursor;
+}
+
static int HAIKU_ShowCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
@@ -222,7 +248,7 @@ HAIKU_SetRelativeMouseMode(SDL_bool enabled)
bewin->Lock();
if (enabled)
- _SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
+ _SDL_GLView->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
else
_SDL_GLView->SetEventMask(0, 0);
bewin->Unlock();
@@ -235,6 +261,7 @@ static void HAIKU_MouseInit(_THIS)
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse)
return;
+ mouse->CreateCursor = HAIKU_CreateCursor;
mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
mouse->ShowCursor = HAIKU_ShowCursor;
mouse->FreeCursor = HAIKU_FreeCursor;
diff --git a/src/video/haiku/SDL_bwindow.cc b/src/video/haiku/SDL_bwindow.cc
index 57aba17..587affa 100644
--- a/src/video/haiku/SDL_bwindow.cc
+++ b/src/video/haiku/SDL_bwindow.cc
@@ -205,6 +205,13 @@ int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
}
+void HAIKU_SetWindowMinimumSize(_THIS, SDL_Window * window){
+ BMessage msg(BWIN_MINIMUM_SIZE_WINDOW);
+ msg.AddInt32("window-w", window->w -1);
+ msg.AddInt32("window-h", window->h -1);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
void HAIKU_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
/* TODO: Implement this! */
}
diff --git a/src/video/haiku/SDL_bwindow.h b/src/video/haiku/SDL_bwindow.h
index 1d6a3c5..58a85d8 100644
--- a/src/video/haiku/SDL_bwindow.h
+++ b/src/video/haiku/SDL_bwindow.h
@@ -32,6 +32,7 @@ extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window);
extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window);
extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window);
+extern void HAIKU_SetWindowMinimumSize(_THIS, SDL_Window * window);
extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window);