x11: check if the X server honored our XMoveWindow() call (thanks, R.E. Rust!). This can happen if a window is still grabbed when we try to move it, or if the X11 ecosystem is just in a bad mood, I guess. This makes sure that SDL will report the correct position for a window; otherwise, SDL_GetWindowPosition will just report whatever the last SDL_SetWindowPosition call requested, even if the window didn't actually move. Fixes Bugzilla #4646.
diff --git a/src/video/x11/SDL_x11window.c b/src/video/x11/SDL_x11window.c
index c5bb1dc..8dbe8d8 100644
--- a/src/video/x11/SDL_x11window.c
+++ b/src/video/x11/SDL_x11window.c
@@ -805,9 +805,24 @@ X11_SetWindowPosition(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
+ unsigned int childCount;
+ Window childReturn, root, parent;
+ Window* children;
+ XWindowAttributes attrs;
+ /*Attempt to move the window*/
X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top);
X11_XFlush(display);
+
+ /*If the window is not moved, then the coordinates on the window structure are out of sync, so we
+ update them here. */
+ X11_XQueryTree(display, data->xwindow, &root, &parent, &children, &childCount);
+ X11_XGetWindowAttributes(display, data->xwindow, &attrs);
+ X11_XTranslateCoordinates(display,
+ parent, DefaultRootWindow(display),
+ attrs.x, attrs.y,
+ &window->x, &window->y,
+ &childReturn);
}
void