Make EGL loading more resilient. Lesson learned while trying to run L4D2 under Wayland :)
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index 3731a6c..36fcac6 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -181,8 +181,8 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
if (egl_path != NULL) {
dll_handle = SDL_LoadObject(egl_path);
}
- /* Catch the case where the application isn't linked with EGL */
- if ((SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) && (egl_path == NULL)) {
+ /* Try loading a EGL symbol, if it does not work try the default library paths */
+ if (SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
if (dll_handle != NULL) {
SDL_UnloadObject(dll_handle);
}