Fixed compiling of testgamecontroller program with C++.
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index 117e280..1fa29d6 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -109,11 +109,11 @@ loop(void *arg)
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_CONTROLLERAXISMOTION:
- SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis(event.caxis.axis), event.caxis.value);
+ SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
- SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton(event.cbutton.button), event.cbutton.state ? "pressed" : "released");
+ SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym != SDLK_ESCAPE) {