SDL_windowsevents: add support for multiple mice
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 2d47759..06857d7 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -294,31 +294,31 @@ WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mou
}
static void
-WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
+WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data, SDL_MouseID mouseID)
{
if (rawButtons != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
- WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
- WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
- WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
- WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
- WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
- WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
- WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X1, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
- WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X1, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
- WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X2, mouseID);
if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
- WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X2, mouseID);
data->mouse_button_flags = rawButtons;
}
}
@@ -714,15 +714,17 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
if (inp.header.dwType == RIM_TYPEMOUSE) {
+ SDL_MouseID mouseID;
if (SDL_GetNumTouchDevices() > 0 &&
(GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH || (GetMessageExtraInfo() & 0x82) == 0x82)) {
break;
}
+ mouseID = (SDL_MouseID)(uintptr_t)inp.header.hDevice;
if (isRelative) {
RAWMOUSE* rawmouse = &inp.data.mouse;
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
- SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
+ SDL_SendMouseMotion(data->window, mouseID, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
} else if (rawmouse->lLastX || rawmouse->lLastY) {
/* synthesize relative moves from the abs position */
static SDL_Point lastMousePoint;
@@ -737,12 +739,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
lastMousePoint.y = y;
}
- SDL_SendMouseMotion(data->window, 0, 1, (int)(x-lastMousePoint.x), (int)(y-lastMousePoint.y));
+ SDL_SendMouseMotion(data->window, mouseID, 1, (int)(x-lastMousePoint.x), (int)(y-lastMousePoint.y));
lastMousePoint.x = x;
lastMousePoint.y = y;
}
- WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data);
+ WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data, mouseID);
} else if (isCapture) {
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
POINT pt;
@@ -758,12 +760,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
- SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y);
- SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
- SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
- SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
- SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
- SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
+ SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y);
+ SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
+ SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
+ SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
+ SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
+ SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
}
} else {
SDL_assert(0 && "Shouldn't happen");