Emscripten: Fixed handling of deactivated mouse events. SDL_GetEventState() was called with a button state instead of an event type.
diff --git a/src/video/emscripten/SDL_emscriptenevents.c b/src/video/emscripten/SDL_emscriptenevents.c
index a4720e4..6dd45a2 100644
--- a/src/video/emscripten/SDL_emscriptenevents.c
+++ b/src/video/emscripten/SDL_emscriptenevents.c
@@ -336,7 +336,10 @@ EM_BOOL
Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
SDL_WindowData *window_data = userData;
- uint32_t sdl_button;
+ Uint8 sdl_button;
+ Uint8 sdl_button_state;
+ SDL_EventType sdl_event_type;
+
switch (mouseEvent->button) {
case 0:
sdl_button = SDL_BUTTON_LEFT;
@@ -351,8 +354,14 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
return 0;
}
- SDL_EventType sdl_event_type = (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN ? SDL_PRESSED : SDL_RELEASED);
- SDL_SendMouseButton(window_data->window, 0, sdl_event_type, sdl_button);
+ if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) {
+ sdl_button_state = SDL_PRESSED;
+ sdl_event_type = SDL_MOUSEBUTTONDOWN;
+ } else {
+ sdl_button_state = SDL_RELEASED;
+ sdl_event_type = SDL_MOUSEBUTTONUP;
+ }
+ SDL_SendMouseButton(window_data->window, 0, sdl_button_state, sdl_button);
return SDL_GetEventState(sdl_event_type) == SDL_ENABLE;
}