Commit c4b563e4c3f02db45d24b0d8ea120a89721c4cad

Sam Lantinga 2013-11-03T11:27:06

Fixed bug 2190 - test/testdrawchessboard.c line endings Joseph Carter test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems. Fixed via: perl -pi -e 's/\r//g' test/testdrawchessboard.c

diff --git a/test/testdrawchessboard.c b/test/testdrawchessboard.c
index 567d3fb..f203f58 100644
--- a/test/testdrawchessboard.c
+++ b/test/testdrawchessboard.c
@@ -1,110 +1,110 @@
-/*
-   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
-
-   This software is provided 'as-is', without any express or implied
-   warranty.  In no event will the authors be held liable for any damages
-   arising from the use of this software.
-
-   Permission is granted to anyone to use this software for any purpose,
-   including commercial applications, and to alter it and redistribute it
-   freely.
-
-   This file is created by : Nitin Jain (nitin.j4@samsung.com)
-*/
-
-/* Sample program:  Draw a Chess Board  by using SDL_CreateSoftwareRenderer API */
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#include "SDL.h"
-
-void
-DrawChessBoard(SDL_Renderer * renderer)
-{
-	int row = 0,coloum = 0,x = 0;
-	SDL_Rect rect, darea;
-
-	/* Get the Size of drawing surface */
-	SDL_RenderGetViewport(renderer, &darea);
-
-	for(row; row < 8; row++)
-	{
-		coloum = row%2;
-		x = x + coloum;
-		for(coloum; coloum < 4+(row%2); coloum++)
-		{
-			SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
-
-			rect.w = darea.w/8;
-			rect.h = darea.h/8;
-			rect.x = x * rect.w;
-			rect.y = row * rect.h;
-			x = x + 2;
-			SDL_RenderFillRect(renderer, &rect);
-		}
-		x=0;
-	}
-}
-
-int
-main(int argc, char *argv[])
-{
-	SDL_Window *window;
-	SDL_Surface *surface;
-	SDL_Renderer *renderer;
-
+/*
+   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+
+   This software is provided 'as-is', without any express or implied
+   warranty.  In no event will the authors be held liable for any damages
+   arising from the use of this software.
+
+   Permission is granted to anyone to use this software for any purpose,
+   including commercial applications, and to alter it and redistribute it
+   freely.
+
+   This file is created by : Nitin Jain (nitin.j4@samsung.com)
+*/
+
+/* Sample program:  Draw a Chess Board  by using SDL_CreateSoftwareRenderer API */
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "SDL.h"
+
+void
+DrawChessBoard(SDL_Renderer * renderer)
+{
+	int row = 0,coloum = 0,x = 0;
+	SDL_Rect rect, darea;
+
+	/* Get the Size of drawing surface */
+	SDL_RenderGetViewport(renderer, &darea);
+
+	for(row; row < 8; row++)
+	{
+		coloum = row%2;
+		x = x + coloum;
+		for(coloum; coloum < 4+(row%2); coloum++)
+		{
+			SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
+
+			rect.w = darea.w/8;
+			rect.h = darea.h/8;
+			rect.x = x * rect.w;
+			rect.y = row * rect.h;
+			x = x + 2;
+			SDL_RenderFillRect(renderer, &rect);
+		}
+		x=0;
+	}
+}
+
+int
+main(int argc, char *argv[])
+{
+	SDL_Window *window;
+	SDL_Surface *surface;
+	SDL_Renderer *renderer;
+
     /* Enable standard application logging */
-    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
-	/* Initialize SDL */
-	if(SDL_Init(SDL_INIT_VIDEO) != 0)
-	{
-		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
-		return 1;
-	}
-
-
-	/* Create window and renderer for given surface */
-	window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
-	if(!window)
-	{
-		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
-		return 1;
-	}	
-	surface = SDL_GetWindowSurface(window);
-	renderer = SDL_CreateSoftwareRenderer(surface);
-	if(!renderer)
-	{
-		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
-		return 1;
-	}
-
-	/* Clear the rendering surface with the specified color */
-	SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
-	SDL_RenderClear(renderer);
-
-
-	/* Draw the Image on rendering surface */
-	while(1)
-	{
-		SDL_Event e;
-		if (SDL_PollEvent(&e)) {
-			if (e.type == SDL_QUIT) 
-				break;
-
-			if(e.key.keysym.sym == SDLK_ESCAPE)
-				break;
-		}
-		
-		DrawChessBoard(renderer);
-		
-		/* Got everything on rendering surface,
- 		   now Update the drawing image on window screen */
-		SDL_UpdateWindowSurface(window);
-
-	}
-
-	return 0;
-}
-
+    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+	/* Initialize SDL */
+	if(SDL_Init(SDL_INIT_VIDEO) != 0)
+	{
+		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
+		return 1;
+	}
+
+
+	/* Create window and renderer for given surface */
+	window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
+	if(!window)
+	{
+		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
+		return 1;
+	}	
+	surface = SDL_GetWindowSurface(window);
+	renderer = SDL_CreateSoftwareRenderer(surface);
+	if(!renderer)
+	{
+		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
+		return 1;
+	}
+
+	/* Clear the rendering surface with the specified color */
+	SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
+	SDL_RenderClear(renderer);
+
+
+	/* Draw the Image on rendering surface */
+	while(1)
+	{
+		SDL_Event e;
+		if (SDL_PollEvent(&e)) {
+			if (e.type == SDL_QUIT) 
+				break;
+
+			if(e.key.keysym.sym == SDLK_ESCAPE)
+				break;
+		}
+		
+		DrawChessBoard(renderer);
+		
+		/* Got everything on rendering surface,
+ 		   now Update the drawing image on window screen */
+		SDL_UpdateWindowSurface(window);
+
+	}
+
+	return 0;
+}
+