Updated README.
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diff --git a/docs/README-android.md b/docs/README-android.md
index 7eee4ed..e232cb9 100644
--- a/docs/README-android.md
+++ b/docs/README-android.md
@@ -128,7 +128,7 @@ Instructions:
export NDK_MODULE_PATH="$PWD"/..
5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
- System.loadLibrary("SDL2") line 42.
+ System.loadLibrary("SDL2").
6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
@@ -151,7 +151,7 @@ Here's an example of a minimal class file:
import org.libsdl.app.SDLActivity;
- /*
+ /**
* A sample wrapper class that just calls SDLActivity
*/
@@ -232,7 +232,7 @@ If you want to use threads in your SDL app, it's strongly recommended that you
do so by creating them using SDL functions. This way, the required attach/detach
handling is managed by SDL automagically. If you have threads created by other
means and they make calls to SDL functions, make sure that you call
-Android_JNI_SetupThread before doing anything else otherwise SDL will attach
+Android_JNI_SetupThread() before doing anything else otherwise SDL will attach
your thread automatically anyway (when you make an SDL call), but it'll never
detach it.
@@ -268,7 +268,7 @@ Once you've copied the SDL android project and customized it, you can create an
* Select the Android -> Android Project wizard and click Next
* Enter the name you'd like your project to have
* Select "Create project from existing source" and browse for your project directory
- * Make sure the Build Target is set to Android 2.0
+ * Make sure the Build Target is set to Android 3.1 (API 12)
* Click Finish