d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index f8d8c7c..cbce5b8 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -487,6 +487,11 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
}
+ /* Create a single-threaded device unless the app requests otherwise. */
+ if (!SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
+ creationFlags |= D3D11_CREATE_DEVICE_SINGLETHREADED;
+ }
+
/* Create the Direct3D 11 API device object and a corresponding context. */
result = D3D11CreateDeviceFunc(
data->dxgiAdapter,