haiku: Disable pointer history (note from PulkoMandy on Bugzilla #4442 about why this is a desirable patch: "The event mask: note that the window and GL view run in their own thread which I don't expect to be too much CPU bound, and will quickly pop these messages and forward them to the main thread in our SDL code. Therefore the B_NO_POINTER_HISTORY should be no problem, and is the default on Haiku anyway (it was not in BeOS, but we changed that and added a B_FULL_POINTER_HISTORY flag to request the old behavior explicitly). So, this seems fine.") Partially fixes Bugzilla #4442.
diff --git a/src/video/haiku/SDL_BWin.h b/src/video/haiku/SDL_BWin.h
index 9f79927..be2fafd 100644
--- a/src/video/haiku/SDL_BWin.h
+++ b/src/video/haiku/SDL_BWin.h
@@ -140,6 +140,7 @@ class SDL_BWin:public BDirectWindow
_gl_type = gl_flags;
}
AddChild(_SDL_GLView);
+ _SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
_SDL_GLView->EnableDirectMode(true);
_SDL_GLView->LockGL(); /* "New" GLViews are created */
Unlock();