[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. @saml
diff --git a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
old mode 100644
new mode 100755
diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
old mode 100644
new mode 100755
diff --git a/include/SDL_cpuinfo.h b/include/SDL_cpuinfo.h
index 296df01..efbf6ff 100644
--- a/include/SDL_cpuinfo.h
+++ b/include/SDL_cpuinfo.h
@@ -73,8 +73,8 @@
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# if defined (_M_ARM64)
-# include <armintr.h>
-# include <arm_neon.h>
+# include <arm64intr.h>
+# include <arm64_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# endif