Only allocate a joystick instance ID once we know it's a joystick. This fixes compatibility with code that assumes 0 based joystick instance IDs.
diff --git a/src/joystick/darwin/SDL_sysjoystick.c b/src/joystick/darwin/SDL_sysjoystick.c
index 6a75e08..55ec41e 100644
--- a/src/joystick/darwin/SDL_sysjoystick.c
+++ b/src/joystick/darwin/SDL_sysjoystick.c
@@ -589,7 +589,6 @@ HIDBuildDevice(io_object_t hidDevice)
if (kIOReturnSuccess == result) {
HIDGetDeviceInfo(hidDevice, hidProperties, pDevice); /* hidDevice used to find parents in registry tree */
HIDGetCollectionElements(hidProperties, pDevice);
- pDevice->instance_id = ++s_joystick_instance_id;
} else {
DisposePtr((Ptr) pDevice);
pDevice = NULL;
@@ -678,6 +677,9 @@ AddDeviceHelper( io_object_t ioHIDDeviceObject )
return 0;
}
+ /* Allocate an instance ID for this device */
+ device->instance_id = ++s_joystick_instance_id;
+
/* We have to do some storage of the io_service_t for
* SDL_HapticOpenFromJoystick */
if (FFIsForceFeedback(ioHIDDeviceObject) == FF_OK) {