PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 8e8c873..a6f8366 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -50,6 +50,8 @@ static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
static void PSP_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
+static int PSP_SetTextureColorMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
@@ -359,6 +361,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->WindowEvent = PSP_WindowEvent;
renderer->CreateTexture = PSP_CreateTexture;
+ renderer->SetTextureColorMod = PSP_SetTextureColorMod;
renderer->UpdateTexture = PSP_UpdateTexture;
renderer->LockTexture = PSP_LockTexture;
renderer->UnlockTexture = PSP_UnlockTexture;
@@ -501,6 +504,11 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return 0;
}
+static int
+PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ return SDL_Unsupported();
+}
void
TextureActivate(SDL_Texture * texture)