Fix crash in SDL audio thread, by Juha Kuikka Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 051ebdd..a25865c 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -1344,8 +1344,8 @@ open_audio_device(const char *devname, int iscapture,
SDL_SetError("Couldn't create audio buffer queue");
return 0;
}
- device->spec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
- device->spec.userdata = device;
+ device->callbackspec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
+ device->callbackspec.userdata = device;
}
/* Allocate a scratch audio buffer */