SDL - fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
diff --git a/src/joystick/darwin/SDL_sysjoystick.c b/src/joystick/darwin/SDL_sysjoystick.c
index ac40e32..8e641d4 100644
--- a/src/joystick/darwin/SDL_sysjoystick.c
+++ b/src/joystick/darwin/SDL_sysjoystick.c
@@ -560,10 +560,6 @@ SDL_SYS_NumJoysticks()
void
SDL_SYS_JoystickDetect()
{
- while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
- /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
- }
-
if (s_bDeviceAdded || s_bDeviceRemoved) {
recDevice *device = gpDeviceList;
s_bDeviceAdded = SDL_FALSE;
@@ -613,6 +609,12 @@ SDL_SYS_JoystickDetect()
}
}
}
+
+ // run this after the checks above so we don't set device->removed and delete the device before
+ // SDL_SYS_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device
+ while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
+ /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
+ }
}
/* Function to get the device-dependent name of a joystick */