Commit d49d955d739fdda9901f0949f5f3b7ccbc803ab2

Ryan C. Gordon 2021-09-08T11:44:17

render: SDL_RenderGeometry should still render when hidden, in most cases. (otherwise render targets may fail, etc...the check is a legacy helper for iOS apps that crash if you try to use OpenGL while in the background.)

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diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 6b30e88..ec54570 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -3758,10 +3758,12 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
         size_indices = 0;
     }
 
+#if DONT_DRAW_WHILE_HIDDEN
     /* Don't draw while we're hidden */
     if (renderer->hidden) {
         return 0;
     }
+#endif
 
     if (num_vertices < 3) {
         return 0;