WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index a97c407..541fcdb 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -1224,7 +1224,7 @@ D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
if (!textureData->mainTextureRenderTargetView) {
- return SDL_SetError(__FUNCTION__ ", specified texture is not a render target");
+ return SDL_SetError("specified texture is not a render target");
}
rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView;