GLES2: prevent batching if blend mode changes (see bug #4964)
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 7a39c72..df6b9fd 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -1144,6 +1144,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
/* let's group non joined lines */
SDL_RenderCommand *finalcmd = cmd;
SDL_RenderCommand *nextcmd = cmd->next;
+ SDL_BlendMode thisblend = cmd->data.draw.blend;
while (nextcmd != NULL) {
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
@@ -1151,6 +1152,8 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
break; /* can't go any further on this draw call, different render command up next. */
} else if (nextcmd->data.draw.count != 2) {
break; /* can't go any further on this draw call, those are joined lines */
+ } else if (nextcmd->data.draw.blend != thisblend) {
+ break; /* can't go any further on this draw call, different blendmode copy up next. */
} else {
finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
count += cmd->data.draw.count;