Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels. Hopefully makes static analysis happy about a zero-byte malloc elsewhere.
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index d6a986d..e7f823c 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -820,7 +820,9 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
rect = &full_rect;
}
- if (texture->yuv) {
+ if ((rect->w == 0) || (rect->h == 0)) {
+ return 0; /* nothing to do. */
+ } else if (texture->yuv) {
return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
} else if (texture->native) {
return SDL_UpdateTextureNative(texture, rect, pixels, pitch);