Add a windowID field to SDL_TouchFingerEvent (bug #4331). This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465
diff --git a/include/SDL_events.h b/include/SDL_events.h
index 282b9fb..1e1e47e 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -442,6 +442,7 @@ typedef struct SDL_TouchFingerEvent
float dx; /**< Normalized in the range -1...1 */
float dy; /**< Normalized in the range -1...1 */
float pressure; /**< Normalized in the range 0...1 */
+ Uint32 windowID; /**< The window underneath the finger, if any */
} SDL_TouchFingerEvent;
diff --git a/src/core/linux/SDL_evdev.c b/src/core/linux/SDL_evdev.c
index ae2c7f3..819c5bf 100644
--- a/src/core/linux/SDL_evdev.c
+++ b/src/core/linux/SDL_evdev.c
@@ -403,16 +403,16 @@ SDL_EVDEV_Poll(void)
switch(item->touchscreen_data->slots[j].delta) {
case EVDEV_TOUCH_SLOTDELTA_DOWN:
- SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_TRUE, norm_x, norm_y, norm_pressure);
+ SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, /* FIXME: window */, SDL_TRUE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_UP:
- SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_FALSE, norm_x, norm_y, norm_pressure);
+ SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, /* FIXME: window */, SDL_FALSE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].tracking_id = -1;
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_MOVE:
- SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, norm_x, norm_y, norm_pressure);
+ SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, /* FIXME: window */, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
default:
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index 98b7298..646649d 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -339,7 +339,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
if (window) {
float fx = (float)x / (float)window->w;
float fy = (float)y / (float)window->h;
- SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, fx, fy, 1.0f);
+ SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, window, fx, fy, 1.0f);
}
}
}
@@ -509,7 +509,7 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
if (window) {
float fx = (float)mouse->x / (float)window->w;
float fy = (float)mouse->y / (float)window->h;
- SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, track_mouse_down, fx, fy, 1.0f);
+ SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, fx, fy, 1.0f);
}
}
}
diff --git a/src/events/SDL_touch.c b/src/events/SDL_touch.c
index 150acb8..51f2053 100644
--- a/src/events/SDL_touch.c
+++ b/src/events/SDL_touch.c
@@ -239,7 +239,7 @@ SDL_DelFinger(SDL_Touch* touch, SDL_FingerID fingerid)
}
int
-SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
+SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
SDL_bool down, float x, float y, float pressure)
{
int posted;
@@ -259,16 +259,6 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
if (mouse->touch_mouse_events) {
/* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
if (id != SDL_MOUSE_TOUCHID) {
- SDL_Window *window = SDL_GetMouseFocus();
- if (window == NULL) {
- /* Mouse focus may have been lost by e.g. the window resizing
- * due to device orientation change while the mouse state is
- * pressed (because its position is now out of the window).
- * SendMouse* will update mouse focus again after that, but
- * if those are never called then SDL might think the
- * 'mouse' has no focus at all. */
- window = SDL_GetKeyboardFocus();
- }
if (window) {
if (down) {
if (finger_touching == SDL_FALSE) {
@@ -332,6 +322,7 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
+ event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
posted = (SDL_PushEvent(&event) > 0);
}
} else {
@@ -344,7 +335,7 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERUP;
- event.tfinger.touchId = id;
+ event.tfinger.touchId = id;
event.tfinger.fingerId = fingerid;
/* I don't trust the coordinates passed on fingerUp */
event.tfinger.x = finger->x;
@@ -352,6 +343,7 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
event.tfinger.dx = 0;
event.tfinger.dy = 0;
event.tfinger.pressure = pressure;
+ event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
posted = (SDL_PushEvent(&event) > 0);
}
@@ -361,7 +353,7 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
}
int
-SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
+SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
float x, float y, float pressure)
{
SDL_Touch *touch;
@@ -382,7 +374,6 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
{
if (mouse->touch_mouse_events) {
if (id != SDL_MOUSE_TOUCHID) {
- SDL_Window *window = SDL_GetMouseFocus();
if (window) {
if (finger_touching == SDL_TRUE && track_touchid == id && track_fingerid == fingerid) {
int pos_x = (int)(x * (float)window->w);
@@ -408,7 +399,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
finger = SDL_GetFinger(touch,fingerid);
if (!finger) {
- return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure);
+ return SDL_SendTouch(id, fingerid, window, SDL_TRUE, x, y, pressure);
}
xrel = x - finger->x;
@@ -440,6 +431,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
event.tfinger.dx = xrel;
event.tfinger.dy = yrel;
event.tfinger.pressure = pressure;
+ event.tfinger.windowID = window ? SDL_GetWindowID(window) : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
diff --git a/src/events/SDL_touch_c.h b/src/events/SDL_touch_c.h
index fe73b93..cbd1e78 100644
--- a/src/events/SDL_touch_c.h
+++ b/src/events/SDL_touch_c.h
@@ -44,11 +44,11 @@ extern int SDL_AddTouch(SDL_TouchID id, SDL_TouchDeviceType type, const char *na
extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
/* Send a touch down/up event for a touch */
-extern int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
+extern int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
SDL_bool down, float x, float y, float pressure);
/* Send a touch motion event for a touch */
-extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
+extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
float x, float y, float pressure);
/* Remove a touch */
diff --git a/src/video/android/SDL_androidtouch.c b/src/video/android/SDL_androidtouch.c
index 1320326..7c86921 100644
--- a/src/video/android/SDL_androidtouch.c
+++ b/src/video/android/SDL_androidtouch.c
@@ -69,16 +69,16 @@ void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_fin
switch (action) {
case ACTION_DOWN:
case ACTION_POINTER_DOWN:
- SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
+ SDL_SendTouch(touchDeviceId, fingerId, window, SDL_TRUE, x, y, p);
break;
case ACTION_MOVE:
- SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
+ SDL_SendTouchMotion(touchDeviceId, fingerId, window, x, y, p);
break;
case ACTION_UP:
case ACTION_POINTER_UP:
- SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
+ SDL_SendTouch(touchDeviceId, fingerId, window, SDL_FALSE, x, y, p);
break;
default:
diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index faee02c..0c8557e 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -1132,7 +1132,13 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
DLog("Reset Lost Fingers: %d", numFingers);
for (--numFingers; numFingers >= 0; --numFingers) {
SDL_Finger* finger = SDL_GetTouchFinger(touchID, numFingers);
- SDL_SendTouch(touchID, finger->id, SDL_FALSE, 0, 0, 0);
+ /* trackpad touches have no window. If we really wanted one we could
+ * use the window that has mouse or keyboard focus.
+ * Sending a null window currently also prevents synthetic mouse
+ * events from being generated from touch events.
+ */
+ SDL_Window *window = NULL;
+ SDL_SendTouch(touchID, finger->id, window, SDL_FALSE, 0, 0, 0);
}
}
@@ -1167,10 +1173,24 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
const SDL_TouchID touchId = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[touch device];
SDL_TouchDeviceType devtype = SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE;
+ /* trackpad touches have no window. If we really wanted one we could
+ * use the window that has mouse or keyboard focus.
+ * Sending a null window currently also prevents synthetic mouse events
+ * from being generated from touch events.
+ */
+ SDL_Window *window = NULL;
+
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101202 /* Added in the 10.12.2 SDK. */
if ([touch respondsToSelector:@selector(type)]) {
+ /* TODO: Before implementing direct touch support here, we need to
+ * figure out whether the OS generates mouse events from them on its
+ * own. If it does, we should prevent SendTouch from generating
+ * synthetic mouse events for these touches itself (while also
+ * sending a window.) It will also need to use normalized window-
+ * relative coordinates via [touch locationInView:].
+ */
if ([touch type] == NSTouchTypeDirect) {
- devtype = SDL_TOUCH_DEVICE_DIRECT;
+ return;
}
}
#endif
@@ -1187,14 +1207,14 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
switch (phase) {
case NSTouchPhaseBegan:
- SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
+ SDL_SendTouch(touchId, fingerId, window, SDL_TRUE, x, y, 1.0f);
break;
case NSTouchPhaseEnded:
case NSTouchPhaseCancelled:
- SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
+ SDL_SendTouch(touchId, fingerId, window, SDL_FALSE, x, y, 1.0f);
break;
case NSTouchPhaseMoved:
- SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
+ SDL_SendTouchMotion(touchId, fingerId, window, x, y, 1.0f);
break;
default:
break;
diff --git a/src/video/emscripten/SDL_emscriptenevents.c b/src/video/emscripten/SDL_emscriptenevents.c
index 5fb08a6..64a399b 100644
--- a/src/video/emscripten/SDL_emscriptenevents.c
+++ b/src/video/emscripten/SDL_emscriptenevents.c
@@ -455,16 +455,16 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
y = touchEvent->touches[i].targetY / client_h;
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
- SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
+ SDL_SendTouch(deviceId, id, window_data->window, SDL_TRUE, x, y, 1.0f);
/* disable browser scrolling/pinch-to-zoom if app handles touch events */
if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
preventDefault = 1;
}
} else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
- SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
+ SDL_SendTouchMotion(deviceId, id, window_data->window, x, y, 1.0f);
} else {
- SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
+ SDL_SendTouch(deviceId, id, window_data->window, SDL_FALSE, x, y, 1.0f);
/* block browser's simulated mousedown/mouseup on touchscreen devices */
preventDefault = 1;
diff --git a/src/video/uikit/SDL_uikitview.m b/src/video/uikit/SDL_uikitview.m
index eccd81d..35ec4a7 100644
--- a/src/video/uikit/SDL_uikitview.m
+++ b/src/video/uikit/SDL_uikitview.m
@@ -198,7 +198,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
- SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
+ SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
SDL_TRUE, locationInView.x, locationInView.y, pressure);
}
}
@@ -217,7 +217,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
- SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
+ SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
SDL_FALSE, locationInView.x, locationInView.y, pressure);
}
}
@@ -239,7 +239,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
- SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
+ SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
locationInView.x, locationInView.y, pressure);
}
}
diff --git a/src/video/wayland/SDL_waylandevents.c b/src/video/wayland/SDL_waylandevents.c
index ec3d9b1..f9397fd 100644
--- a/src/video/wayland/SDL_waylandevents.c
+++ b/src/video/wayland/SDL_waylandevents.c
@@ -129,7 +129,7 @@ touch_update(SDL_TouchID id, float x, float y)
}
static void
-touch_del(SDL_TouchID id, float* x, float* y)
+touch_del(SDL_TouchID id, float* x, float* y, struct wl_surface **surface)
{
struct SDL_WaylandTouchPoint* tp = touch_points.head;
@@ -137,6 +137,7 @@ touch_del(SDL_TouchID id, float* x, float* y)
if (tp->id == id) {
*x = tp->x;
*y = tp->y;
+ *surface = tp->surface;
if (tp->prev) {
tp->prev->next = tp->next;
@@ -407,7 +408,7 @@ touch_handler_down(void *data, struct wl_touch *touch, unsigned int serial,
touch_add(id, x, y, surface);
- SDL_SendTouch(1, (SDL_FingerID)id, SDL_TRUE, x, y, 1.0f);
+ SDL_SendTouch(1, (SDL_FingerID)id, window_data->sdlwindow, SDL_TRUE, x, y, 1.0f);
}
static void
@@ -415,9 +416,17 @@ touch_handler_up(void *data, struct wl_touch *touch, unsigned int serial,
unsigned int timestamp, int id)
{
float x = 0, y = 0;
+ struct wl_surface *surface = NULL;
+ SDL_Window *window = NULL;
- touch_del(id, &x, &y);
- SDL_SendTouch(1, (SDL_FingerID)id, SDL_FALSE, x, y, 0.0f);
+ touch_del(id, &x, &y, &surface);
+
+ if (surface) {
+ SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(surface);
+ window = window_data->sdlwindow;
+ }
+
+ SDL_SendTouch(1, (SDL_FingerID)id, window, SDL_FALSE, x, y, 0.0f);
}
static void
@@ -431,7 +440,7 @@ touch_handler_motion(void *data, struct wl_touch *touch, unsigned int timestamp,
const float y = dbly / window_data->sdlwindow->h;
touch_update(id, x, y);
- SDL_SendTouchMotion(1, (SDL_FingerID)id, x, y, 1.0f);
+ SDL_SendTouchMotion(1, (SDL_FingerID)id, window_data->sdlwindow, x, y, 1.0f);
}
static void
diff --git a/src/video/wayland/SDL_waylandtouch.c b/src/video/wayland/SDL_waylandtouch.c
index 9c05a54..0750cbb 100644
--- a/src/video/wayland/SDL_waylandtouch.c
+++ b/src/video/wayland/SDL_waylandtouch.c
@@ -96,12 +96,12 @@ touch_handle_touch(void *data,
switch (touchState) {
case QtWaylandTouchPointPressed:
case QtWaylandTouchPointReleased:
- SDL_SendTouch(deviceId, (SDL_FingerID)id,
+ SDL_SendTouch(deviceId, (SDL_FingerID)id, /* FIXME: window */,
(touchState == QtWaylandTouchPointPressed) ? SDL_TRUE : SDL_FALSE,
xf, yf, pressuref);
break;
case QtWaylandTouchPointMoved:
- SDL_SendTouchMotion(deviceId, (SDL_FingerID)id, xf, yf, pressuref);
+ SDL_SendTouchMotion(deviceId, (SDL_FingerID)id, /* FIXME: window */, xf, yf, pressuref);
break;
default:
/* Should not happen */
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 2316ee3..49e3fbb 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -985,13 +985,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
if (input->dwFlags & TOUCHEVENTF_DOWN) {
- SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f);
+ SDL_SendTouch(touchId, input->dwID, data->window, SDL_TRUE, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_MOVE) {
- SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f);
+ SDL_SendTouchMotion(touchId, input->dwID, data->window, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_UP) {
- SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f);
+ SDL_SendTouch(touchId, input->dwID, data->window, SDL_FALSE, x, y, 1.0f);
}
}
}
diff --git a/src/video/winrt/SDL_winrtpointerinput.cpp b/src/video/winrt/SDL_winrtpointerinput.cpp
index 00f73fe..01b523d 100644
--- a/src/video/winrt/SDL_winrtpointerinput.cpp
+++ b/src/video/winrt/SDL_winrtpointerinput.cpp
@@ -233,6 +233,7 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::Po
SDL_SendTouch(
WINRT_TouchID,
(SDL_FingerID) pointerPoint->PointerId,
+ window,
SDL_TRUE,
normalizedPoint.X,
normalizedPoint.Y,
@@ -256,6 +257,7 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
SDL_SendTouchMotion(
WINRT_TouchID,
(SDL_FingerID) pointerPoint->PointerId,
+ window,
normalizedPoint.X,
normalizedPoint.Y,
pointerPoint->Properties->Pressure);
@@ -278,6 +280,7 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
SDL_SendTouch(
WINRT_TouchID,
(SDL_FingerID) pointerPoint->PointerId,
+ window,
SDL_FALSE,
normalizedPoint.X,
normalizedPoint.Y,
diff --git a/src/video/x11/SDL_x11xinput2.c b/src/video/x11/SDL_x11xinput2.c
index 2805bf9..724935b 100644
--- a/src/video/x11/SDL_x11xinput2.c
+++ b/src/video/x11/SDL_x11xinput2.c
@@ -230,7 +230,7 @@ X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie)
float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
- SDL_SendTouch(xev->sourceid,xev->detail, SDL_TRUE, x, y, 1.0);
+ SDL_SendTouch(xev->sourceid,xev->detail, /* FIXME: window */, SDL_TRUE, x, y, 1.0);
return 1;
}
break;
@@ -239,7 +239,7 @@ X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie)
float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
- SDL_SendTouch(xev->sourceid,xev->detail, SDL_FALSE, x, y, 1.0);
+ SDL_SendTouch(xev->sourceid,xev->detail, /* FIXME: window */, SDL_FALSE, x, y, 1.0);
return 1;
}
break;
@@ -248,7 +248,7 @@ X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie)
float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
- SDL_SendTouchMotion(xev->sourceid,xev->detail, x, y, 1.0);
+ SDL_SendTouchMotion(xev->sourceid,xev->detail, /* FIXME: window */, x, y, 1.0);
return 1;
}
break;