Fix some edge cases in XInput haptic timing.
diff --git a/src/haptic/windows/SDL_syshaptic.c b/src/haptic/windows/SDL_syshaptic.c
index e8867bc..68447a9 100644
--- a/src/haptic/windows/SDL_syshaptic.c
+++ b/src/haptic/windows/SDL_syshaptic.c
@@ -1326,8 +1326,13 @@ SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
SDL_LockMutex(haptic->hwdata->mutex);
if(effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
+ } else if ((!effect->effect.leftright.length) || (!iterations)) {
+ /* do nothing. Effect runs for zero milliseconds. */
} else {
haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
+ if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
+ haptic->hwdata->stopTicks = 1; /* fix edge cases. */
+ }
}
SDL_UnlockMutex(haptic->hwdata->mutex);
return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;