merged SDL 2.0.4 rc2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727
diff --git a/.hgignore b/.hgignore
index 489f09a..467cb78 100644
--- a/.hgignore
+++ b/.hgignore
@@ -9,8 +9,6 @@ sdl-config
SDL2.spec
build
Build
-*xcuserdata*
-*xcworkspacedata*
# for Xcode
*.orig
@@ -20,20 +18,12 @@ Build
*~
*.o
*.mode1*
-*.model*
-*.perspective*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
-Xcode/SDL/SDL.xcodeproj/xcuserdata
-Xcode/SDL/SDL.xcodeproj/project.xcworkspace
-Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
-Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
-Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
-Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
-Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
-Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace
+xcuserdata
+*.xcworkspace
# for Visual C++
Debug
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4d8b95b..f1cf7aa 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -900,10 +900,12 @@ elseif(WINDOWS)
# Check for DirectX
if(DIRECTX)
- if("$ENV{DXSDK_DIR}" STREQUAL "")
- message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+ if(NOT CMAKE_COMPILER_IS_MINGW)
+ if("$ENV{DXSDK_DIR}" STREQUAL "")
+ message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+ endif()
+ set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
endif()
- set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
@@ -914,9 +916,11 @@ elseif(WINDOWS)
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
set(HAVE_DIRECTX TRUE)
+ if(NOT CMAKE_COMPILER_IS_MINGW)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
- link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
- include_directories($ENV{DXSDK_DIR}\\Include)
+ link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
+ include_directories($ENV{DXSDK_DIR}\\Include)
+ endif()
endif()
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
@@ -1020,7 +1024,12 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
if(HAVE_DINPUT_H)
set(SDL_JOYSTICK_DINPUT 1)
- list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
+ list(APPEND EXTRA_LIBS dinput8 dxguid)
+ if(CMAKE_COMPILER_IS_MINGW)
+ list(APPEND EXTRA_LIBS dxerr8)
+ else()
+ list(APPEND EXTRA_LIBS dxerr)
+ endif()
endif()
if(HAVE_XINPUT_H)
set(SDL_JOYSTICK_XINPUT 1)
diff --git a/Makefile.in b/Makefile.in
index 62b9269..ef63352 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -39,7 +39,7 @@ SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
SDLTEST_TARGET = libSDL2_test.a
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
+SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
GEN_DIST = SDL2.spec
ifneq ($V,1)
diff --git a/WhatsNew.txt b/WhatsNew.txt
index 1c17704..4f9b30c 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -27,7 +27,10 @@ General:
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
+* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
+* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
+* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
Windows:
* Added support for Windows Phone 8.1
@@ -39,11 +42,15 @@ Windows:
* SDL_SysWMinfo now contains the window HDC
* Added support for Unicode command line options
* Prevent beeping when Alt-key combos are pressed
+* SDL_SetTextInputRect() re-positions the OS-rendered IME
Mac OS X:
* Implemented drag-and-drop support
* Improved joystick hot-plug detection
+* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
* Fixed relative mouse mode when the application loses/regains focus
+* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
+* Fixed the refresh rate of display modes
* SDL_SysWMInfo is now ARC-compatible
Linux:
@@ -55,6 +62,14 @@ Linux:
iOS:
* Added support for iOS 8
+* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
+* Added sRGB OpenGL ES context support on iOS 7+
+* Added native resolution support for the iPhone 6 Plus
+* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
+* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
+* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
+* Fixed various rotation and orientation issues
+* Fixed memory leaks
Android:
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
diff --git a/configure b/configure
index 6a86333..50c4551 100755
--- a/configure
+++ b/configure
@@ -18701,43 +18701,6 @@ $as_echo "$need_gcc_Wno_multichar" >&6; }
fi
}
-CheckWarnShadow()
-{
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for GCC -Wshadow option" >&5
-$as_echo_n "checking for GCC -Wshadow option... " >&6; }
- have_gcc_Wshadow=no
-
- save_CFLAGS="$CFLAGS"
- CFLAGS="$save_CFLAGS -Wshadow"
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h. */
-
- int x = 0;
-
-int
-main ()
-{
-
-
- ;
- return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
-
- have_gcc_Wshadow=yes
-
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_gcc_Wshadow" >&5
-$as_echo "$have_gcc_Wshadow" >&6; }
- CFLAGS="$save_CFLAGS"
-
- if test x$have_gcc_Wshadow = xyes; then
- EXTRA_CFLAGS="$EXTRA_CFLAGS -Wshadow"
- fi
-}
-
CheckWayland()
{
# Check whether --enable-video-wayland was given.
@@ -23652,7 +23615,6 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
esac
CheckWarnAll
-CheckWarnShadow
# Verify that we have all the platform specific files we need
diff --git a/configure.in b/configure.in
index 75b2d21..1339ea8 100644
--- a/configure.in
+++ b/configure.in
@@ -1159,28 +1159,6 @@ CheckWarnAll()
fi
}
-dnl See if GCC's -Wshadow is supported.
-CheckWarnShadow()
-{
- AC_MSG_CHECKING(for GCC -Wshadow option)
- have_gcc_Wshadow=no
-
- save_CFLAGS="$CFLAGS"
- CFLAGS="$save_CFLAGS -Wshadow"
- AC_TRY_COMPILE([
- int x = 0;
- ],[
- ],[
- have_gcc_Wshadow=yes
- ])
- AC_MSG_RESULT($have_gcc_Wshadow)
- CFLAGS="$save_CFLAGS"
-
- if test x$have_gcc_Wshadow = xyes; then
- EXTRA_CFLAGS="$EXTRA_CFLAGS -Wshadow"
- fi
-}
-
dnl Check for Wayland
CheckWayland()
{
@@ -3415,7 +3393,6 @@ esac
dnl Do this on all platforms, after everything else.
CheckWarnAll
-CheckWarnShadow
# Verify that we have all the platform specific files we need
diff --git a/docs/README-dynapi.md b/docs/README-dynapi.md
index 665efd7..bfaecb3 100644
--- a/docs/README-dynapi.md
+++ b/docs/README-dynapi.md
@@ -1,6 +1,7 @@
Dynamic API
================================================================================
-Originally posted by Ryan at https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
+Originally posted by Ryan at:
+ https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
Background:
diff --git a/include/SDL_config_android.h b/include/SDL_config_android.h
index 1d2b1ae..8d5f1e5 100644
--- a/include/SDL_config_android.h
+++ b/include/SDL_config_android.h
@@ -104,6 +104,7 @@
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
+#define HAVE_CLOCK_GETTIME 1
#define SIZEOF_VOIDP 4
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index fbfd743..254e1f8 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -1771,6 +1771,10 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_FRect frect;
SDL_FPoint fcenter;
+ if (flip == SDL_FLIP_NONE && angle == 0) { /* fast path when we don't need rotation or flipping */
+ return SDL_RenderCopy(renderer, texture, srcrect, dstrect);
+ }
+
CHECK_RENDERER_MAGIC(renderer, -1);
CHECK_TEXTURE_MAGIC(texture, -1);
diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c
index d2252a2..119b200 100644
--- a/src/render/software/SDL_render_sw.c
+++ b/src/render/software/SDL_render_sw.c
@@ -253,6 +253,12 @@ static int
SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+ /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
+ * color mod) to avoid potentially frequent RLE encoding/decoding.
+ */
+ if ((texture->r & texture->g & texture->b) != 255) {
+ SDL_SetSurfaceRLE(surface, 0);
+ }
return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
texture->b);
}
@@ -261,6 +267,12 @@ static int
SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+ /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
+ * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
+ */
+ if (texture->a != 255 && surface->format->Amask) {
+ SDL_SetSurfaceRLE(surface, 0);
+ }
return SDL_SetSurfaceAlphaMod(surface, texture->a);
}
@@ -268,6 +280,12 @@ static int
SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+ /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
+ * them) to avoid potentially frequent RLE encoding/decoding.
+ */
+ if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
+ SDL_SetSurfaceRLE(surface, 0);
+ }
return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
}
@@ -553,6 +571,10 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
return SDL_BlitSurface(src, srcrect, surface, &final_rect);
} else {
+ /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
+ * to avoid potentially frequent RLE encoding/decoding.
+ */
+ SDL_SetSurfaceRLE(surface, 0);
return SDL_BlitScaled(src, srcrect, surface, &final_rect);
}
}
@@ -578,7 +600,6 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
SDL_Rect final_rect, tmp_rect;
SDL_Surface *surface_rotated, *surface_scaled;
- Uint32 colorkey;
int retval, dstwidth, dstheight, abscenterx, abscentery;
double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
@@ -596,66 +617,113 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
final_rect.w = (int)dstrect->w;
final_rect.h = (int)dstrect->h;
- surface_scaled = SDL_CreateRGBSurface(SDL_SWSURFACE, final_rect.w, final_rect.h, src->format->BitsPerPixel,
- src->format->Rmask, src->format->Gmask,
- src->format->Bmask, src->format->Amask );
- if (surface_scaled) {
- SDL_GetColorKey(src, &colorkey);
- SDL_SetColorKey(surface_scaled, SDL_TRUE, colorkey);
- tmp_rect = final_rect;
- tmp_rect.x = 0;
- tmp_rect.y = 0;
-
- retval = SDL_BlitScaled(src, srcrect, surface_scaled, &tmp_rect);
- if (!retval) {
- SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, -angle, &dstwidth, &dstheight, &cangle, &sangle);
- surface_rotated = SDLgfx_rotateSurface(surface_scaled, -angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
- if(surface_rotated) {
- /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
- abscenterx = final_rect.x + (int)center->x;
- abscentery = final_rect.y + (int)center->y;
- /* Compensate the angle inversion to match the behaviour of the other backends */
- sangle = -sangle;
-
- /* Top Left */
- px = final_rect.x - abscenterx;
- py = final_rect.y - abscentery;
- p1x = px * cangle - py * sangle + abscenterx;
- p1y = px * sangle + py * cangle + abscentery;
-
- /* Top Right */
- px = final_rect.x + final_rect.w - abscenterx;
- py = final_rect.y - abscentery;
- p2x = px * cangle - py * sangle + abscenterx;
- p2y = px * sangle + py * cangle + abscentery;
-
- /* Bottom Left */
- px = final_rect.x - abscenterx;
- py = final_rect.y + final_rect.h - abscentery;
- p3x = px * cangle - py * sangle + abscenterx;
- p3y = px * sangle + py * cangle + abscentery;
-
- /* Bottom Right */
- px = final_rect.x + final_rect.w - abscenterx;
- py = final_rect.y + final_rect.h - abscentery;
- p4x = px * cangle - py * sangle + abscenterx;
- p4y = px * sangle + py * cangle + abscentery;
-
- tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
- tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
- tmp_rect.w = dstwidth;
- tmp_rect.h = dstheight;
-
- retval = SDL_BlitSurface(surface_rotated, NULL, surface, &tmp_rect);
+ /* SDLgfx_rotateSurface doesn't accept a source rectangle, so crop and scale if we need to */
+ tmp_rect = final_rect;
+ tmp_rect.x = 0;
+ tmp_rect.y = 0;
+ if (srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0) {
+ surface_scaled = src; /* but if we don't need to, just use the original */
+ retval = 0;
+ } else {
+ SDL_Surface *blit_src = src;
+ Uint32 colorkey;
+ SDL_BlendMode blendMode;
+ Uint8 alphaMod, r, g, b;
+ SDL_bool cloneSource = SDL_FALSE;
+
+ surface_scaled = SDL_CreateRGBSurface(SDL_SWSURFACE, final_rect.w, final_rect.h, src->format->BitsPerPixel,
+ src->format->Rmask, src->format->Gmask,
+ src->format->Bmask, src->format->Amask );
+ if (!surface_scaled) {
+ return -1;
+ }
+
+ /* copy the color key, alpha mod, blend mode, and color mod so the scaled surface behaves like the source */
+ if (SDL_GetColorKey(src, &colorkey) == 0) {
+ SDL_SetColorKey(surface_scaled, SDL_TRUE, colorkey);
+ cloneSource = SDL_TRUE;
+ }
+ SDL_GetSurfaceAlphaMod(src, &alphaMod); /* these will be copied to surface_scaled below if necessary */
+ SDL_GetSurfaceBlendMode(src, &blendMode);
+ SDL_GetSurfaceColorMod(src, &r, &g, &b);
+
+ /* now we need to blit the src into surface_scaled. since we want to copy the colors from the source to
+ * surface_scaled rather than blend them, etc. we'll need to disable the blend mode, alpha mod, etc.
+ * but we don't want to modify src (in case it's being used on other threads), so we'll need to clone it
+ * before changing the blend options
+ */
+ cloneSource |= blendMode != SDL_BLENDMODE_NONE || (alphaMod & r & g & b) != 255;
+ if (cloneSource) {
+ blit_src = SDL_ConvertSurface(src, src->format, src->flags); /* clone src */
+ if (!blit_src) {
SDL_FreeSurface(surface_scaled);
- SDL_FreeSurface(surface_rotated);
- return retval;
+ return -1;
}
+ SDL_SetSurfaceAlphaMod(blit_src, 255); /* disable all blending options in blit_src */
+ SDL_SetSurfaceBlendMode(blit_src, SDL_BLENDMODE_NONE);
+ SDL_SetColorKey(blit_src, 0, 0);
+ SDL_SetSurfaceColorMod(blit_src, 255, 255, 255);
+ SDL_SetSurfaceRLE(blit_src, 0); /* don't RLE encode a surface we'll only use once */
+
+ SDL_SetSurfaceAlphaMod(surface_scaled, alphaMod); /* copy blending options to surface_scaled */
+ SDL_SetSurfaceBlendMode(surface_scaled, blendMode);
+ SDL_SetSurfaceColorMod(surface_scaled, r, g, b);
+ }
+
+ retval = SDL_BlitScaled(blit_src, srcrect, surface_scaled, &tmp_rect);
+ if (blit_src != src) {
+ SDL_FreeSurface(blit_src);
+ }
+ }
+
+ if (!retval) {
+ SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, -angle, &dstwidth, &dstheight, &cangle, &sangle);
+ surface_rotated = SDLgfx_rotateSurface(surface_scaled, -angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
+ if(surface_rotated) {
+ /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
+ abscenterx = final_rect.x + (int)center->x;
+ abscentery = final_rect.y + (int)center->y;
+ /* Compensate the angle inversion to match the behaviour of the other backends */
+ sangle = -sangle;
+
+ /* Top Left */
+ px = final_rect.x - abscenterx;
+ py = final_rect.y - abscentery;
+ p1x = px * cangle - py * sangle + abscenterx;
+ p1y = px * sangle + py * cangle + abscentery;
+
+ /* Top Right */
+ px = final_rect.x + final_rect.w - abscenterx;
+ py = final_rect.y - abscentery;
+ p2x = px * cangle - py * sangle + abscenterx;
+ p2y = px * sangle + py * cangle + abscentery;
+
+ /* Bottom Left */
+ px = final_rect.x - abscenterx;
+ py = final_rect.y + final_rect.h - abscentery;
+ p3x = px * cangle - py * sangle + abscenterx;
+ p3y = px * sangle + py * cangle + abscentery;
+
+ /* Bottom Right */
+ px = final_rect.x + final_rect.w - abscenterx;
+ py = final_rect.y + final_rect.h - abscentery;
+ p4x = px * cangle - py * sangle + abscenterx;
+ p4y = px * sangle + py * cangle + abscentery;
+
+ tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
+ tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
+ tmp_rect.w = dstwidth;
+ tmp_rect.h = dstheight;
+
+ retval = SDL_BlitSurface(surface_rotated, NULL, surface, &tmp_rect);
+ SDL_FreeSurface(surface_rotated);
}
- return retval;
}
- return -1;
+ if (surface_scaled != src) {
+ SDL_FreeSurface(surface_scaled);
+ }
+ return retval;
}
static int
diff --git a/src/render/software/SDL_rotate.c b/src/render/software/SDL_rotate.c
index 0edf784..89a3aac 100644
--- a/src/render/software/SDL_rotate.c
+++ b/src/render/software/SDL_rotate.c
@@ -188,10 +188,8 @@ _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int
dy = (sdy >> 16);
if (flipx) dx = sw - dx;
if (flipy) dy = sh - dy;
- if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
- sp = (tColorRGBA *)src->pixels;
- sp += ((src->pitch/4) * dy);
- sp += dx;
+ if ((unsigned)dx < (unsigned)sw && (unsigned)dy < (unsigned)sh) {
+ sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
c00 = *sp;
sp += 1;
c01 = *sp;
@@ -237,14 +235,12 @@ _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int
sdx = (ax + (isin * dy)) + xd;
sdy = (ay - (icos * dy)) + yd;
for (x = 0; x < dst->w; x++) {
- dx = (short) (sdx >> 16);
- dy = (short) (sdy >> 16);
- if (flipx) dx = (src->w-1)-dx;
- if (flipy) dy = (src->h-1)-dy;
- if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
- sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy);
- sp += dx;
- *pc = *sp;
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+ if(flipx) dx = sw - dx;
+ if(flipy) dy = sh - dy;
+ *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
}
sdx += icos;
sdy += isin;
@@ -277,7 +273,7 @@ static void
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
{
int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
- tColorY *pc, *sp;
+ tColorY *pc;
int gap;
/*
@@ -301,14 +297,12 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin
sdx = (ax + (isin * dy)) + xd;
sdy = (ay - (icos * dy)) + yd;
for (x = 0; x < dst->w; x++) {
- dx = (short) (sdx >> 16);
- dy = (short) (sdy >> 16);
- if (flipx) dx = (src->w-1)-dx;
- if (flipy) dy = (src->h-1)-dy;
- if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
- sp = (tColorY *) (src->pixels);
- sp += (src->pitch * dy + dx);
- *pc = *sp;
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+ if (flipx) dx = (src->w-1)-dx;
+ if (flipy) dy = (src->h-1)-dy;
+ *pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
}
sdx += icos;
sdy += isin;
@@ -348,7 +342,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
SDL_Surface *rz_src;
SDL_Surface *rz_dst;
int is32bit;
- int i, src_converted;
+ int i;
Uint8 r,g,b;
Uint32 colorkey = 0;
int colorKeyAvailable = 0;
@@ -375,27 +369,15 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
* Use source surface 'as is'
*/
rz_src = src;
- src_converted = 0;
} else {
- /*
- * New source surface is 32bit with a defined RGBA ordering
- */
- rz_src =
- SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
+ Uint32 format = SDL_MasksToPixelFormatEnum(32,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
#else
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
#endif
- );
- if(colorKeyAvailable)
- SDL_SetColorKey(src, 0, 0);
-
- SDL_BlitSurface(src, NULL, rz_src, NULL);
-
- if(colorKeyAvailable)
- SDL_SetColorKey(src, SDL_TRUE /* SDL_SRCCOLORKEY */, colorkey);
- src_converted = 1;
+ );
+ rz_src = SDL_ConvertSurfaceFormat(src, format, src->flags);
is32bit = 1;
}
@@ -480,6 +462,19 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
flipx, flipy);
SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
}
+
+ /* copy alpha mod, color mod, and blend mode */
+ {
+ SDL_BlendMode blendMode;
+ Uint8 alphaMod, r, g, b;
+ SDL_GetSurfaceAlphaMod(src, &alphaMod);
+ SDL_GetSurfaceBlendMode(src, &blendMode);
+ SDL_GetSurfaceColorMod(src, &r, &g, &b);
+ SDL_SetSurfaceAlphaMod(rz_dst, alphaMod);
+ SDL_SetSurfaceBlendMode(rz_dst, blendMode);
+ SDL_SetSurfaceColorMod(rz_dst, r, g, b);
+ }
+
/*
* Unlock source surface
*/
@@ -490,7 +485,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
/*
* Cleanup temp surface
*/
- if (src_converted) {
+ if (rz_src != src) {
SDL_FreeSurface(rz_src);
}
diff --git a/src/timer/unix/SDL_systimer.c b/src/timer/unix/SDL_systimer.c
index bea7deb..9891721 100644
--- a/src/timer/unix/SDL_systimer.c
+++ b/src/timer/unix/SDL_systimer.c
@@ -48,6 +48,15 @@
#include <mach/mach_time.h>
#endif
+/* Use CLOCK_MONOTONIC_RAW, if available, which is not subject to adjustment by NTP */
+#if HAVE_CLOCK_GETTIME
+#ifdef CLOCK_MONOTONIC_RAW
+#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC_RAW
+#else
+#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC
+#endif
+#endif
+
/* The first ticks value of the application */
#if HAVE_CLOCK_GETTIME
static struct timespec start_ts;
@@ -69,7 +78,7 @@ SDL_TicksInit(void)
/* Set first ticks value */
#if HAVE_CLOCK_GETTIME
- if (clock_gettime(CLOCK_MONOTONIC, &start_ts) == 0) {
+ if (clock_gettime(SDL_MONOTONIC_CLOCK, &start_ts) == 0) {
has_monotonic_time = SDL_TRUE;
} else
#elif defined(__APPLE__)
@@ -101,7 +110,7 @@ SDL_GetTicks(void)
if (has_monotonic_time) {
#if HAVE_CLOCK_GETTIME
struct timespec now;
- clock_gettime(CLOCK_MONOTONIC, &now);
+ clock_gettime(SDL_MONOTONIC_CLOCK, &now);
ticks = (now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec -
start_ts.tv_nsec) / 1000000;
#elif defined(__APPLE__)
@@ -132,7 +141,7 @@ SDL_GetPerformanceCounter(void)
#if HAVE_CLOCK_GETTIME
struct timespec now;
- clock_gettime(CLOCK_MONOTONIC, &now);
+ clock_gettime(SDL_MONOTONIC_CLOCK, &now);
ticks = now.tv_sec;
ticks *= 1000000000;
ticks += now.tv_nsec;
diff --git a/src/video/SDL_RLEaccel.c b/src/video/SDL_RLEaccel.c
index d0ae09a..b9f1426 100644
--- a/src/video/SDL_RLEaccel.c
+++ b/src/video/SDL_RLEaccel.c
@@ -374,6 +374,18 @@
} while(0)
/*
+ * Set a pixel value using the given format, except that the alpha value is
+ * placed in the top byte. This is the format used for RLE with alpha.
+ */
+#define RLEPIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \
+{ \
+ Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
+ ((g>>fmt->Gloss)<<fmt->Gshift)| \
+ ((b>>fmt->Bloss)<<fmt->Bshift)| \
+ (a<<24); \
+}
+
+/*
* This takes care of the case when the surface is clipped on the left and/or
* right. Top clipping has already been taken care of.
*/
@@ -982,7 +994,7 @@ copy_32(void *dst, Uint32 * src, int n,
for (i = 0; i < n; i++) {
unsigned r, g, b, a;
RGBA_FROM_8888(*src, sfmt, r, g, b, a);
- PIXEL_FROM_RGBA(*d, dfmt, r, g, b, a);
+ RLEPIXEL_FROM_RGBA(*d, dfmt, r, g, b, a);
d++;
src++;
}