Commit d77a55738bf967c8fcc12c4fc1db29d5abe1c645

Eric Wing 2015-06-21T04:04:14

merged SDL 2.0.4 rc2

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diff --git a/.hgignore b/.hgignore
index 489f09a..467cb78 100644
--- a/.hgignore
+++ b/.hgignore
@@ -9,8 +9,6 @@ sdl-config
 SDL2.spec
 build
 Build
-*xcuserdata*
-*xcworkspacedata*
 
 # for Xcode
 *.orig
@@ -20,20 +18,12 @@ Build
 *~
 *.o
 *.mode1*
-*.model*
-*.perspective*
 *.perspective*
 *.pbxuser
 (^|/)build($|/)
 .DS_Store
-Xcode/SDL/SDL.xcodeproj/xcuserdata
-Xcode/SDL/SDL.xcodeproj/project.xcworkspace
-Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
-Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
-Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
-Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
-Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
-Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace
+xcuserdata
+*.xcworkspace
 
 # for Visual C++
 Debug
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4d8b95b..f1cf7aa 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -900,10 +900,12 @@ elseif(WINDOWS)
 
   # Check for DirectX
   if(DIRECTX)
-    if("$ENV{DXSDK_DIR}" STREQUAL "")
-      message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+    if(NOT CMAKE_COMPILER_IS_MINGW)
+      if("$ENV{DXSDK_DIR}" STREQUAL "")
+        message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+      endif()
+      set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
     endif()
-    set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
     check_include_file(d3d9.h HAVE_D3D_H)
     check_include_file(d3d11_1.h HAVE_D3D11_H)
     check_include_file(ddraw.h HAVE_DDRAW_H)
@@ -914,9 +916,11 @@ elseif(WINDOWS)
     check_include_file(dxgi.h HAVE_DXGI_H)
     if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
       set(HAVE_DIRECTX TRUE)
+      if(NOT CMAKE_COMPILER_IS_MINGW)
       # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
-      link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
-      include_directories($ENV{DXSDK_DIR}\\Include)
+        link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
+        include_directories($ENV{DXSDK_DIR}\\Include)
+      endif()
     endif()
     set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
   endif()
@@ -1020,7 +1024,12 @@ elseif(WINDOWS)
     set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
     if(HAVE_DINPUT_H)
       set(SDL_JOYSTICK_DINPUT 1)
-      list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
+      list(APPEND EXTRA_LIBS dinput8 dxguid)
+      if(CMAKE_COMPILER_IS_MINGW)
+        list(APPEND EXTRA_LIBS dxerr8)
+      else()
+        list(APPEND EXTRA_LIBS dxerr)
+      endif()
     endif()
     if(HAVE_XINPUT_H)
       set(SDL_JOYSTICK_XINPUT 1)
diff --git a/Makefile.in b/Makefile.in
index 62b9269..ef63352 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -39,7 +39,7 @@ SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
 SDLTEST_TARGET = libSDL2_test.a
 SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
 
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
+SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
 GEN_DIST = SDL2.spec
 
 ifneq ($V,1)
diff --git a/WhatsNew.txt b/WhatsNew.txt
index 1c17704..4f9b30c 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -27,7 +27,10 @@ General:
 * Added a Vivante video driver that is used on various SoC platforms
 * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
 * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
+* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
+* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
 * Improved support for WAV and BMP files with unusual chunks in them
+* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
 
 Windows:
 * Added support for Windows Phone 8.1
@@ -39,11 +42,15 @@ Windows:
 * SDL_SysWMinfo now contains the window HDC
 * Added support for Unicode command line options
 * Prevent beeping when Alt-key combos are pressed
+* SDL_SetTextInputRect() re-positions the OS-rendered IME
 
 Mac OS X:
 * Implemented drag-and-drop support
 * Improved joystick hot-plug detection
+* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
 * Fixed relative mouse mode when the application loses/regains focus
+* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
+* Fixed the refresh rate of display modes
 * SDL_SysWMInfo is now ARC-compatible
 
 Linux:
@@ -55,6 +62,14 @@ Linux:
 
 iOS:
 * Added support for iOS 8
+* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
+* Added sRGB OpenGL ES context support on iOS 7+
+* Added native resolution support for the iPhone 6 Plus
+* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
+* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
+* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
+* Fixed various rotation and orientation issues
+* Fixed memory leaks
 
 Android:
 * Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
diff --git a/configure b/configure
index 6a86333..50c4551 100755
--- a/configure
+++ b/configure
@@ -18701,43 +18701,6 @@ $as_echo "$need_gcc_Wno_multichar" >&6; }
     fi
 }
 
-CheckWarnShadow()
-{
-    { $as_echo "$as_me:${as_lineno-$LINENO}: checking for GCC -Wshadow option" >&5
-$as_echo_n "checking for GCC -Wshadow option... " >&6; }
-    have_gcc_Wshadow=no
-
-    save_CFLAGS="$CFLAGS"
-    CFLAGS="$save_CFLAGS -Wshadow"
-    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h.  */
-
-    int x = 0;
-
-int
-main ()
-{
-
-
-  ;
-  return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
-
-    have_gcc_Wshadow=yes
-
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-    { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_gcc_Wshadow" >&5
-$as_echo "$have_gcc_Wshadow" >&6; }
-    CFLAGS="$save_CFLAGS"
-
-    if test x$have_gcc_Wshadow = xyes; then
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wshadow"
-    fi
-}
-
 CheckWayland()
 {
     # Check whether --enable-video-wayland was given.
@@ -23652,7 +23615,6 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
 esac
 
 CheckWarnAll
-CheckWarnShadow
 
 # Verify that we have all the platform specific files we need
 
diff --git a/configure.in b/configure.in
index 75b2d21..1339ea8 100644
--- a/configure.in
+++ b/configure.in
@@ -1159,28 +1159,6 @@ CheckWarnAll()
     fi
 }
 
-dnl See if GCC's -Wshadow is supported.
-CheckWarnShadow()
-{
-    AC_MSG_CHECKING(for GCC -Wshadow option)
-    have_gcc_Wshadow=no
-
-    save_CFLAGS="$CFLAGS"
-    CFLAGS="$save_CFLAGS -Wshadow"
-    AC_TRY_COMPILE([
-    int x = 0;
-    ],[
-    ],[
-    have_gcc_Wshadow=yes
-    ])
-    AC_MSG_RESULT($have_gcc_Wshadow)
-    CFLAGS="$save_CFLAGS"
-
-    if test x$have_gcc_Wshadow = xyes; then
-        EXTRA_CFLAGS="$EXTRA_CFLAGS -Wshadow"
-    fi
-}
-
 dnl Check for Wayland
 CheckWayland()
 {
@@ -3415,7 +3393,6 @@ esac
 
 dnl Do this on all platforms, after everything else.
 CheckWarnAll
-CheckWarnShadow
 
 # Verify that we have all the platform specific files we need
 
diff --git a/docs/README-dynapi.md b/docs/README-dynapi.md
index 665efd7..bfaecb3 100644
--- a/docs/README-dynapi.md
+++ b/docs/README-dynapi.md
@@ -1,6 +1,7 @@
 Dynamic API
 ================================================================================
-Originally posted by Ryan at https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
+Originally posted by Ryan at:
+  https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
 
 Background:
 
diff --git a/include/SDL_config_android.h b/include/SDL_config_android.h
index 1d2b1ae..8d5f1e5 100644
--- a/include/SDL_config_android.h
+++ b/include/SDL_config_android.h
@@ -104,6 +104,7 @@
 #define HAVE_SETJMP 1
 #define HAVE_NANOSLEEP  1
 #define HAVE_SYSCONF    1
+#define HAVE_CLOCK_GETTIME	1
 
 #define SIZEOF_VOIDP 4
 
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index fbfd743..254e1f8 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -1771,6 +1771,10 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
     SDL_FRect frect;
     SDL_FPoint fcenter;
 
+    if (flip == SDL_FLIP_NONE && angle == 0) { /* fast path when we don't need rotation or flipping */
+        return SDL_RenderCopy(renderer, texture, srcrect, dstrect);
+    }
+
     CHECK_RENDERER_MAGIC(renderer, -1);
     CHECK_TEXTURE_MAGIC(texture, -1);
 
diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c
index d2252a2..119b200 100644
--- a/src/render/software/SDL_render_sw.c
+++ b/src/render/software/SDL_render_sw.c
@@ -253,6 +253,12 @@ static int
 SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
 {
     SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+    /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
+     * color mod) to avoid potentially frequent RLE encoding/decoding.
+     */
+    if ((texture->r & texture->g & texture->b) != 255) {
+        SDL_SetSurfaceRLE(surface, 0);
+    }
     return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
                                   texture->b);
 }
@@ -261,6 +267,12 @@ static int
 SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
 {
     SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+    /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
+     * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
+     */
+    if (texture->a != 255 && surface->format->Amask) {
+        SDL_SetSurfaceRLE(surface, 0);
+    }
     return SDL_SetSurfaceAlphaMod(surface, texture->a);
 }
 
@@ -268,6 +280,12 @@ static int
 SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
 {
     SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+    /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
+     * them) to avoid potentially frequent RLE encoding/decoding.
+     */
+    if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
+        SDL_SetSurfaceRLE(surface, 0);
+    }
     return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
 }
 
@@ -553,6 +571,10 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
     if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
         return SDL_BlitSurface(src, srcrect, surface, &final_rect);
     } else {
+        /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
+         * to avoid potentially frequent RLE encoding/decoding.
+         */
+        SDL_SetSurfaceRLE(surface, 0);
         return SDL_BlitScaled(src, srcrect, surface, &final_rect);
     }
 }
@@ -578,7 +600,6 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
     SDL_Surface *src = (SDL_Surface *) texture->driverdata;
     SDL_Rect final_rect, tmp_rect;
     SDL_Surface *surface_rotated, *surface_scaled;
-    Uint32 colorkey;
     int retval, dstwidth, dstheight, abscenterx, abscentery;
     double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
 
@@ -596,66 +617,113 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
     final_rect.w = (int)dstrect->w;
     final_rect.h = (int)dstrect->h;
 
-    surface_scaled = SDL_CreateRGBSurface(SDL_SWSURFACE, final_rect.w, final_rect.h, src->format->BitsPerPixel,
-                                          src->format->Rmask, src->format->Gmask,
-                                          src->format->Bmask, src->format->Amask );
-    if (surface_scaled) {
-        SDL_GetColorKey(src, &colorkey);
-        SDL_SetColorKey(surface_scaled, SDL_TRUE, colorkey);
-        tmp_rect = final_rect;
-        tmp_rect.x = 0;
-        tmp_rect.y = 0;
-
-        retval = SDL_BlitScaled(src, srcrect, surface_scaled, &tmp_rect);
-        if (!retval) {
-            SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, -angle, &dstwidth, &dstheight, &cangle, &sangle);
-            surface_rotated = SDLgfx_rotateSurface(surface_scaled, -angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
-            if(surface_rotated) {
-                /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
-                abscenterx = final_rect.x + (int)center->x;
-                abscentery = final_rect.y + (int)center->y;
-                /* Compensate the angle inversion to match the behaviour of the other backends */
-                sangle = -sangle;
-
-                /* Top Left */
-                px = final_rect.x - abscenterx;
-                py = final_rect.y - abscentery;
-                p1x = px * cangle - py * sangle + abscenterx;
-                p1y = px * sangle + py * cangle + abscentery;
-
-                /* Top Right */
-                px = final_rect.x + final_rect.w - abscenterx;
-                py = final_rect.y - abscentery;
-                p2x = px * cangle - py * sangle + abscenterx;
-                p2y = px * sangle + py * cangle + abscentery;
-
-                /* Bottom Left */
-                px = final_rect.x - abscenterx;
-                py = final_rect.y + final_rect.h - abscentery;
-                p3x = px * cangle - py * sangle + abscenterx;
-                p3y = px * sangle + py * cangle + abscentery;
-
-                /* Bottom Right */
-                px = final_rect.x + final_rect.w - abscenterx;
-                py = final_rect.y + final_rect.h - abscentery;
-                p4x = px * cangle - py * sangle + abscenterx;
-                p4y = px * sangle + py * cangle + abscentery;
-
-                tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
-                tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
-                tmp_rect.w = dstwidth;
-                tmp_rect.h = dstheight;
-
-                retval = SDL_BlitSurface(surface_rotated, NULL, surface, &tmp_rect);
+    /* SDLgfx_rotateSurface doesn't accept a source rectangle, so crop and scale if we need to */
+    tmp_rect = final_rect;
+    tmp_rect.x = 0;
+    tmp_rect.y = 0;
+    if (srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0) {
+        surface_scaled = src; /* but if we don't need to, just use the original */
+        retval = 0;
+    } else {
+        SDL_Surface *blit_src = src;
+        Uint32 colorkey;
+        SDL_BlendMode blendMode;
+        Uint8 alphaMod, r, g, b;
+        SDL_bool cloneSource = SDL_FALSE;
+
+        surface_scaled = SDL_CreateRGBSurface(SDL_SWSURFACE, final_rect.w, final_rect.h, src->format->BitsPerPixel,
+                                              src->format->Rmask, src->format->Gmask,
+                                              src->format->Bmask, src->format->Amask );
+        if (!surface_scaled) {
+            return -1;
+        }
+
+        /* copy the color key, alpha mod, blend mode, and color mod so the scaled surface behaves like the source */
+        if (SDL_GetColorKey(src, &colorkey) == 0) {
+            SDL_SetColorKey(surface_scaled, SDL_TRUE, colorkey);
+            cloneSource = SDL_TRUE;
+        }
+        SDL_GetSurfaceAlphaMod(src, &alphaMod); /* these will be copied to surface_scaled below if necessary */
+        SDL_GetSurfaceBlendMode(src, &blendMode);
+        SDL_GetSurfaceColorMod(src, &r, &g, &b);
+
+        /* now we need to blit the src into surface_scaled. since we want to copy the colors from the source to
+         * surface_scaled rather than blend them, etc. we'll need to disable the blend mode, alpha mod, etc.
+         * but we don't want to modify src (in case it's being used on other threads), so we'll need to clone it
+         * before changing the blend options
+         */
+        cloneSource |= blendMode != SDL_BLENDMODE_NONE || (alphaMod & r & g & b) != 255;
+        if (cloneSource) {
+            blit_src = SDL_ConvertSurface(src, src->format, src->flags); /* clone src */
+            if (!blit_src) {
                 SDL_FreeSurface(surface_scaled);
-                SDL_FreeSurface(surface_rotated);
-                return retval;
+                return -1;
             }
+            SDL_SetSurfaceAlphaMod(blit_src, 255); /* disable all blending options in blit_src */
+            SDL_SetSurfaceBlendMode(blit_src, SDL_BLENDMODE_NONE);
+            SDL_SetColorKey(blit_src, 0, 0);
+            SDL_SetSurfaceColorMod(blit_src, 255, 255, 255);
+            SDL_SetSurfaceRLE(blit_src, 0); /* don't RLE encode a surface we'll only use once */
+
+            SDL_SetSurfaceAlphaMod(surface_scaled, alphaMod); /* copy blending options to surface_scaled */
+            SDL_SetSurfaceBlendMode(surface_scaled, blendMode);
+            SDL_SetSurfaceColorMod(surface_scaled, r, g, b);
+        }
+
+        retval = SDL_BlitScaled(blit_src, srcrect, surface_scaled, &tmp_rect);
+        if (blit_src != src) {
+            SDL_FreeSurface(blit_src);
+        }
+    }
+
+    if (!retval) {
+        SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, -angle, &dstwidth, &dstheight, &cangle, &sangle);
+        surface_rotated = SDLgfx_rotateSurface(surface_scaled, -angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
+        if(surface_rotated) {
+            /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
+            abscenterx = final_rect.x + (int)center->x;
+            abscentery = final_rect.y + (int)center->y;
+            /* Compensate the angle inversion to match the behaviour of the other backends */
+            sangle = -sangle;
+
+            /* Top Left */
+            px = final_rect.x - abscenterx;
+            py = final_rect.y - abscentery;
+            p1x = px * cangle - py * sangle + abscenterx;
+            p1y = px * sangle + py * cangle + abscentery;
+
+            /* Top Right */
+            px = final_rect.x + final_rect.w - abscenterx;
+            py = final_rect.y - abscentery;
+            p2x = px * cangle - py * sangle + abscenterx;
+            p2y = px * sangle + py * cangle + abscentery;
+
+            /* Bottom Left */
+            px = final_rect.x - abscenterx;
+            py = final_rect.y + final_rect.h - abscentery;
+            p3x = px * cangle - py * sangle + abscenterx;
+            p3y = px * sangle + py * cangle + abscentery;
+
+            /* Bottom Right */
+            px = final_rect.x + final_rect.w - abscenterx;
+            py = final_rect.y + final_rect.h - abscentery;
+            p4x = px * cangle - py * sangle + abscenterx;
+            p4y = px * sangle + py * cangle + abscentery;
+
+            tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
+            tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
+            tmp_rect.w = dstwidth;
+            tmp_rect.h = dstheight;
+
+            retval = SDL_BlitSurface(surface_rotated, NULL, surface, &tmp_rect);
+            SDL_FreeSurface(surface_rotated);
         }
-        return retval;
     }
 
-    return -1;
+    if (surface_scaled != src) {
+        SDL_FreeSurface(surface_scaled);
+    }
+    return retval;
 }
 
 static int
diff --git a/src/render/software/SDL_rotate.c b/src/render/software/SDL_rotate.c
index 0edf784..89a3aac 100644
--- a/src/render/software/SDL_rotate.c
+++ b/src/render/software/SDL_rotate.c
@@ -188,10 +188,8 @@ _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int 
                 dy = (sdy >> 16);
                 if (flipx) dx = sw - dx;
                 if (flipy) dy = sh - dy;
-                if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
-                    sp = (tColorRGBA *)src->pixels;
-                    sp += ((src->pitch/4) * dy);
-                    sp += dx;
+                if ((unsigned)dx < (unsigned)sw && (unsigned)dy < (unsigned)sh) {
+                    sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
                     c00 = *sp;
                     sp += 1;
                     c01 = *sp;
@@ -237,14 +235,12 @@ _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int 
             sdx = (ax + (isin * dy)) + xd;
             sdy = (ay - (icos * dy)) + yd;
             for (x = 0; x < dst->w; x++) {
-                dx = (short) (sdx >> 16);
-                dy = (short) (sdy >> 16);
-                if (flipx) dx = (src->w-1)-dx;
-                if (flipy) dy = (src->h-1)-dy;
-                if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
-                    sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy);
-                    sp += dx;
-                    *pc = *sp;
+                dx = (sdx >> 16);
+                dy = (sdy >> 16);
+                if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+                    if(flipx) dx = sw - dx;
+                    if(flipy) dy = sh - dy;
+                    *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
                 }
                 sdx += icos;
                 sdy += isin;
@@ -277,7 +273,7 @@ static void
 transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
 {
     int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
-    tColorY *pc, *sp;
+    tColorY *pc;
     int gap;
 
     /*
@@ -301,14 +297,12 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin
         sdx = (ax + (isin * dy)) + xd;
         sdy = (ay - (icos * dy)) + yd;
         for (x = 0; x < dst->w; x++) {
-            dx = (short) (sdx >> 16);
-            dy = (short) (sdy >> 16);
-            if (flipx) dx = (src->w-1)-dx;
-            if (flipy) dy = (src->h-1)-dy;
-            if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
-                sp = (tColorY *) (src->pixels);
-                sp += (src->pitch * dy + dx);
-                *pc = *sp;
+            dx = (sdx >> 16);
+            dy = (sdy >> 16);
+            if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+                if (flipx) dx = (src->w-1)-dx;
+                if (flipy) dy = (src->h-1)-dy;
+                *pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
             }
             sdx += icos;
             sdy += isin;
@@ -348,7 +342,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, 
     SDL_Surface *rz_src;
     SDL_Surface *rz_dst;
     int is32bit;
-    int i, src_converted;
+    int i;
     Uint8 r,g,b;
     Uint32 colorkey = 0;
     int colorKeyAvailable = 0;
@@ -375,27 +369,15 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, 
         * Use source surface 'as is'
         */
         rz_src = src;
-        src_converted = 0;
     } else {
-        /*
-        * New source surface is 32bit with a defined RGBA ordering
-        */
-        rz_src =
-            SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32,
+        Uint32 format = SDL_MasksToPixelFormatEnum(32,
 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
             0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
 #else
             0xff000000,  0x00ff0000, 0x0000ff00, 0x000000ff
 #endif
-            );
-        if(colorKeyAvailable)
-            SDL_SetColorKey(src, 0, 0);
-
-        SDL_BlitSurface(src, NULL, rz_src, NULL);
-
-        if(colorKeyAvailable)
-            SDL_SetColorKey(src, SDL_TRUE /* SDL_SRCCOLORKEY */, colorkey);
-        src_converted = 1;
+        );
+        rz_src = SDL_ConvertSurfaceFormat(src, format, src->flags);
         is32bit = 1;
     }
 
@@ -480,6 +462,19 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, 
             flipx, flipy);
         SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
     }
+
+    /* copy alpha mod, color mod, and blend mode */
+    {
+      SDL_BlendMode blendMode;
+      Uint8 alphaMod, r, g, b;
+      SDL_GetSurfaceAlphaMod(src, &alphaMod);
+      SDL_GetSurfaceBlendMode(src, &blendMode);
+      SDL_GetSurfaceColorMod(src, &r, &g, &b);
+      SDL_SetSurfaceAlphaMod(rz_dst, alphaMod);
+      SDL_SetSurfaceBlendMode(rz_dst, blendMode);
+      SDL_SetSurfaceColorMod(rz_dst, r, g, b);
+    }
+
     /*
     * Unlock source surface
     */
@@ -490,7 +485,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, 
     /*
     * Cleanup temp surface
     */
-    if (src_converted) {
+    if (rz_src != src) {
         SDL_FreeSurface(rz_src);
     }
 
diff --git a/src/timer/unix/SDL_systimer.c b/src/timer/unix/SDL_systimer.c
index bea7deb..9891721 100644
--- a/src/timer/unix/SDL_systimer.c
+++ b/src/timer/unix/SDL_systimer.c
@@ -48,6 +48,15 @@
 #include <mach/mach_time.h>
 #endif
 
+/* Use CLOCK_MONOTONIC_RAW, if available, which is not subject to adjustment by NTP */
+#if HAVE_CLOCK_GETTIME
+#ifdef CLOCK_MONOTONIC_RAW
+#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC_RAW
+#else
+#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC
+#endif
+#endif
+
 /* The first ticks value of the application */
 #if HAVE_CLOCK_GETTIME
 static struct timespec start_ts;
@@ -69,7 +78,7 @@ SDL_TicksInit(void)
 
     /* Set first ticks value */
 #if HAVE_CLOCK_GETTIME
-    if (clock_gettime(CLOCK_MONOTONIC, &start_ts) == 0) {
+    if (clock_gettime(SDL_MONOTONIC_CLOCK, &start_ts) == 0) {
         has_monotonic_time = SDL_TRUE;
     } else
 #elif defined(__APPLE__)
@@ -101,7 +110,7 @@ SDL_GetTicks(void)
     if (has_monotonic_time) {
 #if HAVE_CLOCK_GETTIME
         struct timespec now;
-        clock_gettime(CLOCK_MONOTONIC, &now);
+        clock_gettime(SDL_MONOTONIC_CLOCK, &now);
         ticks = (now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec -
                                                  start_ts.tv_nsec) / 1000000;
 #elif defined(__APPLE__)
@@ -132,7 +141,7 @@ SDL_GetPerformanceCounter(void)
 #if HAVE_CLOCK_GETTIME
         struct timespec now;
 
-        clock_gettime(CLOCK_MONOTONIC, &now);
+        clock_gettime(SDL_MONOTONIC_CLOCK, &now);
         ticks = now.tv_sec;
         ticks *= 1000000000;
         ticks += now.tv_nsec;
diff --git a/src/video/SDL_RLEaccel.c b/src/video/SDL_RLEaccel.c
index d0ae09a..b9f1426 100644
--- a/src/video/SDL_RLEaccel.c
+++ b/src/video/SDL_RLEaccel.c
@@ -374,6 +374,18 @@
     } while(0)
 
 /*
+ * Set a pixel value using the given format, except that the alpha value is
+ * placed in the top byte. This is the format used for RLE with alpha.
+ */
+#define RLEPIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)                      \
+{                                                                       \
+    Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|                             \
+        ((g>>fmt->Gloss)<<fmt->Gshift)|                                 \
+        ((b>>fmt->Bloss)<<fmt->Bshift)|                                 \
+        (a<<24);                                                        \
+}
+
+/*
  * This takes care of the case when the surface is clipped on the left and/or
  * right. Top clipping has already been taken care of.
  */
@@ -982,7 +994,7 @@ copy_32(void *dst, Uint32 * src, int n,
     for (i = 0; i < n; i++) {
         unsigned r, g, b, a;
         RGBA_FROM_8888(*src, sfmt, r, g, b, a);
-        PIXEL_FROM_RGBA(*d, dfmt, r, g, b, a);
+        RLEPIXEL_FROM_RGBA(*d, dfmt, r, g, b, a);
         d++;
         src++;
     }