Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
diff --git a/src/core/winrt/SDL_winrtapp_direct3d.cpp b/src/core/winrt/SDL_winrtapp_direct3d.cpp
index 87439a1..afbff0b 100644
--- a/src/core/winrt/SDL_winrtapp_direct3d.cpp
+++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp
@@ -631,6 +631,15 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArg
// * FIXME: Update keyboard state
// */
//WIN_CheckClipboardUpdate(data->videodata);
+
+ // HACK: Resetting the mouse-cursor here seems to fix
+ // https://bugzilla.libsdl.org/show_bug.cgi?id=3217, whereby a
+ // WinRT app's mouse cursor may switch to Windows' 'wait' cursor,
+ // after a user alt-tabs back into a full-screened SDL app.
+ // This bug does not appear to reproduce 100% of the time.
+ // It may be a bug in Windows itself (v.10.0.586.36, as tested,
+ // and the most-recent as of this writing).
+ SDL_SetCursor(NULL);
} else {
if (SDL_GetKeyboardFocus() == window) {
SDL_SetKeyboardFocus(NULL);