direct3d11: fix SDK version requirement for non-CMake build The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0 (d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later. We should probably rename HAVE_D3D11_H...
diff --git a/include/SDL_config_windows.h b/include/SDL_config_windows.h
index eab51f7..5853e5d 100644
--- a/include/SDL_config_windows.h
+++ b/include/SDL_config_windows.h
@@ -91,7 +91,7 @@ typedef unsigned int uintptr_t;
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
#define HAVE_WINDOWS_GAMING_INPUT_H 1
#endif
-#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0601 /* Windows 7 SDK */
+#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
#define HAVE_D3D11_H 1
#endif
#define HAVE_MMDEVICEAPI_H 1