xinput: use the full range of the haptic motors (thanks, Trent!). XInput goes from 0 to 64k; we were feeding it values in the range of 0 to 32k. Fixes Bugzilla #3002.
diff --git a/src/haptic/windows/SDL_xinputhaptic.c b/src/haptic/windows/SDL_xinputhaptic.c
index 6832f7e..419a84c 100644
--- a/src/haptic/windows/SDL_xinputhaptic.c
+++ b/src/haptic/windows/SDL_xinputhaptic.c
@@ -278,8 +278,9 @@ SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
{
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
- vib->wLeftMotorSpeed = data->leftright.large_magnitude;
- vib->wRightMotorSpeed = data->leftright.small_magnitude;
+ /* SDL_HapticEffect has max magnitude of 32767, XInput expects 65535 max, so multiply */
+ vib->wLeftMotorSpeed = data->leftright.large_magnitude * 2;
+ vib->wRightMotorSpeed = data->leftright.small_magnitude * 2;
SDL_LockMutex(haptic->hwdata->mutex);
if (haptic->hwdata->stopTicks) { /* running right now? Update it. */
XINPUTSETSTATE(haptic->hwdata->userid, vib);