Fixed a memory leak in function GL_RenderReadPixels
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index df0fd05..85319ea 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1438,6 +1438,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
}
if (!convert_format(data, temp_format, &internalFormat, &format, &type)) {
+ SDL_free(temp_pixels);
return SDL_SetError("Texture format %s not supported by OpenGL",
SDL_GetPixelFormatName(temp_format));
}